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https://github.com/unixtensor/Roblox-Elevator-Game.git
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Tag removal and new serverside structure
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36
src/server/main/init.server.lua
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36
src/server/main/init.server.lua
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--!optimize 2
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--!native
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--!strict
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local HideEditorEntities = require(script:WaitForChild("EditorEntities"))
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local Lighting_Stuff = require(script:WaitForChild("Lighting"))
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local Workspace_Stuff = require(script:WaitForChild("Workspace"))
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local StarterPlayer_Stuff = require(script:WaitForChild("StarterPlayer"))
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local RS = game:GetService("RunService")
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local Storage = game:GetService("ReplicatedStorage")
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local TagsModule = require(Storage:WaitForChild("Tags"))
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local TagsConstructor = TagsModule.constructor()
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local Tags = TagsConstructor.Exports
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print("[DEBUG] Tags=", Tags)
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local Elevators = script:WaitForChild("Elevators")
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local ServerStorage = Storage:WaitForChild("Server")
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local EditorEntities = Instance.new("BindableFunction")
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EditorEntities.Name = "StudioIndexedEntities"
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EditorEntities.Parent = ServerStorage
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local StudioEntities = HideEditorEntities.indexAll(not RS:IsStudio())
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StarterPlayer_Stuff()
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Lighting_Stuff()
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Workspace_Stuff()
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EditorEntities.OnInvoke = function(): HideEditorEntities.Entities
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return StudioEntities.IndexedEntities
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end
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TagsConstructor:Nuke()
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