Giant refactoring of how the client and server character is handled

This commit is contained in:
2024-04-19 23:08:02 -04:00
parent dbda8f9ca6
commit 4baf7bff51
15 changed files with 271 additions and 213 deletions

View File

@@ -30,6 +30,8 @@ type GuiDependencies = {
FrameworkText: TextLabel,
SandboxText: TextLabel,
DeveloperText: TextLabel,
Quaternions: ImageLabel,
TaylorSeries: ImageLabel,
Xframe: Frame,
Yframe: Frame,
Zframe: Frame,
@@ -41,6 +43,7 @@ type GuiDependencies = {
local RS = game:GetService("RunService")
local Storage = game:GetService("ReplicatedStorage")
local TS = game:GetService("TestService")
local CoP = game:GetService("ContentProvider")
local LoadingFun = true
@@ -55,6 +58,8 @@ local function GuiDependencies(IntroGui: ScreenGui): GuiDependencies
local SandboxText = Frame:WaitForChild("Sandbox") :: TextLabel
local DeveloperText = Frame:WaitForChild("Developer") :: TextLabel
local ShadowGradient = TextShadow:WaitForChild("UIGradient") :: UIGradient
local Quaternions = Frame:WaitForChild("Quaternions") :: ImageLabel
local TaylorSeries = Frame:WaitForChild("TaylorSeries") :: ImageLabel
local Xframe = Frame:WaitForChild("X") :: Frame
local Yframe = Frame:WaitForChild("Y") :: Frame
@@ -73,6 +78,8 @@ local function GuiDependencies(IntroGui: ScreenGui): GuiDependencies
FrameworkText = FrameworkText,
SandboxText = SandboxText,
DeveloperText = DeveloperText,
Quaternions = Quaternions,
TaylorSeries = TaylorSeries,
Xframe = Xframe,
Yframe = Yframe,
Zframe = Zframe,
@@ -82,6 +89,9 @@ local function GuiDependencies(IntroGui: ScreenGui): GuiDependencies
}
end
local Size = 300
local WorldSize = 3
local function GUI_LoadFinish(Stepped: Stepped, Gui: GuiDependencies) --We can now access the framework
--Image if we had HTML and CSS...
local Tween = require(Storage:WaitForChild("Tween"))
@@ -89,12 +99,28 @@ local function GUI_LoadFinish(Stepped: Stepped, Gui: GuiDependencies) --We can n
local FrameTween_Constructor = Tween.constructor(TweenInfo.new(1, Enum.EasingStyle.Linear), Gui.Frame, {
BackgroundTransparency = 1
})
local DeveloperTween_Constructor = Tween.constructor(TweenInfo.new(1, Enum.EasingStyle.Linear), Gui.DeveloperText, {
Tween.constructor(TweenInfo.new(1, Enum.EasingStyle.Linear), Gui.DeveloperText, {
TextTransparency = 1
})
}):Start()
Tween.constructor(TweenInfo.new(1, Enum.EasingStyle.Linear), Gui.TaylorSeries, {
ImageTransparency = 1
}):Start()
Tween.constructor(TweenInfo.new(1, Enum.EasingStyle.Linear), Gui.Quaternions, {
ImageTransparency = 1
}):Start()
Tween.constructor(TweenInfo.new(.5, Enum.EasingStyle.Linear), Gui.Xframe_text, {
TextTransparency = 1
}):Start()
Tween.constructor(TweenInfo.new(.5, Enum.EasingStyle.Linear), Gui.Yframe_text, {
TextTransparency = 1
}):Start()
Tween.constructor(TweenInfo.new(.5, Enum.EasingStyle.Linear), Gui.Zframe_text, {
TextTransparency = 1
}):Start()
local FrameTween = FrameTween_Constructor:Start()
DeveloperTween_Constructor:Start()
--Text deleting effect
task.spawn(function()
@@ -108,9 +134,16 @@ local function GUI_LoadFinish(Stepped: Stepped, Gui: GuiDependencies) --We can n
end
end)
task.spawn(function()
while task.wait() do
Size = math.max(0, Size-5)
end
end)
FrameTween.Completed:Wait()
Stepped:Disconnect()
Gui.IntroGui:Destroy() --We dont need the intro gui anymore
script.Parent:Destroy()
end
local function RotationMatrix(X: number, Y: number, Z: number): RotationMatrix
@@ -132,61 +165,63 @@ local function Scalar(X1: number, Y1: number, X2: number, Y2: number): Scalar
}
end
local Size = 300
local WorldSize = 3
local function UI_3D_Rotation(Gui: GuiDependencies, Delta: number)
local ScreenD = workspace.CurrentCamera.ViewportSize
local CenterX = ScreenD.X/2
local CenterY = ScreenD.Y/1.4
local mX = Delta/1.5
local mY = Delta/1.5
local mZ = -7.65
local RMatrix = RotationMatrix(mX,mY,mZ)
local X = {Size*RMatrix.Ixx, Size*RMatrix.Ixy}
local Y = {Size*RMatrix.Iyx, Size*RMatrix.Iyy}
local Z = {Size*RMatrix.Izx, Size*RMatrix.Izy}
local AXIS_R_3DScalar_X = Scalar(CenterX+X[1],CenterY+X[2],CenterX,CenterY)
local AXIS_R_3DScalar_Y = Scalar(CenterX+Y[1],CenterY+Y[2],CenterX,CenterY)
local AXIS_R_3DScalar_Z = Scalar(CenterX+Z[1],CenterY+Z[2],CenterX,CenterY)
Gui.Xframe.Position = UDim2.fromOffset(AXIS_R_3DScalar_X.Center.X, AXIS_R_3DScalar_X.Center.Y)
Gui.Yframe.Position = UDim2.fromOffset(AXIS_R_3DScalar_Y.Center.X, AXIS_R_3DScalar_Y.Center.Y)
Gui.Zframe.Position = UDim2.fromOffset(AXIS_R_3DScalar_Z.Center.X, AXIS_R_3DScalar_Z.Center.Y)
Gui.Xframe_text.Position = UDim2.fromOffset(AXIS_R_3DScalar_X.Center.X, AXIS_R_3DScalar_X.Center.Y)
Gui.Yframe_text.Position = UDim2.fromOffset(AXIS_R_3DScalar_Y.Center.X, AXIS_R_3DScalar_Y.Center.Y)
Gui.Zframe_text.Position = UDim2.fromOffset(AXIS_R_3DScalar_Z.Center.X, AXIS_R_3DScalar_Z.Center.Y)
Gui.Xframe.Size = UDim2.fromOffset(AXIS_R_3DScalar_X.Distance, WorldSize)
Gui.Yframe.Size = UDim2.fromOffset(AXIS_R_3DScalar_Y.Distance, WorldSize)
Gui.Zframe.Size = UDim2.fromOffset(AXIS_R_3DScalar_Z.Distance, WorldSize)
Gui.Xframe.Rotation = AXIS_R_3DScalar_X.Rotation
Gui.Yframe.Rotation = AXIS_R_3DScalar_Y.Rotation
Gui.Zframe.Rotation = AXIS_R_3DScalar_Z.Rotation
Gui.Xframe_text.Rotation = Gui.Xframe.Rotation
Gui.Yframe_text.Rotation = Gui.Yframe.Rotation
Gui.Zframe_text.Rotation = Gui.Zframe.Rotation
end
return function(IntroGui: ScreenGui, load_elapse_start: number)
local Gui = GuiDependencies(IntroGui)
local Stepped = RS.Stepped:Connect(function(Delta: number, dt: number)
local ScreenD = workspace.CurrentCamera.ViewportSize
local CenterX = ScreenD.X/2
local CenterY = ScreenD.Y/1.4
local mX = Delta/1.5
local mY = Delta/1.5
local mZ = -7.65
local RMatrix = RotationMatrix(mX,mY,mZ)
local X = {Size*RMatrix.Ixx, Size*RMatrix.Ixy}
local Y = {Size*RMatrix.Iyx, Size*RMatrix.Iyy}
local Z = {Size*RMatrix.Izx, Size*RMatrix.Izy}
local AXIS_R_3DScalar_X = Scalar(CenterX+X[1],CenterY+X[2],CenterX,CenterY)
local AXIS_R_3DScalar_Y = Scalar(CenterX+Y[1],CenterY+Y[2],CenterX,CenterY)
local AXIS_R_3DScalar_Z = Scalar(CenterX+Z[1],CenterY+Z[2],CenterX,CenterY)
Gui.Xframe.Size = UDim2.fromOffset(AXIS_R_3DScalar_X.Distance, WorldSize)
Gui.Xframe.Position = UDim2.fromOffset(AXIS_R_3DScalar_X.Center.X, AXIS_R_3DScalar_X.Center.Y)
Gui.Xframe.Rotation = AXIS_R_3DScalar_X.Rotation
Gui.Xframe_text.Position = UDim2.fromOffset(AXIS_R_3DScalar_X.Center.X, AXIS_R_3DScalar_X.Center.Y)
Gui.Xframe_text.Rotation = Gui.Xframe.Rotation
Gui.Yframe.Size = UDim2.fromOffset(AXIS_R_3DScalar_Y.Distance, WorldSize)
Gui.Yframe.Position = UDim2.fromOffset(AXIS_R_3DScalar_Y.Center.X, AXIS_R_3DScalar_Y.Center.Y)
Gui.Yframe.Rotation = AXIS_R_3DScalar_Y.Rotation
Gui.Yframe_text.Position = UDim2.fromOffset(AXIS_R_3DScalar_Y.Center.X, AXIS_R_3DScalar_Y.Center.Y)
Gui.Yframe_text.Rotation = Gui.Yframe.Rotation
Gui.Zframe.Size = UDim2.fromOffset(AXIS_R_3DScalar_Z.Distance, WorldSize)
Gui.Zframe.Position = UDim2.fromOffset(AXIS_R_3DScalar_Z.Center.X, AXIS_R_3DScalar_Z.Center.Y)
Gui.Zframe.Rotation = AXIS_R_3DScalar_Z.Rotation
Gui.Zframe_text.Position = UDim2.fromOffset(AXIS_R_3DScalar_Z.Center.X, AXIS_R_3DScalar_Z.Center.Y)
Gui.Zframe_text.Rotation = Gui.Zframe.Rotation
local Stepped = RS.Stepped:Connect(function(Delta: number, _dt: number)
UI_3D_Rotation(Gui, Delta)
end)
task.spawn(function()
CoP:PreloadAsync({Gui.TaylorSeries, Gui.Quaternions}) --Try as early as possible
if not game:IsLoaded() then
game.Loaded:Wait()
end
local load_elapse = os.clock()-load_elapse_start
if LoadingFun then
task.wait(math.max(0, 3-load_elapse)) --Only if you take longer than or exactly 3 seconds to load
task.wait(math.max(0, 4-load_elapse)) --Only if you take longer than or exactly 4 seconds to load
end
TS:Message("Load elapse: "..tostring(load_elapse), game)
GUI_LoadFinish(Stepped, Gui)