buttons need big refactored and working hall floor displays

This commit is contained in:
2024-05-10 01:00:02 -04:00
parent 1aac88b3b4
commit 17193ac908
10 changed files with 314 additions and 267 deletions

File diff suppressed because one or more lines are too long

View File

@@ -2,181 +2,70 @@
--!native
--!strict
local ElevatorsDir = script.Parent
local MainDir = ElevatorsDir.Parent
local LoadDir = MainDir:WaitForChild("Load")
local Tags = require(LoadDir:WaitForChild("Tags"))
local Elevators = script.Parent
local Main = Elevators.Parent
local Load = Main:WaitForChild("Load")
local TagsDir = Load:WaitForChild("Tags")
local Storage = game:GetService("ReplicatedStorage")
local Enums = require(Storage:WaitForChild("Enums"))
type TagsConstructor = Tags.TagsConstructor
type TagProduct = Tags.TagProduct
type HumanoidRootPart = BasePart
type PromptCallback = (Player: Player) -> ()
local PromptModule = require(Main:WaitForChild("Map"):WaitForChild("Prompts"))
type ClassConstructor = typeof(setmetatable({} :: Constructor_Return_Props, {} :: Impl_Constructor))
type Impl_Constructor = {
__index: Impl_Constructor,
constructor: Constructor_Fun,
--Class functions
DecodeCarTag: (self: ClassConstructor, FloorTag: string) -> number?,
CreatePromptButtons: (self: ClassConstructor) -> Tags.ButtonsTree,
AestheticActivateButton: (self: ClassConstructor, Button: BasePart, ActivatedColor: Color3) -> (),
DeactivateButton: (self: ClassConstructor, Button: BasePart, DeactivatedColor: Color3) -> (),
ActivateButton: (self: ClassConstructor, Button: BasePart, ActivatedColor: Color3) -> (),
} & Impl_Static_Props
local Tags = require(Load:WaitForChild("Tags"))
local Enums = require(Storage:WaitForChild("Enums"))
local ButtonTags = require(TagsDir:WaitForChild("Buttons"))
type Impl_Static_Props = {
DefaultMaxActivationDistance: number,
DefaultHoldDuration: number
}
local ButtonFunctions = {}
ButtonFunctions.__index = ButtonFunctions
type Constructor_Fun = (TagsConstructor: TagsConstructor, ModelButtons: Tags.ElevatorButtons) -> ClassConstructor
type Constructor_Return_Props = {
Tags: TagsConstructor,
ModelButtons: Tags.ElevatorButtons,
Buttons: Tags.ButtonsTree
}
export type ButtonsConstructor = ClassConstructor
local ButtonsModule = {} :: Impl_Constructor
ButtonsModule.__index = ButtonsModule
ButtonsModule.DefaultMaxActivationDistance = 3
ButtonsModule.DefaultHoldDuration = .30
function ButtonsModule.constructor(TagsConstructor, ModelButtons)
--ButtonTags.ButtonsConstructor
function ButtonFunctions.constructor(ElevatorConstructor, ElevatorAttributes, ElevatorEvents, ButtonsConstructor)
return setmetatable({
Tags = TagsConstructor,
ModelButtons = ModelButtons,
Buttons = {
Landing = {},
Car = {},
Special = {},
Relays = {}
}
}, ButtonsModule)
ElevatorAttributes = ElevatorAttributes,
ElevatorEvents = ElevatorEvents,
ElevatorConstructor = ElevatorConstructor,
ButtonsConstructor = ButtonsConstructor
}, ButtonFunctions)
end
--[[
CarButton = Model_ElevatorButton_1
LandingButton = Model_ElevatorButton_Floor_1_Up
SpecialButton = Model_ElevatorButton_Open
RelayButton = Model_RelayButton_F1
]]
function ButtonsModule:CreatePromptButtons()
for TagName: string, Inst: Instance in self.ModelButtons do
local Attachment = Instance.new("Attachment") :: Attachment
Attachment.Parent = Inst
local Prompt = Instance.new("ProximityPrompt") :: ProximityPrompt
Prompt.MaxActivationDistance = ButtonsModule.DefaultMaxActivationDistance
Prompt.HoldDuration = ButtonsModule.DefaultHoldDuration
Prompt.Parent = Attachment
function ButtonFunctions:ActivateButton(Floor: number, ButtonEnum: Enums.ButtonTreeValues, ButtonName: string, ButtonTree: Tags.ButtonProperties)
local Prompt = PromptModule.constructor(ButtonTree.Prompt :: ProximityPrompt, ButtonTree.Inst :: Instance)
local Split = TagName:split('_')
Prompt:Triggered(function(Player: Player)
self.ElevatorEvents.ButtonActivated:Fire(ButtonEnum, ButtonName, self.ButtonsConstructor, ButtonTree)
local ButtonType: Enums.ButtonValues? = if tonumber(Split[3]) then
Enums.Button.Car
elseif Split[3] == "Floor" and Split[4]:match('%d') then
Enums.Button.Landing
elseif Split[2] == "ElevatorButton" then
Enums.Button.Special
elseif Split[2] == "RelayButton" then
Enums.Button.Relay
self.ButtonsConstructor:AestheticActivateButton(ButtonTree.Inst :: BasePart, Otis1960.ButtonActivatedColor)
if Floor == self.ElevatorAttributes.Attributes.CurrentFloor.Value then
self.ButtonsConstructor:DeactivateButton(ButtonTree.Inst :: BasePart, Otis1960.ButtonDeactivatedColor)
else
nil
if ButtonType == Enums.Button.Car then
--ElevatorButton_1
Prompt.ActionText = tostring(Split[3])
Prompt.ObjectText = "Floor"
self.Buttons.Car[`{Split[2]}_{Split[3]}`] = {
Inst = Inst,
Prompt = Prompt,
Attachment = Attachment
}
elseif ButtonType == Enums.Button.Landing then
--ElevatorButton_Floor_1_Up
Prompt.ActionText = tostring(Split[5])
Prompt.ObjectText = `Floor {tostring(Split[4])}`
self.Buttons.Landing[`{Split[2]}_{Split[3]}_{Split[4]}_{Split[5]}`] = {
Inst = Inst,
Prompt = Prompt,
Attachment = Attachment
}
elseif ButtonType == Enums.Button.Special then
--ElevatorButton_Open
Prompt.ActionText = tostring(Split[3])
Prompt.ObjectText = "Floor"
self.Buttons.Special[`{Split[2]}_{Split[3]}`] = {
Inst = Inst,
Prompt = Prompt,
Attachment = Attachment
}
elseif ButtonType == Enums.Button.Relay then
Prompt.MaxActivationDistance = 4
Prompt.Exclusivity = Enum.ProximityPromptExclusivity.OneGlobally --why does this not work...
Prompt.ActionText = `Relay {tostring(Split[3])}`
Prompt.ObjectText = "Activate"
self.Buttons.Relays[`{Split[2]}_{Split[3]}`] = {
Inst = Inst,
Prompt = Prompt,
Attachment = Attachment
}
else
Attachment:Destroy()
Prompt:Destroy()
warn(`Door tag was present but couldnt specify its type for use "{TagName}"`)
self.ElevatorConstructor:GoToLevel(Floor)
end
end)
end
print(`[{tostring(ButtonType)}] created a ProximityPrompt @ "{Inst:GetFullName()}"`)
function ButtonFunctions:LandingButton(ButtonName, ButtonsConstructor, ButtonTree)
local DecodedFloor = Tags.Decoders.HallTag(ButtonName)
if DecodedFloor then
self:ActivateButton(DecodedFloor, Enums.ButtonTree.Landing, ButtonName, ButtonsConstructor, ButtonTree)
else
warn(`Otis1960: Failed to decode hall button, ButtonName={ButtonName}`)
end
return self.Buttons
end
function ButtonsModule:DeactivateButton(Button, DeactivatedColor)
local Glass = Button:FindFirstChild("Glass") :: BasePart?
local Part = Glass and Glass or Button
function ButtonFunctions:CarButton(ButtonName, ButtonsConstructor, ButtonTree)
local DecodedFloor = Tags.Decoders.CarTag(ButtonName)
Part.Material = Enum.Material.Glass
Part.Color = DeactivatedColor
Part.Transparency = 0.3
end
function ButtonsModule:ActivateButton(Button, ActivatedColor)
local Glass = Button:FindFirstChild("Glass") :: BasePart?
local Part = Glass and Glass or Button
Part.Material = Enum.Material.Neon
Part.Color = ActivatedColor
Part.Transparency = 0
end
function ButtonsModule:AestheticActivateButton(Button, ActivatedColor)
local Glass = Button:FindFirstChild("Glass") :: BasePart?
local LookVec = (Glass and Glass or Button).CFrame.LookVector/50
if Glass then
Glass.Position+=LookVec
self:ActivateButton(Glass, ActivatedColor)
if DecodedFloor then
self:ActivateButton(DecodedFloor, Enums.ButtonTree.Car, ButtonName, ButtonsConstructor, ButtonTree)
else
warn(`Otis1960: Failed to decode car button, ButtonName={ButtonName}`)
end
Button.Position+=LookVec
task.wait(.30)
if Glass then
Glass.Position-=LookVec
end
Button.Position-=LookVec
end
return ButtonsModule
function ButtonFunctions:SpecialButton(ButtonName, ButtonsConstructor, ButtonTree)
end
return ButtonFunctions

View File

@@ -1,12 +0,0 @@
--!optimize 2
--!native
--!strict
local ButtonFunctions = {}
ButtonFunctions.__index = ButtonFunctions
return ButtonFunctions

View File

@@ -11,7 +11,7 @@ type Impl_Constructor = {
--Class functions
BindHallDisplays: (self: ClassConstructor) -> (),
UnBindHallDisplays: (self: ClassConstructor) -> (),
SetHallDisplays: (self: ClassConstructor, floor: string) -> ()
SetHallDisplays: (self: ClassConstructor, floor: string | number) -> ()
}
type Constructor_Fun = (CurrentFloorAttribute: IntValue, HallDisplayTags: HallDisplays) -> ClassConstructor
@@ -34,15 +34,17 @@ function HallDisplays.constructor(CurrentFloorAttribute, HallDisplayTags)
end
function HallDisplays:SetHallDisplays(floor)
local FloorString = tostring(floor)
for i = 1, #self.HallDisplayTags do
(self.HallDisplayTags[i] :: TextLabel).Text = floor
(self.HallDisplayTags[i] :: TextLabel).Text = FloorString
end
end
function HallDisplays:BindHallDisplays()
self:UnBindHallDisplays()
self.__CurrentFloorConnection = self.CurrentFloorAttribute:GetPropertyChangedSignal("Value"):Connect(function()
self:SetHallDisplays(tostring(self.CurrentFloorAttribute.Value))
self:SetHallDisplays(self.CurrentFloorAttribute.Value)
end)
end

View File

@@ -44,12 +44,9 @@ export type MovingObjectsConstructor = ClassConstructor
local MovingObjects = {} :: Impl_Constructor
MovingObjects.__index = MovingObjects
local Storage: ReplicatedStorage = game:GetService("ReplicatedStorage")
local Tween = require(Storage:WaitForChild("Tween"))
local Easing = require(Storage:WaitForChild("Algebra"))
function MovingObjects.constructor(InstanceTree)
local self = InstanceTree :: Constructor_Return_Props
self.MachineRoom._CFrame.PulleyCFrame = InstanceTree.MachineRoom.Pulley.CFrame
self.MachineRoom._CFrame.Pulley2CFrame = InstanceTree.MachineRoom.Pulley2.CFrame
self.MachineRoom._CFrame.GovernorCFrame = InstanceTree.MachineRoom.Governor.CFrame

View File

@@ -6,8 +6,8 @@ local Elevators = script.Parent
local MainDir = Elevators.Parent
local LoadDir = MainDir:WaitForChild("Load")
local Storage: ReplicatedStorage = game:GetService("ReplicatedStorage")
local RS: RunService = game:GetService("RunService")
local Storage = game:GetService("ReplicatedStorage")
local RS = game:GetService("RunService")
local Enums = require(Storage:WaitForChild("Enums"))
@@ -21,8 +21,7 @@ local ButtonTags = require(Elevators:WaitForChild("Buttons"))
local TractionRopes = require(Elevators:WaitForChild("TractionRopes"))
local Lanterns = require(Elevators:WaitForChild("Lanterns"))
local PromptModule = require(MainDir:WaitForChild("Map"):WaitForChild("Prompts"))
local Tags = require(LoadDir:WaitForChild("Tags"))
local Tags = require(LoadDir:WaitForChild("Tags"))
type rbxassetid = string
@@ -39,6 +38,7 @@ type Impl_Constructor = {
} & Impl_Static_Props
type Impl_Static_Props = {
Name: Enums.ElevatorValues,
Responsiveness: number,
MaxVelocity: number,
ButtonActivatedColor: Color3,
@@ -50,46 +50,49 @@ type Impl_Static_Props = {
FloorLevelingDistance: number,
DoorOpeningDistance: number,
LeveledDistance: number,
Attributes: {
PassingFloor: IntValue,
Moving: BoolValue,
CurrentFloor: IntValue
},
Events: {
ButtonActivated: BindableEvent
}
}
type Constructor_Fun = (TagsConstructor: TagsConstructor, ButtonsTags: Tags.ElevatorButtons, LanternsTags: Tags.Lanterns, LandingDoors: Tags.LandingTags) -> ClassConstructor
type Constructor_Return_Props = {
Tags: Tags,
MOConstructor: MovingObjects.MovingObjectsConstructor,
LanternsConstructor: Lanterns.LanternsConstructor,
ElevatorBox_1960: UnionOperation,
ElevatorDoor1: BasePart,
ElevatorDoor2: BasePart,
ElevatorDoorSensor: Folder,
BoxAttachment: Attachment,
BoxAlignPosition: AlignPosition,
BoxAlignOrientation: AlignOrientation,
ElevatorDoors: Doors.DoorConstructor,
Ropes: {Instance},
TractionRopes: TractionRopes.TractionRopesConstructor,
Pulley: UnionOperation,
Pulley2: UnionOperation,
Governor: UnionOperation,
GovernorFlyballs: Part,
PieplatePulley: UnionOperation,
MachineRoom: MovingObjects.MachineRoom,
HallDisplays: {Instance},
__MovingConnection: RBXScriptConnection?,
Tags: Tags,
MOConstructor: MovingObjects.MovingObjectsConstructor,
LanternsConstructor: Lanterns.LanternsConstructor,
HallDisplaysConstructor: HallDisplays.HallDisplaysConstructor,
ElevatorBox_1960: UnionOperation,
ElevatorDoor1: BasePart,
ElevatorDoor2: BasePart,
ElevatorDoorSensor: Folder,
BoxAttachment: Attachment,
BoxAlignPosition: AlignPosition,
BoxAlignOrientation: AlignOrientation,
ElevatorDoors: Doors.DoorConstructor,
Ropes: {Instance},
TractionRopes: TractionRopes.TractionRopesConstructor,
Pulley: UnionOperation,
Pulley2: UnionOperation,
Governor: UnionOperation,
GovernorFlyballs: Part,
PieplatePulley: UnionOperation,
MachineRoom: MovingObjects.MachineRoom,
HallDisplays: {Instance},
__MovingConnection: RBXScriptConnection?,
}
type ButtonFunction = (self: ClassConstructor, ButtonName: string, ButtonsConstructor: ButtonTags.ButtonsConstructor, ButtonTree: Tags.ButtonProperties) -> ()
type ButtonFunctions = {
[Enums.ButtonTreeValues]: ButtonFunction
}
export type Otis1960Constructor = ClassConstructor
local Otis1960 = {} :: Impl_Constructor
Otis1960.__index = Otis1960
Otis1960.Name = Enums.Elevator.Otis1960
Otis1960.FloorLevelingDistance = 2.5
Otis1960.DoorOpeningDistance = Otis1960.FloorLevelingDistance/2.8
Otis1960.LeveledDistance = 0.5
@@ -108,54 +111,25 @@ Otis1960.Attributes = {
CurrentFloor = Instance.new("IntValue") :: IntValue
}
Otis1960.Events = {
ButtonActivated = Instance.new("BindableEvent") :: BindableEvent
}
Otis1960.Attributes.PassingFloor.Value = 1
Otis1960.Attributes.Moving.Value = false
Otis1960.Attributes.CurrentFloor.Value = 1
local Attributes = Otis1960.Attributes
local ButtonFunctions: ButtonFunctions = {
[Enums.ButtonTree.Landing] = function(self, ButtonName, ButtonsConstructor, ButtonTree)
end,
[Enums.ButtonTree.Car] = function(self, ButtonName, ButtonsConstructor, ButtonTree)
local DecodedFloor = Tags.Decoders.CarTag(ButtonName)
if DecodedFloor then
local Prompt = PromptModule.constructor(ButtonTree.Prompt :: ProximityPrompt, ButtonTree.Inst :: Instance)
Prompt:AddHookTriggered(function(Player: Player)
if DecodedFloor then
task.spawn(function()
ButtonsConstructor:AestheticActivateButton(ButtonTree.Inst :: BasePart, Otis1960.ButtonActivatedColor)
if DecodedFloor == Attributes.CurrentFloor.Value then
ButtonsConstructor:DeactivateButton(ButtonTree.Inst :: BasePart, Otis1960.ButtonDeactivatedColor)
end
end)
if DecodedFloor ~= Attributes.CurrentFloor.Value then
self:GoToLevel(DecodedFloor)
end
end
end)
else
warn(`Otis1960: Failed to decode car button, ButtonName={ButtonName}`)
end
end,
[Enums.ButtonTree.Special] = function(self, ButtonName, ButtonsConstructor, ButtonTree)
end
}
local function HookButtons(self: ClassConstructor, ButtonsConstructor: ButtonTags.ButtonsConstructor, ButtonType: Enums.EnumValue)
local ButtonFunctions = require(script:WaitForChild("ButtonFunctions"))
for ButtonNameType, ButtonList in ButtonsConstructor.Buttons do
for ButtonName, ButtonTree in ButtonList do
if ButtonTree.Prompt then
if ButtonTree.Inst then
local Button = ButtonFunctions[ButtonNameType :: Enums.ButtonTreeValues]
if Button then
Button(self, ButtonName, ButtonsConstructor, ButtonTree)
end
@@ -171,6 +145,9 @@ end
function Otis1960.constructor(TagsConstructor, ButtonsTags, LanternsTags, LandingDoors)
local self = {} :: Constructor_Return_Props
self.MachineRoom = {_CFrame = {}} :: MovingObjects.MachineRoom
self.ElevatorBox_1960 = TagsConstructor:Request("ElevatorMover_1960") :: UnionOperation
self.ElevatorDoor1 = TagsConstructor:Request("ElevatorDoor_1960_1") :: BasePart
self.ElevatorDoor2 = TagsConstructor:Request("ElevatorDoor_1960_2") :: BasePart
@@ -178,8 +155,6 @@ function Otis1960.constructor(TagsConstructor, ButtonsTags, LanternsTags, Landin
self.Ropes = TagsConstructor:Request("1960_ElevatorPulleyRope") :: {Instance}
self.HallDisplays = TagsConstructor:Request("Otis1960_LandingFloorDisplay") :: {Instance}
--Rotation objects
self.MachineRoom = {_CFrame = {}} :: MovingObjects.MachineRoom
self.MachineRoom.Pulley = TagsConstructor:Request("Otis1960_Pulley") :: UnionOperation
self.MachineRoom.Pulley2 = TagsConstructor:Request("Otis1960_Pulley2") :: UnionOperation
self.MachineRoom.Governor = TagsConstructor:Request("Otis1960_Governor") :: UnionOperation
@@ -188,37 +163,40 @@ function Otis1960.constructor(TagsConstructor, ButtonsTags, LanternsTags, Landin
self.MachineRoom.PiePlatePlates = TagsConstructor:Request("Otis1960_PiePlatePlates") :: UnionOperation
self.MachineRoom.PiePlateSelector = TagsConstructor:Request("Otis1960_PiePlateSelector") :: UnionOperation
self.MOConstructor = MovingObjects.constructor({MachineRoom = self.MachineRoom} :: MovingObjects.InstanceTree)
--Audio
local LanternDisplay = TagsConstructor:Request("Otis1960_LanternDisplayMain") :: UnionOperation
self.MOConstructor = MovingObjects.constructor({
MachineRoom = self.MachineRoom
} :: MovingObjects.InstanceTree)
self.HallDisplaysConstructor = HallDisplays.constructor(Attributes.CurrentFloor, self.HallDisplays)
self.ElevatorDoors = Doors.constructor(LandingDoors, self.ElevatorBox_1960, self.ElevatorDoor1, self.ElevatorDoor2, self.ElevatorDoorSensor)
self.TractionRopes = TractionRopes.constructor(self.Ropes, self.ElevatorBox_1960, Leveling)
self.LanternsConstructor = Lanterns.constructor(LanternDisplay, Otis1960.LanternChimeDirection, Otis1960.LanternChimeLanding, LanternsTags, {
Active = Otis1960.LanternDisplayColorOn,
Off = Otis1960.LanternDisplayColorOff
} :: Lanterns.Colors)
local ButtonsConstructor = ButtonTags.constructor(TagsConstructor, ButtonsTags)
local Otis1960_Buttons = ButtonsConstructor:CreatePromptButtons()
self.HallDisplaysConstructor:BindHallDisplays()
self.BoxAttachment,
self.BoxAlignPosition,
self.BoxAlignOrientation = ElevatorMover(self.ElevatorBox_1960, self.ElevatorBox_1960.Position, Otis1960.Responsiveness, Otis1960.MaxVelocity)
self.ElevatorDoors = Doors.constructor(LandingDoors, self.ElevatorBox_1960, self.ElevatorDoor1, self.ElevatorDoor2, self.ElevatorDoorSensor)
self.TractionRopes = TractionRopes.constructor(self.Ropes, self.ElevatorBox_1960, Leveling)
--Buttons
local ButtonsConstructor = ButtonTags.constructor(TagsConstructor, ButtonsTags)
local Otis1960_Buttons = ButtonsConstructor:CreatePromptButtons()
local ClassConstructor = setmetatable(self, Otis1960)
HookButtons(ClassConstructor, ButtonsConstructor, Enums.ButtonTree.Car)
--Open the elevator doors on server start
task.spawn(function()
self.LanternsConstructor:Toggle(true, Attributes.CurrentFloor.Value)
self.HallDisplaysConstructor:SetHallDisplays(Attributes.CurrentFloor.Value)
self.ElevatorDoors:ToggleElevatorDoors(true, Attributes.CurrentFloor.Value)
end)
print("🔝 Otis1960 initialized and ready")
print(`🔝 {Otis1960.Name} initialized and ready`)
return ClassConstructor
end
@@ -331,7 +309,7 @@ function Otis1960:GoToLevel(RequestedLevel)
self:__MoveFloors(GoalLevelVEC, RequestedLevel, GoingUp)
else
warn(`[{Enums.Elevator.Otis1960}]: landing out of range or equals the same range as the goal, requested landing: {tostring(RequestedLevel)}`)
warn(`[{Otis1960.Name}]: landing out of range or equals the same range as the goal, requested landing: {tostring(RequestedLevel)}`)
end
end

View File

@@ -0,0 +1,182 @@
--!optimize 2
--!native
--!strict
local ElevatorsDir = script.Parent
local MainDir = ElevatorsDir.Parent
local LoadDir = MainDir:WaitForChild("Load")
local Tags = require(ElevatorsDir:WaitForChild("Tags"))
local Storage = game:GetService("ReplicatedStorage")
local Enums = require(Storage:WaitForChild("Enums"))
type TagsConstructor = Tags.TagsConstructor
type TagProduct = Tags.TagProduct
type HumanoidRootPart = BasePart
type PromptCallback = (Player: Player) -> ()
type ClassConstructor = typeof(setmetatable({} :: Constructor_Return_Props, {} :: Impl_Constructor))
type Impl_Constructor = {
__index: Impl_Constructor,
constructor: Constructor_Fun,
--Class functions
DecodeCarTag: (self: ClassConstructor, FloorTag: string) -> number?,
CreatePromptButtons: (self: ClassConstructor) -> Tags.ButtonsTree,
AestheticActivateButton: (self: ClassConstructor, Button: BasePart, ActivatedColor: Color3) -> (),
DeactivateButton: (self: ClassConstructor, Button: BasePart, DeactivatedColor: Color3) -> (),
ActivateButton: (self: ClassConstructor, Button: BasePart, ActivatedColor: Color3) -> (),
} & Impl_Static_Props
type Impl_Static_Props = {
DefaultMaxActivationDistance: number,
DefaultHoldDuration: number
}
type Constructor_Fun = (TagsConstructor: TagsConstructor, ModelButtons: Tags.ElevatorButtons) -> ClassConstructor
type Constructor_Return_Props = {
Tags: TagsConstructor,
ModelButtons: Tags.ElevatorButtons,
Buttons: Tags.ButtonsTree
}
export type ButtonsConstructor = ClassConstructor
local ButtonsModule = {} :: Impl_Constructor
ButtonsModule.__index = ButtonsModule
ButtonsModule.DefaultMaxActivationDistance = 3
ButtonsModule.DefaultHoldDuration = .30
function ButtonsModule.constructor(TagsConstructor, ModelButtons)
return setmetatable({
Tags = TagsConstructor,
ModelButtons = ModelButtons,
Buttons = {
Landing = {},
Car = {},
Special = {},
Relays = {}
}
}, ButtonsModule)
end
--[[
CarButton = Model_ElevatorButton_1
LandingButton = Model_ElevatorButton_Floor_1_Up
SpecialButton = Model_ElevatorButton_Open
RelayButton = Model_RelayButton_F1
]]
function ButtonsModule:CreatePromptButtons()
for TagName: string, Inst: Instance in self.ModelButtons do
local Attachment = Instance.new("Attachment") :: Attachment
Attachment.Parent = Inst
local Prompt = Instance.new("ProximityPrompt") :: ProximityPrompt
Prompt.MaxActivationDistance = ButtonsModule.DefaultMaxActivationDistance
Prompt.HoldDuration = ButtonsModule.DefaultHoldDuration
Prompt.Parent = Attachment
local Split = TagName:split('_')
local ButtonType: Enums.ButtonValues? = if tonumber(Split[3]) then
Enums.Button.Car
elseif Split[3] == "Floor" and Split[4]:match('%d') then
Enums.Button.Landing
elseif Split[2] == "ElevatorButton" then
Enums.Button.Special
elseif Split[2] == "RelayButton" then
Enums.Button.Relay
else
nil
if ButtonType == Enums.Button.Car then
--ElevatorButton_1
Prompt.ActionText = tostring(Split[3])
Prompt.ObjectText = "Floor"
self.Buttons.Car[`{Split[2]}_{Split[3]}`] = {
Inst = Inst,
Prompt = Prompt,
Attachment = Attachment
}
elseif ButtonType == Enums.Button.Landing then
--ElevatorButton_Floor_1_Up
Prompt.ActionText = `Send Elevator {tostring(Split[5])}`
Prompt.ObjectText = `Floor {tostring(Split[4])}`
self.Buttons.Landing[`{Split[2]}_{Split[3]}_{Split[4]}_{Split[5]}`] = {
Inst = Inst,
Prompt = Prompt,
Attachment = Attachment
}
elseif ButtonType == Enums.Button.Special then
--ElevatorButton_Open
Prompt.ActionText = tostring(Split[3])
Prompt.ObjectText = "Floor"
self.Buttons.Special[`{Split[2]}_{Split[3]}`] = {
Inst = Inst,
Prompt = Prompt,
Attachment = Attachment
}
elseif ButtonType == Enums.Button.Relay then
Prompt.MaxActivationDistance = 4
Prompt.Exclusivity = Enum.ProximityPromptExclusivity.OneGlobally --why does this not work...
Prompt.ActionText = `Relay {tostring(Split[3])}`
Prompt.ObjectText = "Activate"
self.Buttons.Relays[`{Split[2]}_{Split[3]}`] = {
Inst = Inst,
Prompt = Prompt,
Attachment = Attachment
}
else
Attachment:Destroy()
Prompt:Destroy()
warn(`Door tag was present but couldnt specify its type for use "{TagName}"`)
end
print(`[{tostring(ButtonType)}] created a ProximityPrompt @ "{Inst:GetFullName()}"`)
end
return self.Buttons
end
function ButtonsModule:DeactivateButton(Button, DeactivatedColor)
local Glass = Button:FindFirstChild("Glass") :: BasePart?
local Part = Glass and Glass or Button
Part.Material = Enum.Material.Glass
Part.Color = DeactivatedColor
Part.Transparency = 0.3
end
function ButtonsModule:ActivateButton(Button, ActivatedColor)
local Glass = Button:FindFirstChild("Glass") :: BasePart?
local Part = Glass and Glass or Button
Part.Material = Enum.Material.Neon
Part.Color = ActivatedColor
Part.Transparency = 0
end
function ButtonsModule:AestheticActivateButton(Button, ActivatedColor)
local Glass = Button:FindFirstChild("Glass") :: BasePart?
local LookVec = (Glass and Glass or Button).CFrame.LookVector/50
if Glass then
Glass.Position+=LookVec
self:ActivateButton(Glass, ActivatedColor)
end
Button.Position+=LookVec
task.wait(.30)
if Glass then
Glass.Position-=LookVec
end
Button.Position-=LookVec
end
return ButtonsModule

View File

@@ -25,7 +25,8 @@ type Impl_Constructor = {
type Impl_Static_Props = {
Decoders: {
CarTag: (FloorTag: string) -> number?
CarTag: (FloorTag: string) -> number?,
HallTag: (FloorTag: string) -> number?
}
}
@@ -128,6 +129,15 @@ Tags.Decoders = {
CarTag = function(FloorTag)
local Match = FloorTag:match('%d+$')
return Match and tonumber(Match)
end,
HallTag = function(FloorTag)
local Match = FloorTag:match('%d+_%w+$') --\d+_(Down|Up)$
if Match then
local Match2 = Match:match('^%d+')
return Match2 and tonumber(Match2)
end
return nil
end
}

View File

@@ -152,7 +152,7 @@ function Lights:Init()
ToggleSwitch(EnabledState, LightProperties :: LightPropertiesSafe, false)
Prompt:AddHookTriggered(function(_Player: Player)
Prompt:Triggered(function(_Player: Player)
EnabledState = not EnabledState
ToggleSwitch(EnabledState, LightProperties :: LightPropertiesSafe, true)
end)

View File

@@ -13,10 +13,10 @@ type Impl_Constructor = {
__index: Impl_Constructor,
constructor: Constructor_Fun,
--Class functions
AddHookTriggered: (self: ClassConstructor, Callback: PromptCallback) -> PromptSignal?,
AddHookTriggerEnded: (self: ClassConstructor, Callback: PromptCallback) -> PromptSignal?,
Enable: (self: ClassConstructor) -> (),
Disable: (self: ClassConstructor) -> ()
Triggered: (self: ClassConstructor, Callback: PromptCallback) -> PromptSignal?,
TriggerEnded: (self: ClassConstructor, Callback: PromptCallback) -> PromptSignal?,
Enable: (self: ClassConstructor) -> (),
Disable: (self: ClassConstructor) -> ()
}
type Constructor_Fun = (Prompt: ProximityPrompt, Instance: Instance, Enabled: boolean?) -> ClassConstructor
@@ -73,6 +73,7 @@ local function NewPromptConnection(self: ClassConstructor, PromptSignal: PromptS
if self.Instance then
if self.__PromptConnections[PromptSignalName] and self.__PromptConnections[PromptSignalName].Connected then
warn("asd")
self.__PromptConnections[PromptSignalName]:Disconnect()
end
self.__PromptConnections[PromptSignalName] = PromptSignal:Connect(function(Player: Player)
@@ -89,14 +90,14 @@ local function NewPromptConnection(self: ClassConstructor, PromptSignal: PromptS
return Signal
end
function Prompts:AddHookTriggered(Callback)
function Prompts:Triggered(Callback)
self.__TriggeredCallback = Callback
--These dont make sense...
return NewPromptConnection(self, self.Prompt.Triggered, "Triggered")
end
function Prompts:AddHookTriggerEnded(Callback)
function Prompts:TriggerEnded(Callback)
self.__TriggerEndedCallback = Callback
return NewPromptConnection(self, self.Prompt.TriggerEnded, "TriggerEnded")
@@ -117,10 +118,10 @@ function Prompts:Enable()
self.Prompt.Enabled = true
if self.__TriggeredCallback and not (self.__PromptConnections.Triggered and self.__PromptConnections.Triggered.Connected) then
self:AddHookTriggered(self.__TriggeredCallback)
self:Triggered(self.__TriggeredCallback)
end
if self.__TriggerEndedCallback and not (self.__PromptConnections.TriggerEnded and self.__PromptConnections.TriggerEnded.Connected) then
self:AddHookTriggerEnded(self.__TriggerEndedCallback)
self:TriggerEnded(self.__TriggerEndedCallback)
end
end