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https://github.com/unixtensor/Roblox-Elevator-Game.git
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Faster RotationMatrix, IsEven bit shift and, work on MakeProperty module
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@@ -2,13 +2,14 @@
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--!native
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--!strict
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type Head = BasePart
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type UpperTorso = BasePart
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type Neck = Motor6D
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type Waist = Motor6D
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type NeckC0 = CFrame
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type WaistC0 = CFrame
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type UDP = UnreliableRemoteEvent
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type Head = BasePart
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type UpperTorso = BasePart
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type Neck = Motor6D
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type Waist = Motor6D
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type NeckC0 = CFrame
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type WaistC0 = CFrame
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type UDP = UnreliableRemoteEvent
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type CharacterShared = Folder
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type struct_SpineMovement = {
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Neck: CFrame,
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@@ -23,7 +24,7 @@ type Impl_Constructor = {
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Move: (self: ClassConstructor, CameraCFrame: CFrame, IsFirstPerson: boolean) -> ()
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} & Impl_Static_Props
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type Constructor_Fun = (Head: Head, UpperTorso: UpperTorso) -> ClassConstructor
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type Constructor_Fun = (CharacterShared: CharacterShared, Head: Head, UpperTorso: UpperTorso) -> ClassConstructor
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type Impl_Static_Props = {
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Enabled: boolean,
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Multiplier: number
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@@ -46,17 +47,16 @@ Spine.__index = Spine
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Spine.Enabled = true
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Spine.Multiplier = .5
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local Remote = Instance.new("UnreliableRemoteEvent") :: UDP
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Remote.Name = "SpineStream"
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Remote.Parent = _G.include(script, "CharacterShared")
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function Spine.constructor(Head, UpperTorso)
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function Spine.constructor(CharacterShared, Head, UpperTorso)
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local self = {}
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self.Remote = Instance.new("UnreliableRemoteEvent") :: UDP
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self.Remote.Name = "SpineStream"
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self.Remote.Parent = CharacterShared
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self.Head = Head
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self.UpperTorso = UpperTorso
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self.Neck = Head:WaitForChild("Neck") :: Motor6D
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self.Waist = UpperTorso:WaitForChild("Waist") :: Motor6D
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self.Remote = Remote
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self.NeckC0 = (self.Neck :: Motor6D).C0
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self.WaistC0 = (self.Neck :: Motor6D).C0
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@@ -63,7 +63,7 @@ function Character.constructor(CharacterModel)
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local HumanoidRootPart = CharacterModel:WaitForChild("HumanoidRootPart") :: HumanoidRootPart
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self.CharacterShadows = Shadows.constructor(CharacterModel)
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self.Spine = SpineModule.constructor(Head, UpperTorso)
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self.Spine = SpineModule.constructor(self.CharacterShared, Head, UpperTorso)
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self.Flashlight = FlashlightModule.constructor(self.CharacterShared, Player, HumanoidRootPart)
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self.Actions = ActionsModule.constructor(self.CharacterShared, Player)
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