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https://github.com/unixtensor/Roblox-Elevator-Game.git
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@@ -19,8 +19,6 @@ type Scalar = {
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Rotation: number
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}
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type Stepped = RBXScriptConnection
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type GuiDependencies = {
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IntroGui: ScreenGui,
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Frame: Frame,
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@@ -52,14 +50,14 @@ local function GuiDependencies(IntroGui: ScreenGui): GuiDependencies
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local Frame = IntroGui:WaitForChild("Frame") :: Frame
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local FrameGradient = Frame:WaitForChild("UIGradient") :: UIGradient
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local TextShadow = Frame:WaitForChild("TextShadow") :: TextLabel
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local FrameworkText = Frame:WaitForChild("Framework") :: TextLabel
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local SandboxText = Frame:WaitForChild("Sandbox") :: TextLabel
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local DeveloperText = Frame:WaitForChild("Developer") :: TextLabel
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local FrameGradient = Frame:WaitForChild("UIGradient") :: UIGradient
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local TextShadow = Frame:WaitForChild("TextShadow") :: TextLabel
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local FrameworkText = Frame:WaitForChild("Framework") :: TextLabel
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local SandboxText = Frame:WaitForChild("Sandbox") :: TextLabel
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local DeveloperText = Frame:WaitForChild("Developer") :: TextLabel
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local ShadowGradient = TextShadow:WaitForChild("UIGradient") :: UIGradient
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local Quaternions = Frame:WaitForChild("Quaternions") :: ImageLabel
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local TaylorSeries = Frame:WaitForChild("TaylorSeries") :: ImageLabel
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local Quaternions = Frame:WaitForChild("Quaternions") :: ImageLabel
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local TaylorSeries = Frame:WaitForChild("TaylorSeries") :: ImageLabel
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local Xframe = Frame:WaitForChild("X") :: Frame
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local Yframe = Frame:WaitForChild("Y") :: Frame
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@@ -92,7 +90,7 @@ end
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local Size = 300
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local WorldSize = 3
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local function GUI_LoadFinish(Stepped: Stepped, Gui: GuiDependencies) --We can now access the framework
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local function GUI_LoadFinish(Gui: GuiDependencies) --We can now access the framework
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--Image if we had HTML and CSS...
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local Tween = require(Storage:WaitForChild("Tween"))
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@@ -141,7 +139,6 @@ local function GUI_LoadFinish(Stepped: Stepped, Gui: GuiDependencies) --We can n
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end)
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FrameTween.Completed:Wait()
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Stepped:Disconnect()
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Gui.IntroGui:Destroy() --We dont need the intro gui anymore
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script.Parent:Destroy()
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end
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@@ -206,7 +203,7 @@ end
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return function(IntroGui: ScreenGui, load_elapse_start: number)
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local Gui = GuiDependencies(IntroGui)
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local Stepped = RS.Stepped:Connect(function(Delta: number, _dt: number)
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RS.Stepped:Connect(function(Delta: number, _dt: number)
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UI_3D_Rotation(Gui, Delta)
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end)
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@@ -224,6 +221,6 @@ return function(IntroGui: ScreenGui, load_elapse_start: number)
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TS:Message("Load elapse: "..tostring(load_elapse), game)
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GUI_LoadFinish(Stepped, Gui)
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GUI_LoadFinish(Gui)
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end)
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end
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