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@@ -48,7 +48,7 @@ type Constructor_Return_Props = {
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Elevator: {
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TravelingDirection: Enums.ElevatorCallDirectionValues,
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BoxModel: UnionOperation,
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BoxModel: BasePart,
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AlignPosition: AlignPosition,
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Configuration: ElevatorTypes.ElevatorConfigurationTable
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},
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@@ -157,6 +157,7 @@ function Elevator.constructor(ElevatorBoxModel, ElevatorConfigurationTable, Floo
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local Parked = Instance.new("BindableEvent") :: BindableEvent
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local Leveling = Instance.new("BindableEvent") :: BindableEvent
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local Leveling3Phase = Instance.new("BindableEvent") :: BindableEvent
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local Attributes = {
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PreviousFloor = Instance.new("IntValue") :: IntValue,
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CurrentFloor = Instance.new("IntValue") :: IntValue,
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@@ -251,7 +252,7 @@ local function GoingUpDirectionToDirectionEnum(CurrentFloor: number, RequestedFl
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end
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local function CheckFloorQueue(self: ClassConstructor)
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SmoothVelocity(self, 0, 1)
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SmoothVelocity(self, 0, self.Elevator.Configuration.ParkedSmoothingTime)
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local DirectionToDirectionQueue = self.Attributes.TravelingUpwards.Value and self.RelayAlgorithm.FloorQueue.Up or self.RelayAlgorithm.FloorQueue.Down
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local DirectionToOppositeDirectionQueue = self.Attributes.TravelingUpwards.Value and self.RelayAlgorithm.FloorQueue.Down or self.RelayAlgorithm.FloorQueue.Up
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@@ -323,7 +324,7 @@ local function CabTraveling(self: ClassConstructor, deltaTime: number, LEVEL_VEC
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if ElevatorPosition.Y>=LEVEL_VEC3_Y_WRAP.Y-self.Elevator.Configuration.FloorLevelingDistance then
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if not Debounce.Leveling then
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self.Events.__eventInstances__.Leveling:Fire()
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SmoothVelocity(self, self.Elevator.Configuration.LevelingVelocity, 1)
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SmoothVelocity(self, self.Elevator.Configuration.LevelingVelocity, self.Elevator.Configuration.LevelingVelocitySmoothingTime)
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Debounce.Leveling = true
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end
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@@ -355,7 +356,7 @@ local function CabTraveling(self: ClassConstructor, deltaTime: number, LEVEL_VEC
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if ElevatorPosition.Y<=LEVEL_VEC3_Y_WRAP.Y+self.Elevator.Configuration.FloorLevelingDistance then
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if not Debounce.Leveling then
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self.Events.__eventInstances__.Leveling:Fire()
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SmoothVelocity(self, self.Elevator.Configuration.LevelingVelocity, 1)
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SmoothVelocity(self, self.Elevator.Configuration.LevelingVelocity, self.Elevator.Configuration.LevelingVelocitySmoothingTime)
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Debounce.Leveling = true
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end
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@@ -413,7 +414,7 @@ function Elevator:__TravelToFloorAsync(Level_Int, LEVEL_VEC3_Y_WRAP)
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--Set the elevator's AlignPosition to the floor Y vector
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self.Elevator.AlignPosition.Position = Vector3.new(self.Elevator.AlignPosition.Position.X, LEVEL_VEC3_Y_WRAP.Y, self.Elevator.AlignPosition.Position.Z)
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--Set the elevator's velocity
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SmoothVelocity(self, self.Elevator.Configuration.MaxVelocity, 5)
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SmoothVelocity(self, self.Elevator.Configuration.MaxVelocity, self.Elevator.Configuration.MaxVelocitySmoothingTime)
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end
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function Elevator:RequestLevelAsync(RequestedLevel, Direction)
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