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buttons need big refactored and working hall floor displays
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@@ -44,12 +44,9 @@ export type MovingObjectsConstructor = ClassConstructor
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local MovingObjects = {} :: Impl_Constructor
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MovingObjects.__index = MovingObjects
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local Storage: ReplicatedStorage = game:GetService("ReplicatedStorage")
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local Tween = require(Storage:WaitForChild("Tween"))
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local Easing = require(Storage:WaitForChild("Algebra"))
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function MovingObjects.constructor(InstanceTree)
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local self = InstanceTree :: Constructor_Return_Props
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self.MachineRoom._CFrame.PulleyCFrame = InstanceTree.MachineRoom.Pulley.CFrame
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self.MachineRoom._CFrame.Pulley2CFrame = InstanceTree.MachineRoom.Pulley2.CFrame
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self.MachineRoom._CFrame.GovernorCFrame = InstanceTree.MachineRoom.Governor.CFrame
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