From 699fe50fea3c86d5089516e97f1dbc0146274f55 Mon Sep 17 00:00:00 2001 From: unittensor Date: Thu, 8 Feb 2024 18:59:42 -0500 Subject: [PATCH] big commit --- LICENSE | 674 ++++++++++++++++++ default.project.json | 28 + .../Character/Client/Camera/Bobbing.lua | 114 +++ src/client/Character/Client/Camera/init.lua | 41 ++ src/client/Character/Client/Crouch.lua | 37 + src/client/Character/Client/Humanoid.lua | 21 + .../Character/Client/HumanoidRootPart.lua | 21 + .../Character/Client/SpineKinematics.lua | 46 ++ src/client/Character/Client/init.client.lua | 63 ++ src/client/Character/Server/Shadows.lua | 35 + .../Character/Server/SpineKinematics.lua | 84 +++ src/client/Character/Server/init.server.lua | 52 ++ src/client/Player/CoreGuis.lua | 80 +++ src/client/Player/GuiService.lua | 8 + src/client/Player/Mouse.lua | 13 + src/client/Player/UI/Crosshair.lua | 31 + src/client/Player/UI/Vignette.lua | 27 + src/client/Player/init.client.lua | 51 ++ src/load/intro/IntroGui.lua | 121 ++++ src/load/intro/init.client.lua | 47 ++ src/server/Elevators/Leveling.lua | 6 + src/server/Elevators/Mover.lua | 24 + src/server/Elevators/Otis1960/Doors.lua | 122 ++++ src/server/Elevators/Otis1960/main.server.lua | 41 ++ src/server/Studio/EditorEntities.lua | 83 +++ src/server/Studio/Lighting/Sky.lua | 49 ++ src/server/Studio/Lighting/init.lua | 55 ++ src/server/Studio/StarterPlayer.lua | 6 + src/server/Studio/Workspace.lua | 3 + src/server/Studio/init.server.lua | 23 + src/shared/AlgebraEasings.lua | 30 + src/shared/Client/Camera.lua | 98 +++ src/shared/Client/KeyBinds.lua | 82 +++ src/shared/Delta.lua | 17 + src/shared/String.lua | 20 + src/shared/Tags.lua | 13 + src/shared/Tween.lua | 50 ++ src/shared/types/class.lua | 11 + 38 files changed, 2327 insertions(+) create mode 100644 LICENSE create mode 100644 default.project.json create mode 100644 src/client/Character/Client/Camera/Bobbing.lua create mode 100644 src/client/Character/Client/Camera/init.lua create mode 100644 src/client/Character/Client/Crouch.lua create mode 100644 src/client/Character/Client/Humanoid.lua create mode 100644 src/client/Character/Client/HumanoidRootPart.lua create mode 100644 src/client/Character/Client/SpineKinematics.lua create mode 100644 src/client/Character/Client/init.client.lua create mode 100644 src/client/Character/Server/Shadows.lua create mode 100644 src/client/Character/Server/SpineKinematics.lua create mode 100644 src/client/Character/Server/init.server.lua create mode 100644 src/client/Player/CoreGuis.lua create mode 100644 src/client/Player/GuiService.lua create mode 100644 src/client/Player/Mouse.lua create mode 100644 src/client/Player/UI/Crosshair.lua create mode 100644 src/client/Player/UI/Vignette.lua create mode 100644 src/client/Player/init.client.lua create mode 100644 src/load/intro/IntroGui.lua create mode 100644 src/load/intro/init.client.lua create mode 100644 src/server/Elevators/Leveling.lua create mode 100644 src/server/Elevators/Mover.lua create mode 100644 src/server/Elevators/Otis1960/Doors.lua create mode 100644 src/server/Elevators/Otis1960/main.server.lua create mode 100644 src/server/Studio/EditorEntities.lua create mode 100644 src/server/Studio/Lighting/Sky.lua create mode 100644 src/server/Studio/Lighting/init.lua create mode 100644 src/server/Studio/StarterPlayer.lua create mode 100644 src/server/Studio/Workspace.lua create mode 100644 src/server/Studio/init.server.lua create mode 100644 src/shared/AlgebraEasings.lua create mode 100644 src/shared/Client/Camera.lua create mode 100644 src/shared/Client/KeyBinds.lua create mode 100644 src/shared/Delta.lua create mode 100644 src/shared/String.lua create mode 100644 src/shared/Tags.lua create mode 100644 src/shared/Tween.lua create mode 100644 src/shared/types/class.lua diff --git a/LICENSE b/LICENSE new file mode 100644 index 0000000..f288702 --- /dev/null +++ b/LICENSE @@ -0,0 +1,674 @@ + GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. 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Disclaimer of Warranty. + + THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY +APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT +HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY +OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, +THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR +PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM +IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF +ALL NECESSARY SERVICING, REPAIR OR CORRECTION. + + 16. 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Interpretation of Sections 15 and 16. + + If the disclaimer of warranty and limitation of liability provided +above cannot be given local legal effect according to their terms, +reviewing courts shall apply local law that most closely approximates +an absolute waiver of all civil liability in connection with the +Program, unless a warranty or assumption of liability accompanies a +copy of the Program in return for a fee. + + END OF TERMS AND CONDITIONS + + How to Apply These Terms to Your New Programs + + If you develop a new program, and you want it to be of the greatest +possible use to the public, the best way to achieve this is to make it +free software which everyone can redistribute and change under these terms. + + To do so, attach the following notices to the program. It is safest +to attach them to the start of each source file to most effectively +state the exclusion of warranty; and each file should have at least +the "copyright" line and a pointer to where the full notice is found. + + + Copyright (C) + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . + +Also add information on how to contact you by electronic and paper mail. + + If the program does terminal interaction, make it output a short +notice like this when it starts in an interactive mode: + + Copyright (C) + This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, your program's commands +might be different; for a GUI interface, you would use an "about box". + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU GPL, see +. + + The GNU General Public License does not permit incorporating your program +into proprietary programs. If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +. diff --git a/default.project.json b/default.project.json new file mode 100644 index 0000000..26b37ed --- /dev/null +++ b/default.project.json @@ -0,0 +1,28 @@ +{ + "name": "ElevatorGame", + "tree": { + "$className": "DataModel", + + "ReplicatedStorage": { + "$path": "src/shared" + }, + "ServerScriptService": { + "$path": "src/server" + }, + "ReplicatedFirst": { + "$path": "src/load" + }, + + "StarterPlayer": { + "StarterPlayerScripts": { + "Player": { + "$path": "src/client/Player" + } + }, + + "StarterCharacterScripts": { + "$path": "src/client/Character" + } + } + } +} \ No newline at end of file diff --git a/src/client/Character/Client/Camera/Bobbing.lua b/src/client/Character/Client/Camera/Bobbing.lua new file mode 100644 index 0000000..ead177a --- /dev/null +++ b/src/client/Character/Client/Camera/Bobbing.lua @@ -0,0 +1,114 @@ +local Bobbing = {} +Bobbing.__index = Bobbing + +Bobbing.TurnAlpha = 0.050 +Bobbing.LeanMultiplier = 1.7 +Bobbing.SwayMultiplier = 1.5 +Bobbing.AnimationAlpha = 0.5 +Bobbing.MaxGimbalLockY = 65 +Bobbing.AnimationSpeed = 200 +Bobbing.Tick = 0 +Bobbing.ForceStop = false + +type AnimationsMap = {[string]: (tick: number, dt: number) -> Euler} + +local Animations: AnimationsMap = {} + +type Euler = CFrame +type HumanoidRootPart = BasePart + +local UIS = game:GetService("UserInputService") + +local CN = CFrame.new +local ANG = CFrame.Angles +local CameraLean = CN() +local Animation = CN() + +function Bobbing.constructor(HumanoidRootPart: HumanoidRootPart, CurrentCamera: Camera, Humanoid: Humanoid) + return setmetatable({ + HumanoidRootPart = HumanoidRootPart, + CurrentCamera = CurrentCamera, + Humanoid = Humanoid + }, Bobbing) +end + +type deltatime = number +type tick = number +type EulerValue = number + +function Animations.Idle(t: tick, dt: deltatime) + return ANG( + math.rad(math.cos(t/80)/(Bobbing.AnimationSpeed+50)), + math.rad(math.sin(t/50)/Bobbing.AnimationSpeed), + math.rad(math.sin(t/70)/(Bobbing.AnimationSpeed-50)) + ) +end + +function Animations.Walk(t: tick, dt: deltatime) + -- return ANG( + -- math.rad(-10*math.cos(t)/2), + -- 0, + -- math.rad(5*math.cos(t)/2) + -- ) + return ANG( + 0, + 0, + 0 + ) +end + +function Animations.Stop() + return ANG(0,0,0) +end + +function Animations.Falling() + return ANG(0,0,0) +end + +local function maxmin(min: number, mid: number, max: number): number + return math.max(min, math.min(mid, max)) +end + +local function Camera_YArc(Camera: Camera): EulerValue --stop Euler gimbal lock when you're looking directly up or down + local EulerY,_,_ = Camera.CFrame.Rotation:ToEulerAnglesYXZ() + return math.abs(math.deg(EulerY)) +end + +local function CameraAnimation(self, dt: deltatime) + --crying + Bobbing.Tick += 1 + + local Root: BasePart = self.HumanoidRootPart + local Velocity: Vector3 = Root:GetVelocityAtPosition(Root.Position) + local RootMagnitude: number = Velocity.Magnitude + + --go go boolean algebra + local MaxMinY: boolean = Camera_YArc(self.CurrentCamera)>Bobbing.MaxGimbalLockY --TODO: instead, make this an equation so it will just subtract from the existing animation radians + local ForceStop: boolean = Bobbing.ForceStop and "Stop" + local AnimationType: string = ForceStop or RootMagnitude>1 and "Walk" or (not MaxMinY and "Idle" or "Stop") + local CurrentAnimation: CFrame = Animations[AnimationType](Bobbing.Tick, dt) + + --"Lerp" so the transitions between walking and idling are smoothed instead of instant + return Animation:Lerp(CurrentAnimation, Bobbing.AnimationAlpha) +end + +function Bobbing:Frame(dt: number) + local Camera = self.CurrentCamera + local Humanoid = self.Humanoid + + local CameraCF = Camera.CFrame + Animation = CameraAnimation(self, dt) + + --Lean the camera based on looking and moving direction(s) + local MouseDelta = UIS:GetMouseDelta() + local LeanDegree_Roll = -CameraCF.RightVector:Dot(Humanoid.MoveDirection)*Bobbing.LeanMultiplier + --Jump?! + --local LeanDegree_Pitch = -CameraCF.UpVector:Dot(Humanoid.MoveDirection)*Bobbing.LeanMultiplier + + local LeanMult_Roll = maxmin(-Bobbing.SwayMultiplier, LeanDegree_Roll-MouseDelta.X, Bobbing.SwayMultiplier) + CameraLean = CameraLean:Lerp(ANG(0, 0, math.rad(LeanMult_Roll)), Bobbing.TurnAlpha) + + Camera.CFrame *= Animation*CameraLean +end + +return Bobbing \ No newline at end of file diff --git a/src/client/Character/Client/Camera/init.lua b/src/client/Character/Client/Camera/init.lua new file mode 100644 index 0000000..0a51659 --- /dev/null +++ b/src/client/Character/Client/Camera/init.lua @@ -0,0 +1,41 @@ +local Camera = {} +local FakeCamera = {} +Camera.__index = Camera +FakeCamera.__index = FakeCamera + +local RS = game:GetService("RunService") +local Bobbing = require(script:WaitForChild("Bobbing")) + +type FakeCamera = BasePart + +function Camera.constructor(CurrentCamera: Camera, HumanoidRootPart: BasePart, Humanoid: Humanoid) + local self = {} + self.CameraFPS = false + self.CurrentCamera = CurrentCamera + self.HumanoidRootPart = HumanoidRootPart + self.BobbingCamera = Bobbing.constructor(HumanoidRootPart, CurrentCamera, Humanoid) + return setmetatable(self, Camera) +end + +function Camera:EnableBobbing() + if not self.CameraFPS then + RS:BindToRenderStep("CameraAnimations", Enum.RenderPriority.Camera.Value+1, function(dt) + self.BobbingCamera:Frame(dt) + end) + self.CameraFPS = true + else + print("Character Camera: Cannot call EnableBobbing while its active", debug.traceback()) + end +end + +function Camera:DisableBobbing() + if self.CameraFPS then + RS:UnbindFromRenderStep("CameraAnimations") + self.CameraFPS = false + else + print("Character Camera: DisableBobbing was called before EnableBobbing", debug.traceback()) + end + self.CurrentCamera.CFrame *= CFrame.Angles(0,0,0) +end + +return Camera \ No newline at end of file diff --git a/src/client/Character/Client/Crouch.lua b/src/client/Character/Client/Crouch.lua new file mode 100644 index 0000000..0351a08 --- /dev/null +++ b/src/client/Character/Client/Crouch.lua @@ -0,0 +1,37 @@ +local CrouchModule = { + StandHeight = 2.1, + CrouchHeight = .6, + WalkSpeedMultiplier = 6, + CrouchSpeed = .2 +} +CrouchModule.__index = CrouchModule + +local Tween = require(game:GetService("ReplicatedStorage"):WaitForChild("Tween")) + +function CrouchModule.constructor(Humanoid: Humanoid) + return setmetatable({ + Humanoid = Humanoid + }, CrouchModule) +end + +local CrouchTween = Tween.constructor() + +function CrouchModule:Crouch(StandingWalkSpeed: number) + local Easing = TweenInfo.new(CrouchModule.CrouchSpeed, Enum.EasingStyle.Linear) + + CrouchTween:Start(self.Humanoid, { + HipHeight = CrouchModule.CrouchHeight, + WalkSpeed = math.max(1, StandingWalkSpeed-CrouchModule.WalkSpeedMultiplier) + }, Easing) +end + +function CrouchModule:Stand(CrouchingWalkSpeed: number) + local Easing = TweenInfo.new(CrouchModule.CrouchSpeed, Enum.EasingStyle.Linear) + + CrouchTween:Start(self.Humanoid, { + HipHeight = CrouchModule.StandHeight, + WalkSpeed = math.max(1, CrouchingWalkSpeed+CrouchModule.WalkSpeedMultiplier) + }, Easing) +end + +return CrouchModule \ No newline at end of file diff --git a/src/client/Character/Client/Humanoid.lua b/src/client/Character/Client/Humanoid.lua new file mode 100644 index 0000000..0f8f4bf --- /dev/null +++ b/src/client/Character/Client/Humanoid.lua @@ -0,0 +1,21 @@ +local HumanoidModule = {} +HumanoidModule.__index = HumanoidModule + +type WalkSpeed = number? +type JumpHeight = number? + +function HumanoidModule.constructor(Humanoid: Humanoid) + return setmetatable({ + Humanoid = Humanoid + }, HumanoidModule) +end + +function HumanoidModule:SetWalkSpeed(Speed: WalkSpeed) + self.Humanoid.WalkSpeed = Speed or 10 +end + +function HumanoidModule:SetJumpHeight(Height: JumpHeight) + self.Humanoid.JumpHeight = Height or 7.2 +end + +return HumanoidModule \ No newline at end of file diff --git a/src/client/Character/Client/HumanoidRootPart.lua b/src/client/Character/Client/HumanoidRootPart.lua new file mode 100644 index 0000000..6b104dd --- /dev/null +++ b/src/client/Character/Client/HumanoidRootPart.lua @@ -0,0 +1,21 @@ +local HumanoidRPSettings = {} +HumanoidRPSettings.__index = HumanoidRPSettings + +function HumanoidRPSettings.constructor(HumanoidRootPart: BasePart) + return setmetatable({ + HumanoidRootPart = HumanoidRootPart + }, HumanoidRPSettings) +end + +function HumanoidRPSettings:DisableRobloxSounds() + local HRP_objects = self.HumanoidRootPart:GetChildren() + for i = 1, #HRP_objects do + local Object = HRP_objects[i] + + if Object:IsA("Sound") then + Object.Volume = 0 + end + end +end + +return HumanoidRPSettings \ No newline at end of file diff --git a/src/client/Character/Client/SpineKinematics.lua b/src/client/Character/Client/SpineKinematics.lua new file mode 100644 index 0000000..0549ec7 --- /dev/null +++ b/src/client/Character/Client/SpineKinematics.lua @@ -0,0 +1,46 @@ +local Spine = { + Running = false +} +Spine.__index = Spine + +local Storage = game:GetService("ReplicatedStorage") +local Players = game:GetService("Players") + +local Delta = require(Storage:WaitForChild("Delta")) + +local Player = Players.LocalPlayer +local CharacterShared = _G.include(script, "CharacterShared") + +type CurrentCamera = Camera + +type struct_Spine = { + Remote: UnreliableRemoteEvent, + CurrentCamera: CurrentCamera +} + +type CharacterSharedFolder = Folder + +function Spine.constructor(CurrentCamera: CurrentCamera) + local self: struct_Spine = {} + self.Remote = CharacterShared:WaitForChild("SpineStream") + self.CurrentCamera = CurrentCamera + return setmetatable(self, Spine) +end + +function Spine:Enable() + Spine.Running = true + + while Spine.Running do + local IsFirstPerson = Player.CameraMode == Enum.CameraMode.LockFirstPerson + self.Remote:FireServer(self.CurrentCamera.CFrame, IsFirstPerson) + + Delta:time() + end +end + +function Spine:Disable() + Spine.Running = false + Delta:time() +end + +return Spine \ No newline at end of file diff --git a/src/client/Character/Client/init.client.lua b/src/client/Character/Client/init.client.lua new file mode 100644 index 0000000..a57565d --- /dev/null +++ b/src/client/Character/Client/init.client.lua @@ -0,0 +1,63 @@ +local Character = script.Parent +local preprocessor = {} + +type CharacterSharedFolder = Folder + +function preprocessor.CharacterShared(): CharacterSharedFolder + return script.Parent:WaitForChild("shared") +end + +_G.include = function(this: LuaSourceContainer, FunName: string, ...) + if this:IsDescendantOf(script) then --getfenv is being removed + local switch = preprocessor[FunName] + return type(switch) == "function" and switch(...) or switch + else + warn(`Preprocessor append failed "{FunName}"`, debug.traceback()) + end +end + +local Storage = game:GetService("ReplicatedStorage") +local ClientStorage = Storage:WaitForChild("Client") +local LoadCompleted = ClientStorage:WaitForChild("LoadingComplete") + +--We need to wait for the game to load before spamming functionality +repeat + local GameIsLoaded = LoadCompleted:Invoke() + task.wait() +until GameIsLoaded + +local HumanoidRPSettings = require(script:WaitForChild("HumanoidRootPart")) +local CameraModule = require(script:WaitForChild("Camera")) +local CrouchModule = require(script:WaitForChild("Crouch")) +local HumanoidModule = require(script:WaitForChild("Humanoid")) +local SpineModule = require(script:WaitForChild("SpineKinematics")) +local BindModule = require(ClientStorage:WaitForChild("KeyBinds")) + +local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart") +local Humanoid = Character:WaitForChild("Humanoid") +local CurrentCamera = workspace.CurrentCamera + +local HRPSettings = HumanoidRPSettings.constructor(HumanoidRootPart) +local CameraConsturctor = CameraModule.constructor(CurrentCamera, HumanoidRootPart, Humanoid) +local HumanoidSettings = HumanoidModule.constructor(Humanoid) +local SpineMovement = SpineModule.constructor(CurrentCamera) + +local function CrouchFeature() + local CrouchConstructor = CrouchModule.constructor(Humanoid) + local CourchBindMap = BindModule.constructor() + + CourchBindMap:AddInputBegan({Enum.KeyCode.RightControl, Enum.KeyCode.LeftControl}, function() + CrouchConstructor:Crouch(10) + end) + CourchBindMap:AddInputEnded({Enum.KeyCode.RightControl, Enum.KeyCode.LeftControl}, function() + CrouchConstructor:Stand(5) + end) +end + +HumanoidSettings:SetWalkSpeed() +HumanoidSettings:SetJumpHeight() +HRPSettings:DisableRobloxSounds() +CameraConsturctor:EnableBobbing() +SpineMovement:Enable() + +CrouchFeature() \ No newline at end of file diff --git a/src/client/Character/Server/Shadows.lua b/src/client/Character/Server/Shadows.lua new file mode 100644 index 0000000..df83087 --- /dev/null +++ b/src/client/Character/Server/Shadows.lua @@ -0,0 +1,35 @@ +--This really should be only client + +local Shadows = {} +Shadows.__index = Shadows + +type Character = Model + +function Shadows.constructor(Character: Character) + return setmetatable({ + Character = Character + }, Shadows) +end + +function Shadows:PartToggle(Instance: BasePart, CastingShadow: boolean) + if Instance:IsA("BasePart") then --not 100%, but im sure types are only in effect on the editor side + Instance.CastShadow = CastingShadow + end +end + +local function CharacterShadows(self, enabled: boolean) + local CharacterDescendants = self.Character:GetDescendants() + for i = 1, #CharacterDescendants do + self:PartToggle(CharacterDescendants[i], enabled) + end +end + +function Shadows:on() + CharacterShadows(self, true) +end + +function Shadows:off() + CharacterShadows(self, false) +end + +return Shadows \ No newline at end of file diff --git a/src/client/Character/Server/SpineKinematics.lua b/src/client/Character/Server/SpineKinematics.lua new file mode 100644 index 0000000..0d2f398 --- /dev/null +++ b/src/client/Character/Server/SpineKinematics.lua @@ -0,0 +1,84 @@ +local Spine = { + Enabled = true, + Multiplier = .5 +} +Spine.__index = Spine + +type Head = BasePart +type UpperTorso = BasePart +type Neck = Motor6D + +type NeckC0 = CFrame +type WaistC0 = CFrame + +type struct_Spine = { + Remote: UnreliableRemoteEvent, + Head: Head, + UpperTorso: UpperTorso, + Neck: Neck, + NeckC0: NeckC0, + WaistC0: WaistC0 +} + +local Remote = Instance.new("UnreliableRemoteEvent") +Remote.Name = "SpineStream" +Remote.Parent = _G.include(script, "CharacterShared") + +function Spine.constructor(Head: Head, UpperTorso: UpperTorso) + local self: struct_Spine = {} + self.Head = Head + self.UpperTorso = UpperTorso + self.Neck = Head:WaitForChild("Neck") + self.Waist = UpperTorso:WaitForChild("Waist") + self.Remote = Remote + + self.NeckC0 = self.Neck.C0 + self.WaistC0 = self.Waist.C0 + return setmetatable(self, Spine) +end + +type struct_SpineMovement = { + Neck: CFrame, + Waist: CFrame +} + +local function SpineMovement(self, CameraCFrame: CFrame, IsFirstPerson: boolean): struct_SpineMovement + local HeadCFrame: CFrame = self.Head.CFrame + local TorsoPosition: Vector3 = self.UpperTorso.Position + local TorsoLookVector: Vector3 = self.UpperTorso.CFrame.LookVector + local HeadPosition: Vector3 = HeadCFrame.Position + local CameraPosition: Vector3 = CameraCFrame.Position + + local HeadDelta: Vector3 = HeadPosition-CameraPosition + local TorsoDeltaNormal: Vector3 = (TorsoPosition-CameraPosition).Unit + local HeadDeltaNormal: Vector3 = HeadDelta.Unit + local HeadDeltaMagnitude: number = HeadDelta.Magnitude + + local arc = Spine.Multiplier*math.asin(HeadDelta.Y/HeadDeltaMagnitude) + local Neck = CFrame.Angles(arc, 0, 0) + local Waist = CFrame.Angles(arc, 0, 0) + + if not IsFirstPerson then + --Make this less cringe at some point, combine the dot product into the equation + local LookingAtSelf = CameraCFrame.LookVector:Dot(HeadCFrame.LookVector)<0 --Make our head face the camera if we are looking at ourself + local HeadCrossDelta = Spine.Multiplier*HeadDeltaNormal:Cross(TorsoLookVector).Y + local TorsoCrossDelta = Spine.Multiplier*TorsoDeltaNormal:Cross(TorsoLookVector).Y + + Neck*=CFrame.Angles(0, HeadCrossDelta, 0) + Waist*=CFrame.Angles(0, LookingAtSelf and TorsoCrossDelta or -TorsoCrossDelta, 0) + end + + return { + Neck = Neck, + Waist = Waist + } +end + +function Spine:Move(CameraCFrame: CFrame, IsFirstPerson: boolean) + local SpineIK = SpineMovement(self, CameraCFrame, IsFirstPerson) + + self.Neck.C0 = self.Neck.C0:Lerp(self.NeckC0*SpineIK.Neck, .9) + self.Waist.C0 = self.Waist.C0:Lerp(self.WaistC0*SpineIK.Waist, .9) +end + +return Spine \ No newline at end of file diff --git a/src/client/Character/Server/init.server.lua b/src/client/Character/Server/init.server.lua new file mode 100644 index 0000000..31acc9f --- /dev/null +++ b/src/client/Character/Server/init.server.lua @@ -0,0 +1,52 @@ +local Character = script.Parent +local preprocessor = {} + +--Create the character shared directory here +local CharacterShared = Instance.new("Folder") +CharacterShared.Name = "shared" +CharacterShared.Parent = Character + +type CharacterSharedFolder = Folder +function preprocessor.CharacterShared(): CharacterSharedFolder + return CharacterShared +end + +_G.include = function(this: LuaSourceContainer, FunName: string, ...) + --its not extremely necessary to have security for the server-side + if this:IsDescendantOf(script) then --getfenv is being removed + local switch = preprocessor[FunName] + return type(switch) == "function" and switch(...) or switch + else + warn(`Preprocessor append failed "{FunName}"`, debug.traceback()) + end +end + +local Players = game:GetService("Players") + +local Shadows = require(script:WaitForChild("Shadows")) +local SpineModule = require(script:WaitForChild("SpineKinematics")) + +local Head = Character:WaitForChild("Head") +local UpperTorso = Character:WaitForChild("UpperTorso") + +local LocalPlayer = Players:GetPlayerFromCharacter(Character) + +local CharacterShadows = Shadows.constructor(Character) +local Spine = SpineModule.constructor(Head, UpperTorso) + +CharacterShadows:off() --I plan having 2 player support and characters block a ton of light + +Character.DescendantAdded:Connect(function(Instance) + task.wait() --Wait for the instance to properly replicate? + CharacterShadows:PartToggle(Instance, false) +end) + +Spine.Remote.OnServerEvent:Connect(function(Messenger: Player, CameraPosition: Vector3, IsFirstPerson: boolean) + if Messenger.UserId == LocalPlayer.UserId then + if Spine.Enabled then + Spine:Move(CameraPosition, IsFirstPerson) + end + else + warn("hacker") + end +end) \ No newline at end of file diff --git a/src/client/Player/CoreGuis.lua b/src/client/Player/CoreGuis.lua new file mode 100644 index 0000000..01b1b23 --- /dev/null +++ b/src/client/Player/CoreGuis.lua @@ -0,0 +1,80 @@ +local CoreGuis = { + AllowReset = false, + AllowEmotes = true, + AllowBackpack = false, + AllowPlayerList = false +} +CoreGuis.__index = CoreGuis + +local SG = game:GetService("StarterGui") +local Players = game:GetService("Players") + +type CustomCoreGuiEnums = {Enum.CoreGuiType} + +local function CustomCoreGuiEnums(): CustomCoreGuiEnums + local CoreElements = Enum.CoreGuiType:GetEnumItems() + table.remove(CoreElements, table.find(CoreElements, Enum.CoreGuiType.All)) + + if CoreGuis.AllowBackpack then + table.remove(CoreElements, table.find(CoreElements, Enum.CoreGuiType.Backpack)) + end + if CoreGuis.AllowEmotes then + table.remove(CoreElements, table.find(CoreElements, Enum.CoreGuiType.EmotesMenu)) + end + if CoreGuis.AllowPlayerList then + table.remove(CoreElements, table.find(CoreElements, Enum.CoreGuiType.PlayerList)) + end + return CoreElements +end + +local function ResetEnabled(enabled: boolean) + --Roblox actually doesn't register this fast enough so we gotta resort to cringe tactics + repeat + local PossibleMemoryLeak = pcall(SG.SetCore, SG, "ResetButtonCallback", enabled) + task.wait() + until PossibleMemoryLeak +end + +function CoreGuis:On() + local Elements = CustomCoreGuiEnums() + for i = 1, #Elements do + SG:SetCoreGuiEnabled(Elements[i], true) + end + + ResetEnabled(CoreGuis.AllowReset) +end + +function CoreGuis:Off() + if #Players:GetPlayers()>1 then + --Enable multiplayer features + self:On() + + local PlayerAdded --So weird... + PlayerAdded = Players.PlayerAdded:Connect(function(_) + if #Players:GetPlayers()>1 then + self:On() + --We dont need to listen for players anymore + PlayerAdded:Disconnect() + end + end) + else + local Elements = CustomCoreGuiEnums() + for i = 1, #Elements do + SG:SetCoreGuiEnabled(Elements[i], false) + end + end + + ResetEnabled(CoreGuis.AllowReset) +end + +function CoreGuis:ForceOff() + SG:SetCoreGuiEnabled(Enum.CoreGuiType.All, false) + ResetEnabled(false) +end + +function CoreGuis:ForceOn() + SG:SetCoreGuiEnabled(Enum.CoreGuiType.All, true) + ResetEnabled(true) +end + +return CoreGuis \ No newline at end of file diff --git a/src/client/Player/GuiService.lua b/src/client/Player/GuiService.lua new file mode 100644 index 0000000..af80e72 --- /dev/null +++ b/src/client/Player/GuiService.lua @@ -0,0 +1,8 @@ +local GuiModule = {} +GuiModule.__index = GuiModule + +local GuiService = game:GetService("GuiService") + + + +return GuiModule \ No newline at end of file diff --git a/src/client/Player/Mouse.lua b/src/client/Player/Mouse.lua new file mode 100644 index 0000000..92e7963 --- /dev/null +++ b/src/client/Player/Mouse.lua @@ -0,0 +1,13 @@ +local Mouse = {} + +local UIS = game:GetService("UserInputService") + +function Mouse:DisablePointer() + UIS.MouseIconEnabled = false +end + +function Mouse:EnablePointer() + UIS.MouseIconEnabled = true +end + +return Mouse \ No newline at end of file diff --git a/src/client/Player/UI/Crosshair.lua b/src/client/Player/UI/Crosshair.lua new file mode 100644 index 0000000..aaf64c1 --- /dev/null +++ b/src/client/Player/UI/Crosshair.lua @@ -0,0 +1,31 @@ +local CrosshairModule = { + Icon = "rbxassetid://12643750723" +} +CrosshairModule.__index = CrosshairModule + +--Use a custom crosshair so we can do effects to it +type rbxassetid = string + +function CrosshairModule.constructor(PlayerGui: PlayerGui) + local Screen = PlayerGui:WaitForChild("Crosshair") + local Icon = Screen:WaitForChild("ImageLabel") + + return setmetatable({ + Screen = Screen, + Icon = Icon + }, CrosshairModule) +end + +function CrosshairModule:Enable() + self.Screen.Enabled = true +end + +function CrosshairModule:Disable() + self.Screen.Enabled = false +end + +function CrosshairModule:Change(ID: rbxassetid) + self.Icon.Image = ID or CrosshairModule.Icon +end + +return CrosshairModule \ No newline at end of file diff --git a/src/client/Player/UI/Vignette.lua b/src/client/Player/UI/Vignette.lua new file mode 100644 index 0000000..207ad08 --- /dev/null +++ b/src/client/Player/UI/Vignette.lua @@ -0,0 +1,27 @@ +local VignetteModule = { + Enabled = false, + Icon = "rbxassetid://4576475446" +} +VignetteModule.__index = VignetteModule + +function VignetteModule.constructor(PlayerGui: PlayerGui) + local Screen = PlayerGui:WaitForChild("Vignette") + local Icon = Screen:WaitForChild("ImageLabel") + + return setmetatable({ + Screen = Screen, + Icon = Icon + }, VignetteModule) +end + +function VignetteModule:Enable() + VignetteModule.Enabled = true + self.Screen.Enabled = true +end + +function VignetteModule:Disable() + VignetteModule.Enabled = false + self.Screen.Enabled = false +end + +return VignetteModule \ No newline at end of file diff --git a/src/client/Player/init.client.lua b/src/client/Player/init.client.lua new file mode 100644 index 0000000..23fa6f9 --- /dev/null +++ b/src/client/Player/init.client.lua @@ -0,0 +1,51 @@ +local UI = script:WaitForChild("UI") +local CrosshairSettings = require(UI:WaitForChild("Crosshair")) +local VignetteSettings = require(UI:WaitForChild("Vignette")) +local CoreGuis = require(script:WaitForChild("CoreGuis")) +local Mouse = require(script:WaitForChild("Mouse")) + +local Players = game:GetService("Players") +local Storage = game:GetService("ReplicatedStorage") + +local ClientStorage = Storage:WaitForChild("Client") +local LoadCompleted = ClientStorage:WaitForChild("LoadingComplete") +local KeyBindsModule = require(ClientStorage:WaitForChild("KeyBinds")) +local CameraSettings = require(ClientStorage:WaitForChild("Camera")) + +local Player = Players.LocalPlayer +local PlayerGui = Player:WaitForChild("PlayerGui") + +--We need to wait for the game to load before spamming functionality +repeat + local GameIsLoaded = LoadCompleted:Invoke() + task.wait() +until GameIsLoaded + +local CurrentCamera = nil +repeat + task.wait() + CurrentCamera = workspace.CurrentCamera +until CurrentCamera + +local Vignette = VignetteSettings.constructor(PlayerGui) +local Camera = CameraSettings.constructor(CurrentCamera, Player) +local Crosshair = CrosshairSettings.constructor(PlayerGui) + +--Keybinds +local function CameraBinds() + local CameraBindMap = KeyBindsModule.constructor() + + CameraBindMap:AddInputBegan({Enum.KeyCode.C, Enum.KeyCode.Z}, function() + Camera:ZoomIn(Vignette, Crosshair) + end) + CameraBindMap:AddInputEnded({Enum.KeyCode.C, Enum.KeyCode.Z}, function() + Camera:ZoomOut(Vignette, Crosshair) + end) +end + +CoreGuis:Off() +Camera:FirstPerson() +Mouse:DisablePointer() +Crosshair:Enable() + +CameraBinds() \ No newline at end of file diff --git a/src/load/intro/IntroGui.lua b/src/load/intro/IntroGui.lua new file mode 100644 index 0000000..4431935 --- /dev/null +++ b/src/load/intro/IntroGui.lua @@ -0,0 +1,121 @@ +--Not a good idea to call modules from other services here + +--Who said UI on here cant look like a web design lole, + +local RS = game:GetService("RunService") +local Storage = game:GetService("ReplicatedStorage") + +local LoadingFun = true + +local function GuiDependencies(IntroGui: ScreenGui): typeof(GuiDependencies) + IntroGui.Enabled = true + + local Frame = IntroGui:WaitForChild("Frame") + local Viewport = Frame:WaitForChild("ViewportFrame") + + local FrameGradient = Frame:WaitForChild("UIGradient") + local TextShadow = Frame:WaitForChild("TextShadow") + local FrameworkText = Frame:WaitForChild("Framework") + local SandboxText = Frame:WaitForChild("Sandbox") + local DeveloperText = Frame:WaitForChild("Developer") + local ShadowGradient = TextShadow:WaitForChild("UIGradient") + + local ViewportCamera = Instance.new("Camera") + ViewportCamera.FieldOfView = 50 + ViewportCamera.Parent = Viewport + Viewport.CurrentCamera = ViewportCamera + + local GL_Cube = Viewport:WaitForChild("GL_Cube") + + return { + IntroGui = IntroGui, + Frame = Frame, + Viewport = Viewport, + ViewportCamera = ViewportCamera, + GL_Cube = GL_Cube, + FrameGradient = FrameGradient, + TextShadow = TextShadow, + ShadowGradient = ShadowGradient, + FrameworkText = FrameworkText, + SandboxText = SandboxText, + DeveloperText = DeveloperText + } +end + +type GUIs = typeof(GuiDependencies) +type Stepped = RBXScriptConnection + +local function GUI_LoadFinish(Stepped: Stepped, Gui: GUIs) --We can now access the framework + --Image if we had HTML and CSS... + local Tween = require(Storage:WaitForChild("Tween")) + + local EaseStyle = Enum.EasingStyle.Linear + + local FrameTween_Constructor = Tween.constructor(TweenInfo.new(1, EaseStyle), Gui.Frame, { + BackgroundTransparency = 1 + }) + local DeveloperTween_Constructor = Tween.constructor(TweenInfo.new(1, EaseStyle), Gui.DeveloperText, { + TextTransparency = 1 + }) + local ViewportFrame_Constructor = Tween.constructor(TweenInfo.new(3, EaseStyle), Gui.Viewport, { + Position = UDim2.fromScale(0.5, 2) --Guaranteed off screen + }) + + FrameTween_Constructor:Start() + DeveloperTween_Constructor:Start() + local ViewportTween = ViewportFrame_Constructor:Start() --The longest tween + + --Text deleting effect + task.spawn(function() + local sandbox_text_len = #Gui.SandboxText.Text + + for i = sandbox_text_len, 1, -1 do --"A sandbox experience" has the longest text + local rhpid_text_len = #Gui.FrameworkText.Text + + Gui.SandboxText.Text = Gui.SandboxText.Text:sub(1,i-1) + if rhpid_text_len ~= 0 then + Gui.FrameworkText.Text = Gui.FrameworkText.Text:sub(1,i-1) + Gui.TextShadow.Text = Gui.FrameworkText.Text --heh hack + end + task.wait(.05) + end + end) + + ViewportTween.Completed:Wait() + Stepped:Disconnect() + Gui.IntroGui:Destroy() --We dont need the intro gui anymore +end + +type GL_Cube = BasePart +type GL_Side = BasePart +type LoadFinishedSignal = RBXScriptSignal + +return function(IntroGui: ScreenGui, load_elapse_start: number): LoadFinishedSignal + local Gui = GuiDependencies(IntroGui) + + Gui.ViewportCamera.CFrame = CFrame.lookAt(Gui.GL_Cube.Position-Vector3.new(3,-2.5,5), Gui.GL_Cube.Position) + + local Cube_CF = Gui.GL_Cube.CFrame + local Stepped = RS.Stepped:Connect(function(delta, dt) + --Magic number heaven + local d2 = delta*10 + Gui.FrameGradient.Rotation=d2 + Gui.ShadowGradient.Rotation=d2*4 + + Gui.GL_Cube.CFrame = Cube_CF*CFrame.Angles(math.rad(100*math.cos(delta/8)), 0, delta/2) + end) + + task.spawn(function() + if not game:IsLoaded() then + game.Loaded:Wait() + end + + local load_elapse = os.clock()-load_elapse_start + if LoadingFun then + task.wait(math.max(0, 3-load_elapse)) --Only if you take longer than or exactly 3 seconds to load + end + + print(load_elapse) + GUI_LoadFinish(Stepped, Gui) + end) +end \ No newline at end of file diff --git a/src/load/intro/init.client.lua b/src/load/intro/init.client.lua new file mode 100644 index 0000000..b0e5709 --- /dev/null +++ b/src/load/intro/init.client.lua @@ -0,0 +1,47 @@ +local load_elapse_start = os.clock() + +local ReplicatedFirst = game:GetService("ReplicatedFirst") +local Players = game:GetService("Players") +local Storage = game:GetService("ReplicatedStorage") + +local DisabledInStudio = game:GetService("RunService"):IsStudio() +local IntroGui = nil + +local function LoadedBind() + local Bind_Completed = Instance.new("BindableFunction") + Bind_Completed.Name = "LoadingComplete" + Bind_Completed.Parent = Storage:WaitForChild("Client") + Bind_Completed.OnInvoke = function() + return game:IsLoaded() + end +end + +local function LoadingIntroGUI() + local RunIntroGui = require(script:WaitForChild("IntroGui")) + + local Player = Players.LocalPlayer + if not Player then + repeat + Player = Players.LocalPlayer + task.wait() + until Player + end + + local PlayerGui = Player:WaitForChild("PlayerGui") + IntroGui = PlayerGui:WaitForChild("rhpidframework_intro", 10) + + if IntroGui then + --Let the magic begin + RunIntroGui(IntroGui, load_elapse_start) + else + warn("Waited 10 seconds for the intro gui without success") + end +end + +if not DisabledInStudio then + LoadingIntroGUI() +end + +LoadedBind() + +ReplicatedFirst:RemoveDefaultLoadingScreen() \ No newline at end of file diff --git a/src/server/Elevators/Leveling.lua b/src/server/Elevators/Leveling.lua new file mode 100644 index 0000000..576c962 --- /dev/null +++ b/src/server/Elevators/Leveling.lua @@ -0,0 +1,6 @@ +local Leveling: {[number]: number} = { + [1] = 13.205, + [10] = 239.216 +} + +return Leveling \ No newline at end of file diff --git a/src/server/Elevators/Mover.lua b/src/server/Elevators/Mover.lua new file mode 100644 index 0000000..ec91aa8 --- /dev/null +++ b/src/server/Elevators/Mover.lua @@ -0,0 +1,24 @@ +return function(ElevatorBox: BasePart, StartPosition: Vector3) + local BoxAttachment = Instance.new("Attachment") + BoxAttachment.Parent = ElevatorBox + + local BoxAlignPosition = Instance.new("AlignPosition") + BoxAlignPosition.Mode = Enum.PositionAlignmentMode.OneAttachment + BoxAlignPosition.Attachment0 = BoxAttachment + BoxAlignPosition.MaxForce = math.huge + BoxAlignPosition.Position = StartPosition + -- BoxAlignPosition.RigidityEnabled = true + -- Lines below are disabled with RigidityEnabled true + BoxAlignPosition.Responsiveness = 5 + BoxAlignPosition.MaxVelocity = 10 + -- + BoxAlignPosition.Parent = ElevatorBox + local BoxAlignOrientation = Instance.new("AlignOrientation") + BoxAlignOrientation.Mode = Enum.OrientationAlignmentMode.OneAttachment + BoxAlignOrientation.Attachment0 = BoxAttachment + BoxAlignOrientation.RigidityEnabled = true + BoxAlignOrientation.CFrame = CFrame.new(0,0,0)*CFrame.fromOrientation(0,0,0) + BoxAlignOrientation.Parent = ElevatorBox + + return BoxAttachment, BoxAlignPosition, BoxAlignOrientation +end \ No newline at end of file diff --git a/src/server/Elevators/Otis1960/Doors.lua b/src/server/Elevators/Otis1960/Doors.lua new file mode 100644 index 0000000..2d0315b --- /dev/null +++ b/src/server/Elevators/Otis1960/Doors.lua @@ -0,0 +1,122 @@ +local Doors = { + Closed = true, + DontLeakMemory = nil +} +Doors.__index = Doors + +local RS = game:GetService("RunService") +local Storage = game:GetService("ReplicatedStorage") + +local Tween = require(Storage:WaitForChild("Tween")) +local Tags = require(Storage:WaitForChild("Tags")) + +function Doors.constructor(ElevatorBox: BasePart, ElevatorDoor1: BasePart, ElevatorDoor2: BasePart, ElevatorDoorSensor: Folder) + local DoorTween1 = Tween.constructor(nil, ElevatorDoor1) + local DoorTween2 = Tween.constructor(nil, ElevatorDoor2) + local DoorSensor: {[string]: BasePart} = { + Start = ElevatorDoorSensor:WaitForChild("Start"), + End = ElevatorDoorSensor:WaitForChild("End") + } + + return setmetatable({ + DoorTween1 = DoorTween1, + DoorTween2 = DoorTween2, + DoorSensor = DoorSensor, + ElevatorBox = ElevatorBox, + ElevatorDoor1 = ElevatorDoor1, + ElevatorDoor2 = ElevatorDoor2 + }, Doors) +end + +local function DoorsAnimation(self, opening: boolean?, stopping: boolean?) + local ElevatorDoor1_P = self.ElevatorDoor1.Position + local ElevatorDoor2_P = self.ElevatorDoor2.Position + local Door1Stopped_X = stopping and Vector3.xAxis*ElevatorDoor1_P.X-Vector3.xAxis*2.9 or Vector3.xAxis*2.9 + local Door2Stopped_X = stopping and Vector3.xAxis*ElevatorDoor2_P.X-Vector3.xAxis*6 or Vector3.xAxis*6 + + local Door1Tween = self.DoorTween1:Start(nil, { + Position = opening and ElevatorDoor1_P+Door1Stopped_X or ElevatorDoor1_P-Door1Stopped_X + }, TweenInfo.new( + opening and 3.5 or 5, + Enum.EasingStyle.Quad, + Enum.EasingDirection.InOut + )) + local Door2Tween = self.DoorTween2:Start(nil, { + Position = opening and ElevatorDoor2_P+Door2Stopped_X or ElevatorDoor2_P-Door2Stopped_X + }, TweenInfo.new( + opening and 3.5 or 5, + Enum.EasingStyle.Quad, + Enum.EasingDirection.InOut + )) + + if Doors.DontLeakMemory then + Doors.DontLeakMemory:Disconnect() + end + Doors.DontLeakMemory = self:__Sensor(Door1Tween, Door2Tween) + + return Door1Tween, Door2Tween +end + +local raycastParams = RaycastParams.new() +raycastParams.FilterType = Enum.RaycastFilterType.Exclude +raycastParams.IgnoreWater = true --sure ig + +--heh.. +local RayIgnoring = {} +local workspace_items = workspace:GetChildren() +for n: number = 1, #workspace_items do + if workspace_items[n]:IsA("Folder") then + table.insert(RayIgnoring, workspace_items[n]) + end +end + +function Doors:__Sensor(DoorTween1, DoorTween2): nil | RBXScriptSignal + local Step = nil + if Doors.Closed then + raycastParams.FilterDescendantsInstances = {self.ElevatorBox, table.unpack(RayIgnoring)} + Step = RS.Stepped:Connect(function(_delta, _dt) + print("Running") + local DoorSensor = workspace:Raycast(self.DoorSensor.Start.Position, self.DoorSensor.End.Position, raycastParams) + if DoorSensor and DoorSensor.Instance and DoorSensor.Instance:IsA("BasePart") then + Step:Disconnect() + print("Hit=",DoorSensor.Instance:GetFullName()) + DoorTween1:Pause() + DoorTween2:Pause() + task.wait(1) --elevator at work has this delay + DoorsAnimation(self, true, true) + -- DoorTween1:Destroy() + -- DoorTween2:Destroy() + end + end) + end + return Step +end + +function Doors:Opening(opening: boolean?) + --short circuiting central + if opening then + if Doors.Closed then + Doors.Closed = not Doors.Closed + else + print("Doors are already closed, doing nothing") + return + end + else + if not Doors.Closed then + Doors.Closed = not Doors.Closed + else + print("Doors are already open, doing nothing") + return + end + end + self.ElevatorBox.Anchored = true + + local Door1Tween, Door2Tween = DoorsAnimation(self, opening) + Door2Tween.Completed:Wait() + if Doors.DontLeakMemory then + Doors.DontLeakMemory:Disconnect() + end + self.ElevatorBox.Anchored = false +end + +return Doors \ No newline at end of file diff --git a/src/server/Elevators/Otis1960/main.server.lua b/src/server/Elevators/Otis1960/main.server.lua new file mode 100644 index 0000000..25c2473 --- /dev/null +++ b/src/server/Elevators/Otis1960/main.server.lua @@ -0,0 +1,41 @@ +local Elevator = script.Parent +local Elevators = Elevator.Parent +local RS = game:GetService("ReplicatedStorage") + +local Tags = require(RS:WaitForChild("Tags")) +local Leveling = require(Elevators:WaitForChild("Leveling")) +local Doors = require(Elevator:WaitForChild("Doors")) + +local ElevatorBox_1960: BasePart = Tags.ElevatorMover_1960 +local ElevatorBoxStartPos = ElevatorBox_1960.Position + +local ElevatorMover = require(Elevators:WaitForChild("Mover")) +local _BoxAttachment, BoxAlignPosition, _BoxAlignOrientation = ElevatorMover(ElevatorBox_1960, ElevatorBoxStartPos) + +local ElevatorBox: BasePart = Tags.ElevatorMover_1960 +local ElevatorDoor1: BasePart = Tags.ElevatorDoor_1960_1 +local ElevatorDoor2: BasePart = Tags.ElevatorDoor_1960_2 +local ElevatorDoorSensor: Folder = Tags.ElevatorDoor_Sensor_1960 + +local ElevatorDoors = Doors.constructor(ElevatorBox, ElevatorDoor1, ElevatorDoor2, ElevatorDoorSensor) + +local function MoveFloors(level: number) + local ElevatorBoxCurrentPos = ElevatorBox.Position + --Its gonna use raycasting inside of the shaft to detect when its near and when to stop + BoxAlignPosition.Position = Vector3.new(ElevatorBoxCurrentPos.X, level, ElevatorBoxCurrentPos.Z) +end + +local function GoTo_Level(requested_level: number) + local level: number = Leveling[requested_level] + if level then + MoveFloors(level) + end +end + +--"it will solve the issue of exploiters messing with the elevator" +ElevatorBox_1960:SetNetworkOwner(nil) + +task.wait(2) +ElevatorDoors:Opening(true) +task.wait(2) +ElevatorDoors:Opening(false) \ No newline at end of file diff --git a/src/server/Studio/EditorEntities.lua b/src/server/Studio/EditorEntities.lua new file mode 100644 index 0000000..a9feb3a --- /dev/null +++ b/src/server/Studio/EditorEntities.lua @@ -0,0 +1,83 @@ +--All debugging objects such as light source indicating objects will be turned invisible + +local Players = game:GetService("Players") + +export type Entities = { + IndexedEntities: {Instance} +} +local StudioEntities: Entities = { + IndexedEntities = {} +} + +local function HidePart(Part: BasePart, enabled: boolean) + Part.Transparency = enabled and 1 or .9 + Part.CanCollide = false + Part.CastShadow = false +end + +local function HideBarrierCollision(Part: BasePart, enabled: boolean) + Part.Transparency = enabled and 1 or .9 + Part.CastShadow = false + Part.CanCollide = true +end + +local function HideRaycastContainers(Folder: Folder, enabled: boolean) + local End = Folder:WaitForChild("End") + local Start = Folder:WaitForChild("Start") + + End.CanCollide = false + End.CastShadow = false + End.Transparency = enabled and 1 or .9 + Start.CanCollide = false + Start.CastShadow = false + Start.Transparency = enabled and 1 or .9 +end + +local EditorEntities = { + ["LightSource"] = HidePart, + ["PulleyRopeContact"] = HidePart, + ["BarrierCollision"] = HideBarrierCollision, + ["StairSource"] = HideBarrierCollision, + ["RaycastContainer"] = HideRaycastContainers +} + +function StudioEntities.indexAll(enabled: boolean): Entities + if #StudioEntities.IndexedEntities == 0 then + --Run when the server starts + local WorkspaceEnt = workspace:GetDescendants() + + for i = 1, #WorkspaceEnt do + local Item: Instance = WorkspaceEnt[i] + local Case: Instance = EditorEntities[Item.Name] + if Case then + table.insert(StudioEntities.IndexedEntities, Item) + Case(Item, enabled) + end + + if Item:IsA("BasePart") then --Do micro optimizations + Item.CanTouch = false + elseif Item:IsA("LuaSourceContainer") then --Cant allow scripts outside of the framework + --mini algorthim to see if the script is part of the rhpid-framework character or not + local Model = Item:FindFirstAncestorOfClass("Model") + + if not Players:GetPlayerFromCharacter(Model) then + local Path = Item:GetFullName() + pcall(function() + Item.Enabled = false + end) + Item:Destroy() + warn(`Script: "{Item.Name}" ({Item.ClassName}) was removed because it was outside of the rhpid-framework boundries,`, Path) + end + end + end + else + for i = 1, #StudioEntities.IndexedEntities do + local Entity: Instance = EditorEntities[i] + EditorEntities[Entity.Name](Entity, enabled) + end + end + + return StudioEntities.IndexedEntities +end + +return StudioEntities \ No newline at end of file diff --git a/src/server/Studio/Lighting/Sky.lua b/src/server/Studio/Lighting/Sky.lua new file mode 100644 index 0000000..7eb7cac --- /dev/null +++ b/src/server/Studio/Lighting/Sky.lua @@ -0,0 +1,49 @@ +local function Sky(): Sky + local SkyBox = Instance.new("Sky") + SkyBox.MoonAngularSize = 8 + SkyBox.MoonTextureId = "rbxassetid://62326944" + SkyBox.SkyboxBk = "rbxassetid://9544505500" + SkyBox.SkyboxDn = "rbxassetid://9544547905" + SkyBox.SkyboxFt = "rbxassetid://9544504852" + SkyBox.SkyboxLf = "rbxassetid://9544547694" + SkyBox.SkyboxRt = "rbxassetid://9544547542" + SkyBox.SkyboxUp = "rbxassetid://9544547398" + SkyBox.SunTextureId = "rbxassetid://5392574622" + SkyBox.StarCount = 200 + SkyBox.SunAngularSize = 9 + + return SkyBox +end + +local function Atmosphere(): Atmosphere + local Atmosp = Instance.new("Atmosphere") + Atmosp.Density = .25 + Atmosp.Offset = 0 + Atmosp.Color = Color3.fromRGB(199, 199, 199) + Atmosp.Decay = Color3.fromRGB(106, 112, 125) + + return Atmosp +end + +local function Clouds(): Clouds + local _Clouds = Instance.new("Clouds") + _Clouds.Cover = .7 + _Clouds.Density = .15 + _Clouds.Color = Color3.fromRGB(180,180,180) + + return _Clouds +end + +export type exports = { + Sky: Sky, + Atmosphere: Atmosphere, + Clouds: Clouds, +} + +local export: exports = { + Sky = Sky, + Atmosphere = Atmosphere, + Clouds = Clouds +} + +return export \ No newline at end of file diff --git a/src/server/Studio/Lighting/init.lua b/src/server/Studio/Lighting/init.lua new file mode 100644 index 0000000..9980d10 --- /dev/null +++ b/src/server/Studio/Lighting/init.lua @@ -0,0 +1,55 @@ +local Lighting = game:GetService("Lighting") +local Terrain = workspace:WaitForChild("Terrain") + +local Sky = require(script:WaitForChild("Sky")) + +type LightingProps = { [string]: Color3 | number | boolean | string } + +local Lighting_PropsTree: LightingProps = { + ["Ambient"] = Color3.fromRGB(40,40,40), + ["Brightness"] = 3, + ["ColorShift_Bottom"] = Color3.new(0,0,0), + ["ColorShift_Top"] = Color3.new(0,0,0), + ["EnvironmentDiffuseScale"] = 1, + ["EnvironmentSpecularScale"] = .7, + ["GlobalShadows"] = true, + ["OutdoorAmbient"] = Color3.fromRGB(50,50,50), + ["ShadowSoftness"] = 1, + ["ClockTime"] = 0, + ["GeographicLatitude"] = 0, + ["Name"] = "Lighting", + ["ExposureCompensation"] = 0, + ["FogColor"] = Color3.new(0,0,0), + ["FogEnd"] = 100000, + ["FogStart"] = 100000, +} + +export type Effects = { + ColorCorrection: ColorCorrectionEffect +} + +return function(): Effects + Lighting:ClearAllChildren() + Terrain:ClearAllChildren() + + --VFX Effects for later + local ColorCorrection = Instance.new("ColorCorrectionEffect") + ColorCorrection.Parent = Lighting + + for Light_Prop, Light_Value in Lighting_PropsTree do + local changed, err = pcall(function() + Lighting[Light_Prop] = Light_Value + end) + if not changed then + warn("Server Lighting:", err, debug.traceback()) + end + end + + Sky.Sky().Parent = Lighting + Sky.Atmosphere().Parent = Lighting + Sky.Clouds().Parent = Terrain + + return { + ColorCorrection = ColorCorrection + } +end \ No newline at end of file diff --git a/src/server/Studio/StarterPlayer.lua b/src/server/Studio/StarterPlayer.lua new file mode 100644 index 0000000..73a846f --- /dev/null +++ b/src/server/Studio/StarterPlayer.lua @@ -0,0 +1,6 @@ +local StarterPlayer = game:GetService("StarterPlayer") + +return function() + StarterPlayer.CharacterWalkSpeed = 0 + StarterPlayer.CharacterJumpHeight = 0 +end \ No newline at end of file diff --git a/src/server/Studio/Workspace.lua b/src/server/Studio/Workspace.lua new file mode 100644 index 0000000..0248ff8 --- /dev/null +++ b/src/server/Studio/Workspace.lua @@ -0,0 +1,3 @@ +return function() + workspace.Gravity = 150 +end \ No newline at end of file diff --git a/src/server/Studio/init.server.lua b/src/server/Studio/init.server.lua new file mode 100644 index 0000000..404b05f --- /dev/null +++ b/src/server/Studio/init.server.lua @@ -0,0 +1,23 @@ +local HideEditorEntities = require(script:WaitForChild("EditorEntities")) +local Lighting_Stuff = require(script:WaitForChild("Lighting")) +local Workspace_Stuff = require(script:WaitForChild("Workspace")) +local StarterPlayer_Stuff = require(script:WaitForChild("StarterPlayer")) + +local RS = game:GetService("RunService") +local Storage = game:GetService("ReplicatedStorage") + +local ServerStorage = Storage:WaitForChild("Server") + +local EditorEntities = Instance.new("BindableFunction") +EditorEntities.Name = "StudioIndexedEntities" +EditorEntities.Parent = ServerStorage + +local StudioEntities = HideEditorEntities.indexAll(not RS:IsStudio()) + +StarterPlayer_Stuff() +Lighting_Stuff() +Workspace_Stuff() + +EditorEntities.OnInvoke = function(): HideEditorEntities.Entities + return StudioEntities.IndexedEntities +end \ No newline at end of file diff --git a/src/shared/AlgebraEasings.lua b/src/shared/AlgebraEasings.lua new file mode 100644 index 0000000..9dcd685 --- /dev/null +++ b/src/shared/AlgebraEasings.lua @@ -0,0 +1,30 @@ +--My versions + +type EaseFunction = (n: number) -> number + +export type EasingStyles = { + Linear: EaseFunction, + InOutBack: EaseFunction, + OutBounce: EaseFunction +} + +local Ease: EasingStyles = {} +--Google straight up gives wrong/bad math + +function Ease.Linear(a,b,t) + return a-a*t+b*t +end + +local c = 2.59491 +function Ease.InOutBack(n) + return n<.5 and 2*n*n*(-c+2*n+2*c*n) or 3*(-1+n)*(-1+n)*(-2-c+2*n+2*c*n) +end + +local n1, d1 = 7.5625, 2.75 +function Ease.OutBounce(n) + return (n<0.363636 and n*n*n1 or + n<0.727273 and (.75*(1.*d1-2.*n*n1)) or + n<0.909091 and (.9375*(1.*d1-2.4*n*n1)/d1)) or (.984375*(1.*d1-2.66667*n*n1))/d1 +end + +return Ease \ No newline at end of file diff --git a/src/shared/Client/Camera.lua b/src/shared/Client/Camera.lua new file mode 100644 index 0000000..b6f6a79 --- /dev/null +++ b/src/shared/Client/Camera.lua @@ -0,0 +1,98 @@ +local Camera = {} +Camera.__index = Camera + +Camera.FOV = { + Default = 70, + Zoomed = 30, +} +Camera.FOV.Speed = { + In = 0.3, + Out = 0.4 +} +Camera.VignetteEnabled = true +Camera.CrosshairEffect = true +Camera.EffectsEase = Enum.EasingStyle.Quad + +local Storage = game:GetService("ReplicatedStorage") + +local Tween = require(Storage:WaitForChild("Tween")) + +local ZoomTween = Tween.constructor() +local VignetteTween = Tween.constructor() + +function Camera.constructor(CurrentCamera: Camera, Player: Player) + return setmetatable({ + Camera = CurrentCamera, + Player = Player, + }, Camera) +end + +function Camera:FirstPerson() + self.Player.CameraMode = Enum.CameraMode.LockFirstPerson +end + +function Camera:ThirdPerson() + self.Player.CameraMode = Enum.CameraMode.Classic +end + +--damn... +type Vignette = any +type Crosshair = any + +function Camera:ZoomIn(Vignette: Vignette?, Crosshair: Crosshair?) + ZoomTween:Start(self.Camera, { + FieldOfView = Camera.FOV.Zoomed + }, TweenInfo.new(Camera.FOV.Speed.In, Camera.EffectsEase)) + + if Camera.VignetteEnabled then + if Vignette then + Vignette.Screen.Enabled = true + + VignetteTween:Start(Vignette.Icon, { + ImageTransparency = 0 + }, TweenInfo.new(Camera.FOV.Speed.In, Camera.EffectsEase)) + else + warn("Camera: no Vignette object was provided for the camera", debug.traceback()) + end + end + + if Camera.CrosshairEffect then + if Crosshair then + VignetteTween:Start(Crosshair.Icon, { + ImageTransparency = .9 + }, TweenInfo.new(Camera.FOV.Speed.In, Camera.EffectsEase)) + else + warn("Camera: no Crosshair object was provided for the camera", debug.traceback()) + end + end +end + +function Camera:ZoomOut(Vignette: Vignette?, Crosshair: Crosshair?) + ZoomTween:Start(self.Camera, { + FieldOfView = Camera.FOV.Default + }, TweenInfo.new(Camera.FOV.Speed.Out, Camera.EffectsEase)) + + if Camera.VignetteEnabled then + if Vignette then + Vignette.Screen.Enabled = true + + VignetteTween:Start(Vignette.Icon, { + ImageTransparency = 1 + }, TweenInfo.new(Camera.FOV.Speed.Out, Camera.EffectsEase)) + else + warn("Camera: no Vignette object was provided for the camera", debug.traceback()) + end + end + + if Camera.CrosshairEffect then + if Crosshair then + VignetteTween:Start(Crosshair.Icon, { + ImageTransparency = 0 + }, TweenInfo.new(Camera.FOV.Speed.In, Camera.EffectsEase)) + else + warn("Camera: no Crosshair object was provided for the camera", debug.traceback()) + end + end +end + +return Camera \ No newline at end of file diff --git a/src/shared/Client/KeyBinds.lua b/src/shared/Client/KeyBinds.lua new file mode 100644 index 0000000..1654a28 --- /dev/null +++ b/src/shared/Client/KeyBinds.lua @@ -0,0 +1,82 @@ +--I couldn't get ContextActionService to work how i wanted it to + +local BindLink = {} +BindLink.__index = BindLink + +local UIS = game:GetService("UserInputService") + +export type KeyBindMap = { + [string]: { + [Enum.KeyCode]: () -> () + } +} +export type InputBegan = RBXScriptConnection +export type InputEnded = RBXScriptConnection + +type CallbackFunction = () -> () + +function BindLink.constructor() --Allow multiple bindings of the same keys, no overwrites + type BindConstructor = { + BindMap: KeyBindMap, + InputBegan: InputBegan, + InputEnded: InputEnded + } + + local self: BindConstructor = {} + self.BindMap = { + Began = {}, + Ended = {} + } + + --Return these for convenience + self.InputBegan = UIS.InputBegan:Connect(function(input, gameProcessedEvent) + if not gameProcessedEvent then + local switch = self.BindMap.Began[input.KeyCode] + if switch then + switch() + else + --switch.default() + end + end + end) + self.InputEnded = UIS.InputEnded:Connect(function(input, gameProcessedEvent) + if not gameProcessedEvent then + local switch = self.BindMap.Ended[input.KeyCode] + if switch then + switch() + else + --switch.default() + end + end + end) + + return setmetatable(self, BindLink) +end + +function BindLink:AddInputBegan(Keys: {Enum.KeyCode}, Callback: CallbackFunction) + for i = 1, #Keys do + local Key = Keys[i] + + if self.BindMap.Began[Key] then + warn(`Key >began< "{Key.Name}" is already binded on this KeyBind map`, debug.traceback()) + end + self.BindMap.Began[Key] = Callback + end +end + +function BindLink:AddInputEnded(Keys: {Enum.KeyCode}, Callback: CallbackFunction) + for i = 1, #Keys do + local Key = Keys[i] + + if self.BindMap.Ended[Key] then + warn(`Key >ended< "{Key.Name}" is already binded on this KeyBind map`, debug.traceback()) + end + self.BindMap.Ended[Key] = Callback + end +end + +function BindLink:KeyHold(Key: Enum.KeyCode): boolean + return UIS:IsKeyDown(Key) +end + +return BindLink \ No newline at end of file diff --git a/src/shared/Delta.lua b/src/shared/Delta.lua new file mode 100644 index 0000000..524e81a --- /dev/null +++ b/src/shared/Delta.lua @@ -0,0 +1,17 @@ +local Delta = { + FPS = 60 +} +Delta.__index = Delta + +type dt = number + +function Delta:time(): dt + local Frame = os.clock() + local function Frame_heap(): dt + Frame = os.clock()-Frame + return task.wait(Frame/Delta.FPS) + end + return Frame_heap() +end + +return Delta \ No newline at end of file diff --git a/src/shared/String.lua b/src/shared/String.lua new file mode 100644 index 0000000..c6801db --- /dev/null +++ b/src/shared/String.lua @@ -0,0 +1,20 @@ +local StringModule = {} +StringModule.__index = StringModule + +function StringModule.new(String: string) + return setmetatable({ + String = String + }, StringModule) +end + +type ByteArray = {string} + +function StringModule:bytes(): ByteArray + local cbytes = {self.String:byte(1,-1)} + for i = 1, #cbytes do + cbytes[i] = tostring(cbytes[i]):char() + end + return cbytes +end + +return StringModule \ No newline at end of file diff --git a/src/shared/Tags.lua b/src/shared/Tags.lua new file mode 100644 index 0000000..8cc6495 --- /dev/null +++ b/src/shared/Tags.lua @@ -0,0 +1,13 @@ +local CS = game:GetService("CollectionService") + +local exports: {[string]: BasePart} = {} + +local AllTags = CS:GetAllTags() +for i = 1, #AllTags do + local TagName = AllTags[i] + if TagName ~= "RopeMasterObject" then + exports[TagName] = CS:GetTagged(TagName)[1] + end +end + +return exports \ No newline at end of file diff --git a/src/shared/Tween.lua b/src/shared/Tween.lua new file mode 100644 index 0000000..53f6167 --- /dev/null +++ b/src/shared/Tween.lua @@ -0,0 +1,50 @@ +local Tween = {} +Tween.__index = Tween + +local TS = game:GetService("TweenService") + +type TweenAnimation = {[string]: any} + +function Tween.constructor(TweenSettings: TweenInfo?, Object: Instance?, PreProperties: TweenAnimation?) + return setmetatable({ + TweenInfo = TweenSettings, + Instance = Object, + PreProperties = PreProperties + }, Tween) +end + +function Tween:Start(PostInstance: Instance?, PostProperties: TweenAnimation?, PostTweenSettings: TweenInfo?): Tween + local Props = self.PreProperties + local Object = self.Instance + local TweenSettings = self.TweenInfo + + if PostProperties then + if self.PreProperties then + for tween_prop, tween_value in PostProperties do + Props[tween_prop] = tween_value + end + print("Tween library: Combining PostProperties and PreProperties together", debug.traceback()) + else + Props = PostProperties + end + end + if PostInstance then + if Object then + print("Tween library: Overwriting an already defined animating object old=", Object, "new=", PostInstance, debug.traceback()) + end + Object = PostInstance + end + if PostTweenSettings then + if TweenSettings then + print("Tween library: Overwriting already defined Tween settings", debug.traceback()) + end + TweenSettings = PostTweenSettings + end + + local Animation = TS:Create(Object, TweenSettings, Props) + Animation:Play() + + return Animation +end + +return Tween \ No newline at end of file diff --git a/src/shared/types/class.lua b/src/shared/types/class.lua new file mode 100644 index 0000000..43c4e66 --- /dev/null +++ b/src/shared/types/class.lua @@ -0,0 +1,11 @@ +-- type AccountImpl = { +-- __index: AccountImpl, +-- new: (name: string, balance: number) -> Account, +-- deposit: (self: Account, credit: number) -> (), +-- withdraw: (self: Account, debit: number) -> (), +-- } + +-- type Account = typeof(setmetatable({} :: { name: string, balance: number }, {} :: AccountImpl)) + +type hself = {__index: T} & U +export type constructor = typeof(setmetatable({} :: T & hself, {} :: U)) \ No newline at end of file