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toggle AlignPosition.RigidityEnabled on and off when the elevator is parked or not parked
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@@ -252,7 +252,11 @@ local function GoingUpDirectionToDirectionEnum(CurrentFloor: number, RequestedFl
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end
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local function CheckFloorQueue(self: ClassConstructor)
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SmoothVelocity(self, 0, self.Elevator.Configuration.ParkedSmoothingTime)
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local ParkSmoothing = SmoothVelocity(self, 0, self.Elevator.Configuration.ParkedSmoothingTime)
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ParkSmoothing.Completed:Once(function()
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self.Elevator.AlignPosition.Position = self.Elevator.BoxModel.Position
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self.Elevator.AlignPosition.RigidityEnabled = true
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end)
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local DirectionToDirectionQueue = self.Attributes.TravelingUpwards.Value and self.RelayAlgorithm.FloorQueue.Up or self.RelayAlgorithm.FloorQueue.Down
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local DirectionToOppositeDirectionQueue = self.Attributes.TravelingUpwards.Value and self.RelayAlgorithm.FloorQueue.Down or self.RelayAlgorithm.FloorQueue.Up
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@@ -412,6 +416,7 @@ function Elevator:__TravelToFloorAsync(Level_Int, LEVEL_VEC3_Y_WRAP)
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end)
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--Set the elevator's AlignPosition to the floor Y vector
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self.Elevator.AlignPosition.RigidityEnabled = false
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self.Elevator.AlignPosition.Position = Vector3.new(self.Elevator.AlignPosition.Position.X, LEVEL_VEC3_Y_WRAP.Y, self.Elevator.AlignPosition.Position.Z)
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--Set the elevator's velocity
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SmoothVelocity(self, self.Elevator.Configuration.MaxVelocity, self.Elevator.Configuration.MaxVelocitySmoothingTime)
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