mirror of
https://github.com/unixtensor/Roblox-Elevator-Game.git
synced 2025-12-14 06:41:55 +00:00
light switch work and new prompt system
This commit is contained in:
File diff suppressed because one or more lines are too long
@@ -2,12 +2,13 @@
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--!native
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--!strict
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local Elevators = script.Parent
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local ElevatorsDir = script.Parent
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local MainDir = ElevatorsDir.Parent
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local TagService = require(MainDir:WaitForChild("TagService"))
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local RS: ReplicatedStorage = game:GetService("ReplicatedStorage")
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local TagsModule = require(RS:WaitForChild("Tags"))
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local Enums = require(Elevators:WaitForChild("Enums"))
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local Storage: ReplicatedStorage = game:GetService("ReplicatedStorage")
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local TagsModule = require(Storage:WaitForChild("Tags"))
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local Enums = require(Storage:WaitForChild("Enums"))
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type TagsConstructor = TagsModule.TagsConstructor
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type TagProduct = TagsModule.TagProduct
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@@ -20,9 +21,7 @@ type Impl_Constructor = {
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constructor: Constructor_Fun,
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--Class functions
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DecodeCarTag: (self: ClassConstructor, FloorTag: string) -> number?,
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Get: (self: ClassConstructor) -> GetButtons,
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CreatePromptButtons: (self: ClassConstructor) -> ButtonsTree,
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HookPromptButtonsGroup: (self: ClassConstructor, Prompt: ProximityPrompt?, Inst: BasePart?, PromptCallback: PromptCallback) -> (),
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CreatePromptButtons: (self: ClassConstructor) -> TagService.ButtonsTree,
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AestheticActivateButton: (self: ClassConstructor, Button: BasePart, ActivatedState: boolean, ActivatedColor: Color3) -> ()
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} & Impl_Static_Props
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@@ -34,7 +33,7 @@ type Constructor_Fun = (TagsConstructor: TagsConstructor, Model: Enums.ElevatorV
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type Constructor_Return_Props = {
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Tags: TagsConstructor,
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Model: Enums.ElevatorValues,
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Buttons: ButtonsTree
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Buttons: TagService.ButtonsTree
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}
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export type ButtonsConstructor = ClassConstructor
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@@ -118,12 +117,6 @@ function ButtonsModule:CreatePromptButtons()
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Attachment = Attachment
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}
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elseif ButtonType == Enums.Button.Relay then
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--RelayButton_F1
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if self.Model == Enums.Elevator.Otis1960 then --This is bad...
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Attachment.Position-=Vector3.new(.1,.3,0)
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end
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Prompt.MaxActivationDistance = 4
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Prompt.Exclusivity = Enum.ProximityPromptExclusivity.OneGlobally --why does this not work...
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Prompt.ActionText = `Relay {tostring(Split[3])}`
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@@ -146,29 +139,6 @@ function ButtonsModule:CreatePromptButtons()
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return self.Buttons
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end
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function ButtonsModule:HookPromptButtonsGroup(Prompt, Inst, PromptCallback)
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if Prompt then
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if Inst then
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Prompt.Triggered:Connect(function(Player)
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local PlayerCharacter = Player.Character
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local Root = PlayerCharacter and PlayerCharacter:FindFirstChild("HumanoidRootPart") :: HumanoidRootPart?
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if Root then
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if (Root.Position-Inst.Position).Magnitude<=Prompt.MaxActivationDistance+1 then
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PromptCallback(Player)
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else
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warn(`{Player.Name}, {Player.UserId} activated a prompt without being in range of MaxActivationDistance.`)
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end
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end
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end)
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else
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warn("Button Hook Error! Inst is missing", debug.traceback())
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end
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else
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warn("Button Hook Error! Prompt is missing", debug.traceback())
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end
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end
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function ButtonsModule:AestheticActivateButton(Button, ActivatedState, ActivatedColor)
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task.spawn(function()
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local Glass = Button:FindFirstChild("Glass") :: BasePart
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@@ -5,8 +5,7 @@
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local Storage: ReplicatedStorage = game:GetService("ReplicatedStorage")
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local Tween = require(Storage:WaitForChild("Tween"))
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local Tags = require(Storage:WaitForChild("Tags"))
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local Enums = require(script.Parent:WaitForChild("Enums"))
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local Enums = require(Storage:WaitForChild("Enums"))
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type rbxassetid = string
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type TagProduct = Tags.TagProduct
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@@ -42,7 +41,7 @@ type Lantern = {
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Played: boolean
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}
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export type Lanterns = {
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type Lanterns = {
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[number]: Lantern,
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Up: Lantern,
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Down: Lantern
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@@ -3,23 +3,26 @@
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--!strict
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local Elevators = script.Parent
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local MainDir = Elevators.Parent
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local Storage: ReplicatedStorage = game:GetService("ReplicatedStorage")
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local RS: RunService = game:GetService("RunService")
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local TagsModule = require(Storage:WaitForChild("Tags"))
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local Easings = require(Storage:WaitForChild("Algebra"))
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local Enums = require(Storage:WaitForChild("Enums"))
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local Leveling = require(script:WaitForChild("Leveling"))
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local Doors = require(script:WaitForChild("Doors"))
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local MovingObjects = require(script:WaitForChild("MovingObjects"))
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local Enums = require(Elevators:WaitForChild("Enums"))
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local ElevatorMover = require(Elevators:WaitForChild("Mover"))
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local ButtonTags = require(Elevators:WaitForChild("Buttons"))
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local TractionRopes = require(Elevators:WaitForChild("TractionRopes"))
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local Lanterns = require(Elevators:WaitForChild("Lanterns"))
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local PromptModule = require(MainDir:WaitForChild("Map"):WaitForChild("Prompts"))
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local TagService = require(MainDir:WaitForChild("TagService"))
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type rbxassetid = string
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type Tags = TagsModule.ExportedTags
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@@ -46,7 +49,7 @@ type Impl_Static_Props = {
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__CurrentFloor: number
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}
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type Constructor_Fun = (TagsConstructor: TagsConstructor) -> ClassConstructor
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type Constructor_Fun = (TagsConstructor: TagsConstructor, TagServiceConstructor: TagService.TagsServiceConstructor) -> ClassConstructor
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type Constructor_Return_Props = {
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Tags: Tags,
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MOConstructor: MovingObjects.MovingObjectsConstructor,
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@@ -92,14 +95,15 @@ local ButtonFunctions: {[Enums.ButtonTreeValues]: ButtonFunction} = {
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end,
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[Enums.ButtonTree.Car] = function(self, ButtonName, ButtonsConstructor, ButtonTree)
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local DecodedFloor = ButtonsConstructor:DecodeCarTag(ButtonName)
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local DecodedFloor = TagService.Decoder.CarTag(ButtonName)
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if not DecodedFloor then
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end
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ButtonsConstructor:HookPromptButtonsGroup(ButtonTree.Prompt, ButtonTree.Inst :: BasePart?, function(_Player: Player)
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local Prompt = PromptModule.constructor(ButtonTree.Prompt, ButtonTree.Instance)
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Prompt:AddHookTriggered(function(Player: Player)
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if DecodedFloor then
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--ButtonTree.Prompt.Enabled = false
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ButtonsConstructor:AestheticActivateButton(ButtonTree.Inst :: BasePart, false, Otis1960.ButtonActivatedColor)
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self:GoToLevel(DecodedFloor)
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end
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@@ -130,7 +134,7 @@ local function HookButtons(self: ClassConstructor, ButtonsConstructor: ButtonTag
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end
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end
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function Otis1960.constructor(TagsConstructor)
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function Otis1960.constructor(TagsConstructor, TagServiceConstructor)
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local self = {} :: Constructor_Return_Props
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self.ElevatorBox_1960 = TagsConstructor:Request("ElevatorMover_1960") :: UnionOperation
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self.ElevatorDoor1 = TagsConstructor:Request("ElevatorDoor_1960_1") :: BasePart
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@@ -152,7 +156,7 @@ function Otis1960.constructor(TagsConstructor)
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--Audio
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local LanternDisplay = TagsConstructor:Request("Otis1960_LanternDisplayMain") :: UnionOperation
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local LaternTags = Lanterns.Get(TagsConstructor, Enums.Elevator.Otis1960) :: Lanterns.Lanterns
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local LaternTags = TagServiceConstructor:Lanterns(Enums.Elevator.Otis1960) :: TagService.Lanterns
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self.LanternsConstructor = Lanterns.constructor(LanternDisplay, Otis1960.LanternChimeDirection, Otis1960.LanternChimeLanding, LaternTags, {
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Active = Otis1960.LanternDisplayColorOn,
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48
src/server/main/Map/LightSwitches.lua
Normal file
48
src/server/main/Map/LightSwitches.lua
Normal file
@@ -0,0 +1,48 @@
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--!optimize 2
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--!native
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--!strict
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local MapDir = script.Parent
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local MainDir = MapDir.Parent
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local TagService = require(MainDir:WaitForChild("TagService"))
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type LightCallback = (Player: Player) -> ()
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type ClassConstructor = typeof(setmetatable({} :: Constructor_Return_Props, {} :: Impl_Constructor))
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type Impl_Constructor = {
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__index: Impl_Constructor,
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constructor: Constructor_Fun,
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--Class functions
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AddHook: (self: ClassConstructor, Callback: LightCallback) -> (),
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Enable: (self: ClassConstructor) -> (),
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Disable: (self: ClassConstructor) -> ()
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}
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type Constructor_Fun = (LightSwitches: TagService.LightSwitchTree) -> ClassConstructor
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type Constructor_Return_Props = {
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LightSwitches: TagService.LightSwitchTree
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}
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local Lights = {} :: Impl_Constructor
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Lights.__index = Lights
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function Lights.constructor(LightSwitches)
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return setmetatable({
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LightSwitches = LightSwitches
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}, Lights)
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end
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function Lights:AddHook(Callback)
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end
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function Lights:Enable()
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end
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function Lights:Disable()
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end
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return Lights
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120
src/server/main/Map/Prompts.lua
Normal file
120
src/server/main/Map/Prompts.lua
Normal file
@@ -0,0 +1,120 @@
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--!optimize 2
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--!native
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--!strict
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type PromptCallback = (Player: Player) -> ()
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type HumanoidRootPart = BasePart
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type ClassConstructor = typeof(setmetatable({} :: Constructor_Return_Props, {} :: Impl_Constructor))
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type Impl_Constructor = {
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__index: Impl_Constructor,
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constructor: Constructor_Fun,
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--Class functions
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AddHookTriggered: (self: ClassConstructor, Callback: PromptCallback) -> (),
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AddHookTriggerEnded: (self: ClassConstructor, Callback: PromptCallback) -> (),
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Enable: (self: ClassConstructor) -> (),
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Disable: (self: ClassConstructor) -> ()
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}
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type Constructor_Fun = (Prompt: ProximityPrompt, Instance: Instance, Enabled: boolean?) -> ClassConstructor
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type Constructor_Return_Props = {
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Prompt: ProximityPrompt,
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Instance: Instance,
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__TriggeredCallback: PromptCallback?,
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__TriggerEndedCallback: PromptCallback?,
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__PromptConnections: {
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Triggered: RBXScriptConnection?,
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TriggerEnded: RBXScriptConnection?
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},
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}
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type PromptSignal = RBXScriptSignal<Player>
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type PromptSignalName = "Triggered" | "TriggerEnded"
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local Prompts = {} :: Impl_Constructor
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Prompts.__index = Prompts
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function Prompts.constructor(Prompt, Instance)
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return setmetatable({
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Prompt = Prompt,
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Instance = Instance,
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__PromptConnections = {
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Triggered = nil,
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TriggerEnded = nil
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}
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}, Prompts)
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end
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local function DistanceCheck(self: ClassConstructor, Player: Player)
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local PlayerCharacter = Player.Character
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local Root = PlayerCharacter and PlayerCharacter:FindFirstChild("HumanoidRootPart") :: HumanoidRootPart?
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if Root then
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if (Root.Position-(self.Instance :: BasePart).Position).Magnitude<=self.Prompt.MaxActivationDistance+1 then
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(self.__TriggeredCallback :: PromptCallback)(Player)
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else
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warn(`{Player.Name}, {Player.UserId} activated a prompt without being in range of MaxActivationDistance.`)
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end
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end
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end
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local EnumPromptSignals = {
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["Triggered"] = DistanceCheck,
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["TriggerEnded"] = DistanceCheck
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}
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--This is overly automated lol
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local function NewPromptConnection(self: ClassConstructor, PromptSignal: PromptSignal, PromptSignalName: PromptSignalName)
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if self.Prompt then
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if self.Instance then
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if self.__PromptConnections[PromptSignalName] and self.__PromptConnections[PromptSignalName].Connected then
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warn()
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end
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self.__PromptConnections[PromptSignalName] = PromptSignal:Connect(function(Player: Player)
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EnumPromptSignals[PromptSignalName](self, Player)
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end)
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else
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warn("Button Hook Error! Inst is missing", debug.traceback())
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end
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else
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warn("Button Hook Error! Prompt is missing", debug.traceback())
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end
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end
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function Prompts:AddHookTriggered(Callback)
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self.__TriggeredCallback = Callback
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NewPromptConnection(self, self.Prompt.Triggered, "Triggered")
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end
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function Prompts:AddHookTriggerEnded(Callback)
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self.__TriggerEndedCallback = Callback
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NewPromptConnection(self, self.Prompt.TriggerEnded, "TriggerEnded")
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end
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function Prompts:Disable()
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if self.__PromptConnections.Triggered and self.__PromptConnections.Triggered.Connected then
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self.__PromptConnections.Triggered:Disconnect()
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end
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if self.__PromptConnections.TriggerEnded and self.__PromptConnections.TriggerEnded.Connected then
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self.__PromptConnections.TriggerEnded:Disconnect()
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end
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self.Prompt.Enabled = false
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end
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function Prompts:Enable()
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self.Prompt.Enabled = true
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if self.__TriggeredCallback then
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self:AddHookTriggered(self.__TriggeredCallback)
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end
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if self.__TriggerEndedCallback then
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self:AddHookTriggerEnded(self.__TriggerEndedCallback)
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end
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end
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return Prompts
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@@ -6,6 +6,7 @@ local Storage = game:GetService("ReplicatedStorage")
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local Tags = require(Storage:WaitForChild("Tags"))
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local Enums = require(Storage:WaitForChild("Enums"))
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type rbxassetid = string
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type TagsConstructor = Tags.TagsConstructor
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type TagProduct = Tags.TagProduct
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@@ -20,11 +21,12 @@ type Impl_Constructor = {
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} & Impl_Static_Props
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type Impl_Static_Props = {
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DefaultMaxLightSwitchActivationDistance: number,
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DefaultMaxLightSwitchHoldDuration: number,
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MaxLightSwitchActivationDistance: number,
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MaxLightSwitchHoldDuration: number,
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LightSwitchActivateSoundId: rbxassetid,
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Decoder: {
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CarTag: (FloorTag: string) -> ()
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CarTag: (FloorTag: string) -> number?
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}
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}
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@@ -39,17 +41,21 @@ type Lantern = {
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Played: boolean
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}
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type GetButtons = {
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export type GetButtons = {
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[string]: Instance
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}
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type InteractablesTree = {
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LightSwitches: {
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export type LightSwitchTree = {
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[string]: {
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Switch: Instance?,
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Lights: {Instance}?,
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Prompt: ProximityPrompt?
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Prompt: ProximityPrompt?,
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ClickSound: Sound?
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}
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}
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export type InteractablesTree = {
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LightSwitches: LightSwitchTree
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}
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export type Lanterns = {
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@@ -71,18 +77,21 @@ export type ButtonProperties = {
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Attachment: Attachment?
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}
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export type TagsServiceConstructor = ClassConstructor
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local TagService = {} :: Impl_Constructor
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TagService.__index = TagService
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TagService.MaxLightSwitchActivationDistance = 3
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TagService.MaxLightSwitchHoldDuration = .15
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TagService.LightSwitchActivateSoundId = "rbxassetid://156286438"
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function TagService.constructor(TagsConstructor)
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return setmetatable({
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ExportedTags = TagsConstructor.__export
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}, TagService)
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end
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TagService.DefaultMaxLightSwitchActivationDistance = 3
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TagService.DefaultMaxLightSwitchHoldDuration = .15
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TagService.Decoder = {
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CarTag = function(FloorTag)
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local Match = FloorTag:match('%d+$')
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@@ -170,29 +179,34 @@ function TagService:Interactables()
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Interactables.LightSwitches[InteractObjectLocation] = {}
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if InteractType == Enums.Interactables.LightSwitch then
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local ptr = Interactables.LightSwitches[InteractObjectLocation]
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local itype = type(Inst) == "table"
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local Switch = itype and (Inst :: {Instance})[1] or Inst :: Instance
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if itype then
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warn(`2 or more light switch tags were present under the same name, using the first index. "{TagName}". This feature is not implemented yet`)
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end
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local Attachment = Instance.new("Attachment")
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local Attachment = Instance.new("Attachment") :: Attachment
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Attachment.Parent = Switch
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local Prompt = Instance.new("ProximityPrompt")
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Prompt.MaxActivationDistance = TagService.DefaultMaxLightSwitchActivationDistance
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Prompt.HoldDuration = TagService.DefaultMaxLightSwitchHoldDuration
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local Prompt = Instance.new("ProximityPrompt") :: ProximityPrompt
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Prompt.MaxActivationDistance = TagService.MaxLightSwitchActivationDistance
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Prompt.HoldDuration = TagService.MaxLightSwitchHoldDuration
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Prompt.Parent = Attachment
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local ClickSound = Instance.new("Sound") :: Sound
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ClickSound.SoundId = TagService.LightSwitchActivateSoundId
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ClickSound.Parent = Switch
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Interactables.LightSwitches[InteractObjectLocation].Switch = Switch
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Interactables.LightSwitches[InteractObjectLocation].Prompt = Prompt
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ptr.Switch = Switch
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ptr.Prompt = Prompt
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ptr.ClickSound = ClickSound
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elseif InteractType == Enums.Interactables.Light then
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local p = Interactables.LightSwitches[InteractObjectLocation]
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||||
local ptr = Interactables.LightSwitches[InteractObjectLocation]
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||||
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||||
if type(Inst) == "table" then
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||||
p.Lights = table.clone(Inst)
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||||
ptr.Lights = table.clone(Inst)
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||||
else
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||||
p.Lights = {}
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||||
table.insert(p.Lights :: {Instance}, Inst)
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||||
ptr.Lights = {}
|
||||
table.insert(ptr.Lights :: {Instance}, Inst)
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||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -2,28 +2,39 @@
|
||||
--!native
|
||||
--!strict
|
||||
|
||||
local RS: RunService = game:GetService("RunService")
|
||||
local Storage: ReplicatedStorage = game:GetService("ReplicatedStorage")
|
||||
local ShowEditorEntities = game:GetService("RunService"):IsServer()
|
||||
|
||||
local Elevators = script:WaitForChild("Elevators")
|
||||
local Storage = game:GetService("ReplicatedStorage")
|
||||
local TagsModule = require(Storage:WaitForChild("Tags"))
|
||||
|
||||
local Elevators = script:WaitForChild("Elevators")
|
||||
local Otis1960_Module = require(Elevators:WaitForChild("Otis1960"))
|
||||
|
||||
local Map = script:WaitForChild("Map")
|
||||
local LightSwitchesConstructor = require(Map:WaitForChild("LightSwitches"))
|
||||
|
||||
local TagService = require(script:WaitForChild("TagService"))
|
||||
local HideEditorEntities = require(script:WaitForChild("EditorEntities"))
|
||||
local Lighting_Stuff = require(script:WaitForChild("Lighting"))
|
||||
local Workspace_Stuff = require(script:WaitForChild("Workspace"))
|
||||
local StarterPlayer_Stuff = require(script:WaitForChild("StarterPlayer"))
|
||||
|
||||
local Otis1960_Module = require(Elevators:WaitForChild("Otis1960"))
|
||||
|
||||
local TagsConstructor = TagsModule.constructor()
|
||||
local TagServiceConstructor = TagService.constructor(TagsConstructor)
|
||||
print("[DEBUG] Tags=", TagsConstructor.__export)
|
||||
|
||||
HideEditorEntities.indexAll(not false)
|
||||
HideEditorEntities.indexAll(ShowEditorEntities)
|
||||
TagsConstructor:Nuke()
|
||||
|
||||
StarterPlayer_Stuff()
|
||||
Lighting_Stuff()
|
||||
Workspace_Stuff()
|
||||
|
||||
--Map
|
||||
local Interactables = TagServiceConstructor:Interactables()
|
||||
print("[DEBUG] Interactables=", Interactables)
|
||||
|
||||
local LightSwitches = LightSwitchesConstructor.constructor(Interactables.LightSwitches)
|
||||
|
||||
--Start the elevators
|
||||
local Otis1960 = Otis1960_Module.constructor(TagsConstructor)
|
||||
local Otis1960 = Otis1960_Module.constructor(TagsConstructor, TagServiceConstructor)
|
||||
Reference in New Issue
Block a user