mirror of
https://github.com/unixtensor/Roblox-Elevator-Game.git
synced 2025-12-14 14:51:55 +00:00
new elevator structure and working Haughton relays!
This commit is contained in:
@@ -1,38 +0,0 @@
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--!optimize 2
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--!native
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--!strict
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local ParentDir = script.Parent
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local ElevatorDir = ParentDir.Parent
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local MainDir = ElevatorDir.Parent
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local StorageService = game:GetService("ReplicatedStorage")
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local InitElevator = require(ParentDir)
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local TagsModule = require(MainDir:WaitForChild("Load"):WaitForChild("Tags"))
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local Enums = require(StorageService:WaitForChild("Enums"))
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local ElevatorConfigurationTable = require(ElevatorDir:WaitForChild("Configs"))
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local FloorLevelingPositions = require(ElevatorDir:WaitForChild("Leveling"))
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local TractionRopes = require(ElevatorDir:WaitForChild("TractionRopes"))
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return function(TagsConstructor: TagsModule.TagsConstructor, ButtonTags: TagsModule.ElevatorButtons, LanternTags: TagsModule.Lanterns, LandingDoorTags: TagsModule.LandingTags)
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local ElevatorBoxModel = TagsConstructor:Request("ElevatorMover_Haughton") :: BasePart
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local RopeTags = TagsConstructor:Request("ElevatorRope_Haughton") :: {Instance}
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local Elevator = InitElevator.constructor(ElevatorBoxModel, ElevatorConfigurationTable.HaughtonConfiguration, FloorLevelingPositions.HaughtonLeveling)
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local TractionRopesConstructor = TractionRopes.constructor(RopeTags, ElevatorBoxModel, FloorLevelingPositions.HaughtonLeveling)
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task.wait(3)
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task.spawn(function()
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Elevator:RequestLevelAsync(2, Enums.ElevatorCallDirection.Down)
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end)
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Elevator.Events.Traveling:Connect(function(deltaTime: number, cabPosition: Vector3)
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--TractionRopesConstructor:Move(10, cabPosition)
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warn("This is impossible to be firing during parked")
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end)
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Elevator:StartTraveling()
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Elevator.Events.Parked:Wait()
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Elevator.__Connections.Moving:Disconnect()
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end
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35
src/server/main/Elevators/Map/Haughton/Config.luau
Normal file
35
src/server/main/Elevators/Map/Haughton/Config.luau
Normal file
@@ -0,0 +1,35 @@
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--!optimize 2
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--!native
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--!strict
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local ParentDir = script.Parent
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local ElevatorDir = ParentDir.Parent
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local MainDir = ElevatorDir.Parent.Parent
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local StorageService = game:GetService("ReplicatedStorage")
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local Types = MainDir:WaitForChild("Types")
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local Enums = require(StorageService:WaitForChild("Enums"))
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local ElevatorTypes = require(Types:WaitForChild("Elevator"))
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local SoundEnums = require(Types:WaitForChild("Enums"):WaitForChild("Sounds"))
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local HaughtonConfiguration = {} :: ElevatorTypes.ElevatorConfigurationTable
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HaughtonConfiguration.Name = Enums.Elevator.Haughton
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HaughtonConfiguration.FloorLevelingDistance = 4
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HaughtonConfiguration.FloorLeveling3PhaseDistance = 1.5
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HaughtonConfiguration.LevelingVelocity = 1
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HaughtonConfiguration.Phase3LevelingVelocity = 1
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HaughtonConfiguration.ParkedDistance = 0.2
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HaughtonConfiguration.Responsiveness = 5
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HaughtonConfiguration.MaxVelocity = 10
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HaughtonConfiguration.Functions = {
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ManualTravelStart = true
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}
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HaughtonConfiguration.Colors = {
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ButtonActivated = Color3.fromRGB(180,0,0),
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ButtonDeactivated = Color3.fromRGB(139,139,139),
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LanternDisplayOn = Color3.fromRGB(44,255,157),
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LanternDisplayOff = Color3.fromRGB(255,29,101),
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}
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return HaughtonConfiguration
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8
src/server/main/Elevators/Map/Haughton/Leveling.luau
Normal file
8
src/server/main/Elevators/Map/Haughton/Leveling.luau
Normal file
@@ -0,0 +1,8 @@
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--!optimize 2
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--!native
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--!strict
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return {
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[1] = 1.163,
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[2] = 19.163,
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}
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50
src/server/main/Elevators/Map/Haughton/MovingObjects.luau
Normal file
50
src/server/main/Elevators/Map/Haughton/MovingObjects.luau
Normal file
@@ -0,0 +1,50 @@
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--!optimize 2
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--!native
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--!strict
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type ClassConstructor = typeof(setmetatable({} :: Constructor_Return_Props, {} :: Impl_Constructor))
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type Impl_Constructor = {
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__index: Impl_Constructor,
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constructor: Constructor_Fun,
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--Class functions
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RotateRelayCogs: (self: ClassConstructor, InwardsDirection: boolean, SextetRow: boolean, Faulting: boolean, MagnetCog: BasePart, Cog2: BasePart, CounterWeight: BasePart, Row3_RelayDown: BasePart) -> Tween
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}
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type Constructor_Fun = () -> ClassConstructor
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type Constructor_Return_Props = {}
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local TS = game:GetService("TweenService")
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local MovingObjects = {} :: Impl_Constructor
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MovingObjects.__index = MovingObjects
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function MovingObjects.constructor()
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return setmetatable({}, MovingObjects)
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end
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function MovingObjects:RotateRelayCogs(InwardsDirection, SextetRow, Faulting, MagnetCog, Cog2, CounterWeight, Row_Relays)
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local CogTweenInfo = TweenInfo.new(InwardsDirection and .25 or (Faulting and 5 or 3), InwardsDirection and Enum.EasingStyle.Quad or Enum.EasingStyle.Elastic)
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local MagnetCogTween = TS:Create(MagnetCog, CogTweenInfo, {
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CFrame = MagnetCog.CFrame*CFrame.Angles(math.rad(InwardsDirection and -90 or 90), 0, 0)
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})
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local Cog2Tween = TS:Create(Cog2, CogTweenInfo, {
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CFrame = Cog2.CFrame*CFrame.Angles(math.rad(InwardsDirection and 90 or -90), 0, 0)
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})
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local CounterWeightTween = TS:Create(CounterWeight, TweenInfo.new(.105, Enum.EasingStyle.Linear), {
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Position = InwardsDirection and CounterWeight.Position+Vector3.new(0,.23,0) or CounterWeight.Position-Vector3.new(0,.23,0)
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})
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local RelaysTween = TS:Create(Row_Relays, TweenInfo.new(.105, Enum.EasingStyle.Linear), {
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CFrame = Row_Relays.CFrame*CFrame.Angles(0,0,math.rad(SextetRow and (InwardsDirection and 6 or -6) or InwardsDirection and -6 or 6))
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})
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MagnetCogTween:Play()
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Cog2Tween:Play()
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CounterWeightTween:Play()
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RelaysTween:Play()
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return MagnetCogTween
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end
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return MovingObjects
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108
src/server/main/Elevators/Map/Haughton/init.luau
Normal file
108
src/server/main/Elevators/Map/Haughton/init.luau
Normal file
@@ -0,0 +1,108 @@
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--!optimize 2
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--!native
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--!strict
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local ParentDir = script.Parent
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local ElevatorsDir = ParentDir.Parent
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local MainDir = ElevatorsDir.Parent
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local StorageService = game:GetService("ReplicatedStorage")
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local Enums = require(StorageService:WaitForChild("Enums"))
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local InitElevator = require(ElevatorsDir:WaitForChild("System"))
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local Config = require(script:WaitForChild("Config"))
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local Leveling = require(script:WaitForChild("Leveling"))
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local MovingObjects = require(script:WaitForChild("MovingObjects"))
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local TagsModule = require(MainDir:WaitForChild("Map"):WaitForChild("Load"):WaitForChild("Tags"))
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local function ElectricalFlash(Flash: PointLight)
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Flash.Enabled = true
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task.delay(.07, function()
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Flash.Enabled = false
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end)
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end
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return function(TagsConstructor: TagsModule.TagsConstructor, ButtonTags: TagsModule.ElevatorButtons, LanternTags: TagsModule.Lanterns, LandingDoorTags: TagsModule.LandingTags)
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local ElevatorModel = TagsConstructor:Request("Elevator_Haughton") :: Model
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local ElevatorBoxModel = ElevatorModel:WaitForChild("Mover") :: BasePart
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local MagnetCog_Row3 = TagsConstructor:Request("Haughton_MagnetCog_Row3") :: BasePart
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local Cog2_Row3 = TagsConstructor:Request("Haughton_Cog2_Row3") :: BasePart
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local Row3_CounterWeight = TagsConstructor:Request("Haughton_Row3_CounterWeight") :: BasePart
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local Row3_RelayDown = TagsConstructor:Request("Haughton_Row3_Relay_Down") :: BasePart
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local Haughton_Relay_Close = TagsConstructor:Request("Haughton_Relay_Close") :: Sound
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local Haughton_Relay_Open = TagsConstructor:Request("Haughton_Relay_Open") :: Sound
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local Haughton_Relay_FullOpen = TagsConstructor:Request("Haughton_Relay_FullOpen") :: Sound
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local MagnetCog_Row1 = TagsConstructor:Request("Haughton_MagnetCog_Row1") :: BasePart
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local Cog2_Row1 = TagsConstructor:Request("Haughton_Cog2_Row1") :: BasePart
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local Row1_CounterWeight = TagsConstructor:Request("Haughton_Row1_CounterWeight") :: BasePart
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local Row1_Relays = TagsConstructor:Request("Haughton_Row1_Relays") :: BasePart
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local Row1_Flash = TagsConstructor:Request("Haughton_Row1_Flash") :: PointLight
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local MagnetCog_Row2 = TagsConstructor:Request("Haughton_MagnetCog_Row2") :: BasePart
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local Cog2_Row2 = TagsConstructor:Request("Haughton_Cog2_Row2") :: BasePart
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local Row2_CounterWeight = TagsConstructor:Request("Haughton_Row2_CounterWeight") :: BasePart
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local Row2_Relays = TagsConstructor:Request("Haughton_Row2_Relays") :: BasePart
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local Row2_Flash = TagsConstructor:Request("Haughton_Row2_Flash") :: PointLight
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local MagnetCog_Row4 = TagsConstructor:Request("Haughton_MagnetCog_Row4") :: BasePart
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local Cog2_Row4 = TagsConstructor:Request("Haughton_Cog2_Row4") :: BasePart
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local Row4_CounterWeight = TagsConstructor:Request("Haughton_Row4_CounterWeight") :: BasePart
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local Row4_Relays = TagsConstructor:Request("Haughton_Row4_Relays") :: BasePart
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local Row4_Flash = TagsConstructor:Request("Haughton_Row4_Flash") :: PointLight
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--sneaky Machine room stuff hehe
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local PulleyWheel = TagsConstructor:Request("Haughton_PulleyWheel") :: BasePart
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local Elevator = InitElevator.constructor(ElevatorBoxModel, Config, Leveling)
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local MovingObjectsConstructor = MovingObjects.constructor()
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task.wait(3)
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task.spawn(function()
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Elevator:RequestLevelAsync(2, Enums.ElevatorCallDirection.Down)
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end)
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Elevator.Events.Traveling:Connect(function(_DeltaTime: number, CabPosition: Vector3)
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local CabVelocity = ElevatorBoxModel:GetVelocityAtPosition(CabPosition)
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local Pulley_Y_Direction = (Elevator.Attributes.TravelingUpwards.Value and -CabVelocity.Y or CabVelocity.Y)
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PulleyWheel.CFrame*=CFrame.Angles(math.rad(Pulley_Y_Direction/2),0,0)
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end)
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Elevator.Events.Progression:Connect(function(previousFloor: number, CurrentFloor: number, NextFloor: number)
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warn("previousFloor=",previousFloor,"CurrentFloor=", CurrentFloor, "NextFloor=",NextFloor)
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end)
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Elevator.Events.Leveling:Connect(function()
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Haughton_Relay_Open:Play()
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MovingObjectsConstructor:RotateRelayCogs(false, false, false, MagnetCog_Row2, Cog2_Row2, Row2_CounterWeight, Row2_Relays)
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ElectricalFlash(Row2_Flash)
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MovingObjectsConstructor:RotateRelayCogs(true, true, false, MagnetCog_Row1, Cog2_Row1, Row1_CounterWeight, Row1_Relays)
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task.wait(.1)
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MovingObjectsConstructor:RotateRelayCogs(false, true, false, MagnetCog_Row4, Cog2_Row4, Row4_CounterWeight, Row4_Relays)
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ElectricalFlash(Row4_Flash)
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end)
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Elevator.Events.Parked:Connect(function()
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MovingObjectsConstructor:RotateRelayCogs(false, true, false, MagnetCog_Row1, Cog2_Row1, Row1_CounterWeight, Row1_Relays)
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ElectricalFlash(Row1_Flash)
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MovingObjectsConstructor:RotateRelayCogs(false, false, false, MagnetCog_Row3, Cog2_Row3, Row3_CounterWeight, Row3_RelayDown)
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Haughton_Relay_FullOpen:Play()
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end)
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Haughton_Relay_Close:Play()
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MovingObjectsConstructor:RotateRelayCogs(true, false, false, MagnetCog_Row3, Cog2_Row3, Row3_CounterWeight, Row3_RelayDown)
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task.wait(.30)
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MovingObjectsConstructor:RotateRelayCogs(true, false, false, MagnetCog_Row2, Cog2_Row2, Row2_CounterWeight, Row2_Relays).Completed:Once(function()
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MovingObjectsConstructor:RotateRelayCogs(true, true, true, MagnetCog_Row1, Cog2_Row1, Row1_CounterWeight, Row1_Relays)
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task.wait(.35)
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MovingObjectsConstructor:RotateRelayCogs(false, true, true, MagnetCog_Row1, Cog2_Row1, Row1_CounterWeight, Row1_Relays)
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end)
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task.wait(.30)
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MovingObjectsConstructor:RotateRelayCogs(true, true, false, MagnetCog_Row4, Cog2_Row4, Row4_CounterWeight, Row4_Relays)
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Elevator:StartTraveling()
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end
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@@ -2,29 +2,36 @@
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--!native
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--!strict
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||||
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local MainDir = script.Parent.Parent
|
||||
local ParentDir = script.Parent
|
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local ElevatorDir = ParentDir.Parent
|
||||
local MainDir = ElevatorDir.Parent.Parent
|
||||
|
||||
local StorageService = game:GetService("ReplicatedStorage")
|
||||
|
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local Types = MainDir:WaitForChild("Types")
|
||||
local Enums = require(StorageService:WaitForChild("Enums"))
|
||||
local SoundEnums = require(MainDir:WaitForChild("Enums"):WaitForChild("Sounds"))
|
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local ElevatorTypes = require(MainDir:WaitForChild("Types"):WaitForChild("Elevator"))
|
||||
local ElevatorTypes = require(Types:WaitForChild("Elevator"))
|
||||
local SoundEnums = require(Types:WaitForChild("Enums"):WaitForChild("Sounds"))
|
||||
|
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local Otis1960Configuration = {} :: ElevatorTypes.ElevatorConfigurationTable
|
||||
Otis1960Configuration.Name = Enums.Elevator.Otis1960
|
||||
Otis1960Configuration.FloorLevelingDistance = 4
|
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Otis1960Configuration.FloorLeveling3PhaseDistance = 1.5
|
||||
Otis1960Configuration.Phase3LevelingVelocity = .5
|
||||
Otis1960Configuration.LevelingVelocity = 2
|
||||
Otis1960Configuration.ParkedDistance = 0.2
|
||||
Otis1960Configuration.Responsiveness = 20
|
||||
Otis1960Configuration.MaxVelocity = 7
|
||||
Otis1960Configuration.LevelingVelocity = 2
|
||||
Otis1960Configuration.Phase3LevelingVelocity = .5
|
||||
|
||||
Otis1960Configuration.Functions = {
|
||||
ManualTravelStart = false
|
||||
}
|
||||
|
||||
Otis1960Configuration.Sounds = {
|
||||
LanternChimeDirection = SoundEnums.Otis1960.LanternChimeDirection,
|
||||
LanternChimeLanding = SoundEnums.Otis1960.LanternChimeLanding
|
||||
}
|
||||
|
||||
Otis1960Configuration.Colors = {
|
||||
ButtonActivated = Color3.fromRGB(180,0,0),
|
||||
ButtonDeactivated = Color3.fromRGB(139,139,139),
|
||||
@@ -32,26 +39,4 @@ Otis1960Configuration.Colors = {
|
||||
LanternDisplayOff = Color3.fromRGB(55,55,55),
|
||||
}
|
||||
|
||||
local HaughtonConfiguration = {} :: ElevatorTypes.ElevatorConfigurationTable
|
||||
HaughtonConfiguration.Name = Enums.Elevator.Haughton
|
||||
HaughtonConfiguration.FloorLevelingDistance = 4
|
||||
HaughtonConfiguration.FloorLeveling3PhaseDistance = 1.5
|
||||
HaughtonConfiguration.ParkedDistance = 0.2
|
||||
HaughtonConfiguration.Responsiveness = 20
|
||||
HaughtonConfiguration.MaxVelocity = 7
|
||||
HaughtonConfiguration.LevelingVelocity = 2
|
||||
HaughtonConfiguration.Phase3LevelingVelocity = .5
|
||||
HaughtonConfiguration.Functions = {
|
||||
ManualTravelStart = true
|
||||
}
|
||||
HaughtonConfiguration.Colors = {
|
||||
ButtonActivated = Color3.fromRGB(180,0,0),
|
||||
ButtonDeactivated = Color3.fromRGB(139,139,139),
|
||||
LanternDisplayOn = Color3.fromRGB(44,255,157),
|
||||
LanternDisplayOff = Color3.fromRGB(255,29,101),
|
||||
}
|
||||
|
||||
return {
|
||||
Otis1960Configuration = Otis1960Configuration,
|
||||
HaughtonConfiguration = HaughtonConfiguration
|
||||
}
|
||||
return Otis1960Configuration
|
||||
@@ -2,7 +2,7 @@
|
||||
--!native
|
||||
--!strict
|
||||
|
||||
local Otis1960Leveling: {number} = {
|
||||
return {
|
||||
[1] = 13.041,
|
||||
[2] = 37.973,
|
||||
[3] = 62.978,
|
||||
@@ -14,13 +14,3 @@ local Otis1960Leveling: {number} = {
|
||||
[9] = 213.058,
|
||||
[10] = 239.245,
|
||||
}
|
||||
|
||||
local HaughtonLeveling: {number} = {
|
||||
[1] = 1.163,
|
||||
[2] = 19.163,
|
||||
}
|
||||
|
||||
return {
|
||||
Otis1960Leveling = Otis1960Leveling,
|
||||
HaughtonLeveling = HaughtonLeveling
|
||||
}
|
||||
@@ -7,7 +7,7 @@ type Impl_Constructor = {
|
||||
__index: Impl_Constructor,
|
||||
constructor: Constructor_Fun,
|
||||
--Class functions
|
||||
UpdateCFrame: (self: ClassConstructor) -> (),
|
||||
UpdateCFrame: (self: ClassConstructor) -> (),
|
||||
FramePullies: (self: ClassConstructor, Delta: number, ElevatorVelocity_Y: number) -> (),
|
||||
FramePiePlate: (self: ClassConstructor, Delta: number, ElevatorVelocity_Y: number) -> ()
|
||||
}
|
||||
@@ -46,7 +46,7 @@ MovingObjects.__index = MovingObjects
|
||||
|
||||
function MovingObjects.constructor(InstanceTree)
|
||||
local self = InstanceTree :: Constructor_Return_Props
|
||||
|
||||
|
||||
self.MachineRoom._CFrame.PulleyCFrame = InstanceTree.MachineRoom.Pulley.CFrame
|
||||
self.MachineRoom._CFrame.Pulley2CFrame = InstanceTree.MachineRoom.Pulley2.CFrame
|
||||
self.MachineRoom._CFrame.GovernorCFrame = InstanceTree.MachineRoom.Governor.CFrame
|
||||
@@ -92,4 +92,4 @@ function MovingObjects:FramePiePlate(Delta, ElevatorVelocity_Y)
|
||||
MR.PiePlatePlates.CFrame = MR_C.PiePlatePlatesCFrame *CFrame.Angles(-math.rad(Delta*5), 0, 0)
|
||||
end
|
||||
|
||||
return MovingObjects
|
||||
return MovingObjects
|
||||
@@ -2,18 +2,6 @@
|
||||
--!native
|
||||
--!strict
|
||||
|
||||
local ParentDir = script.Parent
|
||||
local MainDir = ParentDir.Parent
|
||||
|
||||
local StorageService = game:GetService("ReplicatedStorage")
|
||||
|
||||
local Enums = require(StorageService:WaitForChild("Enums"))
|
||||
local InitElevator = require(ParentDir:WaitForChild("InitElevator"))
|
||||
local TagsModule = require(MainDir:WaitForChild("Load"):WaitForChild("Tags"))
|
||||
|
||||
local ElevatorConfigurationTable = require(ParentDir:WaitForChild("Configs"))
|
||||
local FloorLevelingPositions = require(ParentDir:WaitForChild("Leveling"))
|
||||
|
||||
-- self.ElevatorBox_1960 = TagsConstructor:Request("ElevatorMover_1960") :: UnionOperation
|
||||
-- self.ElevatorDoor1 = TagsConstructor:Request("ElevatorDoor_1960_1") :: BasePart
|
||||
-- self.ElevatorDoor2 = TagsConstructor:Request("ElevatorDoor_1960_2") :: BasePart
|
||||
@@ -29,8 +17,18 @@ local FloorLevelingPositions = require(ParentDir:WaitForChild("Leveling"))
|
||||
-- self.MachineRoom.PiePlatePlates = TagsConstructor:Request("Otis1960_PiePlatePlates") :: UnionOperation
|
||||
-- self.MachineRoom.PiePlateSelector = TagsConstructor:Request("Otis1960_PiePlateSelector") :: UnionOperation
|
||||
|
||||
return function(TagsConstructor: TagsModule.TagsConstructor, ButtonTags: TagsModule.ElevatorButtons, LanternTags: TagsModule.Lanterns, LandingDoorTags: TagsModule.LandingTags)
|
||||
--local ElevatorBoxModel = TagsConstructor:Request("ElevatorMover_1960") :: UnionOperation
|
||||
local ParentDir = script.Parent
|
||||
local ElevatorsDir = ParentDir.Parent
|
||||
local MainDir = ElevatorsDir.Parent
|
||||
|
||||
local StorageService = game:GetService("ReplicatedStorage")
|
||||
|
||||
local InitElevator = require(ElevatorsDir:WaitForChild("System"))
|
||||
local Config = require(script:WaitForChild("Config"))
|
||||
local Leveling = require(script:WaitForChild("Leveling"))
|
||||
local Enums = require(StorageService:WaitForChild("Enums"))
|
||||
local TagsModule = require(MainDir:WaitForChild("Map"):WaitForChild("Load"):WaitForChild("Tags"))
|
||||
|
||||
return function(TagsConstructor: TagsModule.TagsConstructor, ButtonTags: TagsModule.ElevatorButtons, LanternTags: TagsModule.Lanterns, LandingDoorTags: TagsModule.LandingTags)
|
||||
|
||||
--local Elevator = InitElevator.constructor(ElevatorBoxModel, ElevatorConfigurationTable.Otis1960Configuration, FloorLevelingPositions)
|
||||
end
|
||||
@@ -4,10 +4,12 @@
|
||||
|
||||
local Elevators = script.Parent
|
||||
local MainDir = Elevators.Parent
|
||||
local LoadDir = MainDir:WaitForChild("Load")
|
||||
local MapDir = MainDir:WaitForChild("Map")
|
||||
local LoadDir = MapDir:WaitForChild("Load")
|
||||
|
||||
local RunService = game:GetService("RunService")
|
||||
local StorageService = game:GetService("ReplicatedStorage")
|
||||
local TweenService = game:GetService("TweenService")
|
||||
|
||||
local Enums = require(StorageService:WaitForChild("Enums"))
|
||||
local Out = require(StorageService:WaitForChild("Output"))
|
||||
@@ -47,28 +49,8 @@ type Constructor_Return_Props = {
|
||||
AlignPosition: AlignPosition,
|
||||
Configuration: ElevatorTypes.ElevatorConfigurationTable
|
||||
},
|
||||
Attributes: {
|
||||
PreviousFloor: IntValue,
|
||||
CurrentFloor: IntValue,
|
||||
NextFloor: IntValue,
|
||||
Goal: IntValue,
|
||||
TravelingUpwards: BoolValue,
|
||||
Stopped: BoolValue
|
||||
},
|
||||
Events: {
|
||||
Progression: RBXScriptSignal<number, number, number>,
|
||||
Traveling: RBXScriptSignal<number, Vector3>,
|
||||
Parked: RBXScriptSignal,
|
||||
Leveling: RBXScriptSignal,
|
||||
Leveling3Phase: RBXScriptSignal,
|
||||
__eventInstances__: {
|
||||
Progression: BindableEvent,
|
||||
Traveling: BindableEvent,
|
||||
Parked: BindableEvent,
|
||||
Leveling: BindableEvent,
|
||||
Leveling3Phase: BindableEvent,
|
||||
}
|
||||
},
|
||||
Attributes: Attributes,
|
||||
Events: Events,
|
||||
__functionEvents: {
|
||||
StartTraveling: BindableEvent
|
||||
},
|
||||
@@ -77,6 +59,30 @@ type Constructor_Return_Props = {
|
||||
}
|
||||
}
|
||||
|
||||
export type Attributes = {
|
||||
PreviousFloor: IntValue,
|
||||
CurrentFloor: IntValue,
|
||||
NextFloor: IntValue,
|
||||
Goal: IntValue,
|
||||
TravelingUpwards: BoolValue,
|
||||
Stopped: BoolValue
|
||||
}
|
||||
|
||||
export type Events = {
|
||||
Progression: RBXScriptSignal<number, number, number>,
|
||||
Traveling: RBXScriptSignal<number, Vector3>,
|
||||
Parked: RBXScriptSignal,
|
||||
Leveling: RBXScriptSignal,
|
||||
Leveling3Phase: RBXScriptSignal,
|
||||
__eventInstances__: {
|
||||
Progression: BindableEvent,
|
||||
Traveling: BindableEvent,
|
||||
Parked: BindableEvent,
|
||||
Leveling: BindableEvent,
|
||||
Leveling3Phase: BindableEvent,
|
||||
}
|
||||
}
|
||||
|
||||
local Elevator = {} :: Impl_Constructor
|
||||
Elevator.__index = Elevator
|
||||
|
||||
@@ -86,7 +92,7 @@ local function ElevatorGoingUpDirection(CurrentFloor: number, RequestedFloor: nu
|
||||
return CurrentFloor<RequestedFloor
|
||||
end
|
||||
|
||||
local function Mover(ElevatorBoxModel: BasePart, Responsiveness: number, MaxVelocity: number): (Attachment, AlignPosition, AlignOrientation)
|
||||
local function Mover(ElevatorBoxModel: BasePart, Responsiveness: number): (Attachment, AlignPosition, AlignOrientation)
|
||||
local BoxAttachment = Instance.new("Attachment")
|
||||
BoxAttachment.Parent = ElevatorBoxModel
|
||||
|
||||
@@ -98,7 +104,7 @@ local function Mover(ElevatorBoxModel: BasePart, Responsiveness: number, MaxVelo
|
||||
-- BoxAlignPosition.RigidityEnabled = true
|
||||
-- Lines below are disabled with RigidityEnabled true
|
||||
BoxAlignPosition.Responsiveness = Responsiveness
|
||||
BoxAlignPosition.MaxVelocity = MaxVelocity
|
||||
BoxAlignPosition.MaxVelocity = 0
|
||||
--
|
||||
BoxAlignPosition.Parent = ElevatorBoxModel
|
||||
|
||||
@@ -131,7 +137,7 @@ function Elevator.constructor(ElevatorBoxModel, ElevatorConfigurationTable, Floo
|
||||
|
||||
local _BoxAttachment,
|
||||
BoxAlignPosition,
|
||||
_BoxAlignOrientation = Mover(ElevatorBoxModel, ElevatorConfigurationTable.Responsiveness, ElevatorConfigurationTable.MaxVelocity)
|
||||
_BoxAlignOrientation = Mover(ElevatorBoxModel, ElevatorConfigurationTable.Responsiveness)
|
||||
|
||||
local RelayAlgorithmConstructor = RelayAlgorithm.constructor(BoxAlignPosition)
|
||||
|
||||
@@ -215,11 +221,22 @@ local function ProceedToNextLevel(self: ClassConstructor, Level_Int: number): Ve
|
||||
return VEC3_Y_WRAP
|
||||
end
|
||||
|
||||
local function SmoothVelocity(self: ClassConstructor, Velocity: number, Timing: number): Tween
|
||||
local VelocitySmoothing = TweenService:Create(self.Elevator.AlignPosition, TweenInfo.new(Timing, Enum.EasingStyle.Quad), {
|
||||
MaxVelocity = Velocity
|
||||
})
|
||||
VelocitySmoothing:Play()
|
||||
|
||||
return VelocitySmoothing
|
||||
end
|
||||
|
||||
local function GoingUpDirectionToDirectionEnum(CurrentFloor: number, RequestedFloor: number): Enums.ElevatorCallDirectionValues
|
||||
return ElevatorGoingUpDirection(CurrentFloor, RequestedFloor) and Enums.ElevatorCallDirection.Up or Enums.ElevatorCallDirection.Down
|
||||
end
|
||||
|
||||
local function CheckFloorQueue(self: ClassConstructor)
|
||||
self.Elevator.AlignPosition.MaxVelocity = 0
|
||||
|
||||
local DirectionToDirectionQueue = self.Attributes.TravelingUpwards.Value and self.RelayAlgorithm.FloorQueue.Up or self.RelayAlgorithm.FloorQueue.Down
|
||||
local DirectionToOppositeDirectionQueue = self.Attributes.TravelingUpwards.Value and self.RelayAlgorithm.FloorQueue.Down or self.RelayAlgorithm.FloorQueue.Up
|
||||
|
||||
@@ -266,13 +283,18 @@ local function FloorsClamp(self: ClassConstructor, n: number): number
|
||||
return Algebra.minmax(1, n, #self.FloorLevelingPositions)
|
||||
end
|
||||
|
||||
local Debounce = {
|
||||
Leveling = false,
|
||||
Leveling3Phase = false
|
||||
}
|
||||
|
||||
local function CabTraveling(self: ClassConstructor, deltaTime: number, LEVEL_VEC3_Y_WRAP: Vector3)
|
||||
local ElevatorPosition = self.Elevator.BoxModel.Position
|
||||
local AtFloorY = self.FloorLevelingPositions[FloorsClamp(self, self.Attributes.TravelingUpwards.Value and self.Attributes.CurrentFloor.Value+1 or self.Attributes.CurrentFloor.Value-1)]
|
||||
|
||||
if self.Attributes.TravelingUpwards.Value then
|
||||
--Detecting between the floors
|
||||
if ElevatorPosition.Y>=AtFloorY-self.Elevator.Configuration.FloorLevelingDistance then
|
||||
if ElevatorPosition.Y>=AtFloorY-self.Elevator.Configuration.FloorLevelingDistance and self.Attributes.CurrentFloor.Value~=self.Attributes.Goal.Value then
|
||||
self.Attributes.PreviousFloor.Value = self.Attributes.CurrentFloor.Value
|
||||
self.Attributes.CurrentFloor.Value+=1
|
||||
self.Attributes.NextFloor.Value = FloorsClamp(self, self.Attributes.CurrentFloor.Value+1)
|
||||
@@ -282,12 +304,19 @@ local function CabTraveling(self: ClassConstructor, deltaTime: number, LEVEL_VEC
|
||||
|
||||
--Elevator is riding upwards towards the destination
|
||||
if ElevatorPosition.Y>=LEVEL_VEC3_Y_WRAP.Y-self.Elevator.Configuration.FloorLevelingDistance then
|
||||
self.Events.__eventInstances__.Leveling:Fire()
|
||||
self.Elevator.AlignPosition.MaxVelocity = self.Elevator.Configuration.LevelingVelocity
|
||||
if not Debounce.Leveling then
|
||||
self.Events.__eventInstances__.Leveling:Fire()
|
||||
SmoothVelocity(self, self.Elevator.Configuration.LevelingVelocity, .5)
|
||||
Debounce.Leveling = true
|
||||
end
|
||||
|
||||
if ElevatorPosition.Y>=LEVEL_VEC3_Y_WRAP.Y-self.Elevator.Configuration.FloorLeveling3PhaseDistance then
|
||||
self.Events.__eventInstances__.Leveling3Phase:Fire()
|
||||
self.Elevator.AlignPosition.MaxVelocity = self.Elevator.Configuration.Phase3LevelingVelocity
|
||||
if not Debounce.Leveling3Phase then
|
||||
self.Events.__eventInstances__.Leveling3Phase:Fire()
|
||||
--I dont think 3 phase leveling should need smoothing
|
||||
self.Elevator.AlignPosition.MaxVelocity = self.Elevator.Configuration.Phase3LevelingVelocity
|
||||
Debounce.Leveling3Phase = true
|
||||
end
|
||||
|
||||
if ElevatorPosition.Y>=LEVEL_VEC3_Y_WRAP.Y-self.Elevator.Configuration.ParkedDistance then
|
||||
self.Events.__eventInstances__.Parked:Fire()
|
||||
@@ -297,7 +326,7 @@ local function CabTraveling(self: ClassConstructor, deltaTime: number, LEVEL_VEC
|
||||
end
|
||||
end
|
||||
else
|
||||
if ElevatorPosition.Y<=AtFloorY+self.Elevator.Configuration.FloorLevelingDistance then
|
||||
if ElevatorPosition.Y<=AtFloorY+self.Elevator.Configuration.FloorLevelingDistance and self.Attributes.CurrentFloor.Value~=self.Attributes.Goal.Value then
|
||||
self.Attributes.PreviousFloor.Value = self.Attributes.CurrentFloor.Value
|
||||
self.Attributes.CurrentFloor.Value-=1
|
||||
self.Attributes.NextFloor.Value = FloorsClamp(self, self.Attributes.CurrentFloor.Value-1)
|
||||
@@ -307,12 +336,19 @@ local function CabTraveling(self: ClassConstructor, deltaTime: number, LEVEL_VEC
|
||||
|
||||
--Elevator is riding upwards towards the destination
|
||||
if ElevatorPosition.Y<=LEVEL_VEC3_Y_WRAP.Y+self.Elevator.Configuration.FloorLevelingDistance then
|
||||
self.Events.__eventInstances__.Leveling:Fire()
|
||||
self.Elevator.AlignPosition.MaxVelocity = self.Elevator.Configuration.LevelingVelocity
|
||||
if not Debounce.Leveling then
|
||||
self.Events.__eventInstances__.Leveling:Fire()
|
||||
SmoothVelocity(self, self.Elevator.Configuration.LevelingVelocity, .5)
|
||||
Debounce.Leveling = true
|
||||
end
|
||||
|
||||
if ElevatorPosition.Y<=LEVEL_VEC3_Y_WRAP.Y+self.Elevator.Configuration.FloorLeveling3PhaseDistance then
|
||||
self.Events.__eventInstances__.Leveling3Phase:Fire()
|
||||
self.Elevator.AlignPosition.MaxVelocity = self.Elevator.Configuration.Phase3LevelingVelocity
|
||||
if not Debounce.Leveling then
|
||||
self.Events.__eventInstances__.Leveling3Phase:Fire()
|
||||
--I dont think 3 phase leveling should need smoothing
|
||||
self.Elevator.AlignPosition.MaxVelocity = self.Elevator.Configuration.Phase3LevelingVelocity
|
||||
Debounce.Leveling3Phase = true
|
||||
end
|
||||
|
||||
if ElevatorPosition.Y<=LEVEL_VEC3_Y_WRAP.Y+self.Elevator.Configuration.ParkedDistance then
|
||||
self.Events.__eventInstances__.Parked:Fire()
|
||||
@@ -349,13 +385,16 @@ function Elevator:__TravelToFloorAsync(Level_Int, LEVEL_VEC3_Y_WRAP)
|
||||
self.Attributes.Goal.Value = Level_Int
|
||||
self.Attributes.TravelingUpwards.Value = ElevatorTravelingUpwards
|
||||
|
||||
self.__Connections.Moving = RunService.Heartbeat:Connect(function(deltaTime: number)
|
||||
Debounce.Leveling = false
|
||||
Debounce.Leveling3Phase = false
|
||||
self.__Connections.Moving = RunService.Stepped:Connect(function(deltaTime: number)
|
||||
CabTraveling(self, deltaTime, LEVEL_VEC3_Y_WRAP)
|
||||
end)
|
||||
|
||||
--Set the elevator's AlignPosition to the floor Y vector
|
||||
self.Elevator.AlignPosition.Position = Vector3.new(self.Elevator.AlignPosition.Position.X, LEVEL_VEC3_Y_WRAP.Y, self.Elevator.AlignPosition.Position.Z)
|
||||
--Set the elevator's max velocity to its fastest speed when moving starts
|
||||
self.Elevator.AlignPosition.MaxVelocity = self.Elevator.Configuration.MaxVelocity
|
||||
--Set the elevator's velocity
|
||||
SmoothVelocity(self, self.Elevator.Configuration.MaxVelocity, 10)
|
||||
end
|
||||
|
||||
function Elevator:RequestLevelAsync(RequestedLevel, Direction)
|
||||
@@ -3,8 +3,7 @@
|
||||
--!strict
|
||||
|
||||
local MapDir = script.Parent.Parent
|
||||
local MainDir = MapDir.Parent
|
||||
local LoadDir = MainDir:WaitForChild("Load")
|
||||
local LoadDir = MapDir:WaitForChild("Load")
|
||||
|
||||
local Storage = game:GetService("ReplicatedStorage")
|
||||
|
||||
@@ -46,7 +45,7 @@ end
|
||||
|
||||
local EnumMaterials: {Enum.Material} = Enum.Material:GetEnumItems()
|
||||
local EnumMaterialsNames: {string} = {}
|
||||
--Convert it all to string values, couldnt figure out any hacks to make it a true one liner
|
||||
|
||||
for k: number, v: Enum.Material in EnumMaterials do
|
||||
EnumMaterialsNames[k] = v.Name
|
||||
end
|
||||
@@ -96,7 +95,7 @@ end
|
||||
|
||||
local function ToggleSwitch(EnabledState: boolean, LightProperties: LightProperties, Sounds: boolean)
|
||||
SwitchAnimation(EnabledState, LightProperties)
|
||||
|
||||
|
||||
if Sounds and LightProperties.ClickSound then
|
||||
LightProperties.ClickSound:Play()
|
||||
end
|
||||
@@ -125,7 +124,7 @@ function Lights:Init()
|
||||
LightProperties.Lights and
|
||||
LightProperties.LightSources and
|
||||
LightProperties.ActivatedMaterial and
|
||||
LightProperties.DeactivatedMaterial
|
||||
LightProperties.DeactivatedMaterial
|
||||
then
|
||||
if LightProperties.Enabled then
|
||||
EnabledState = true
|
||||
@@ -136,7 +135,7 @@ function Lights:Init()
|
||||
|
||||
local ActivatedMaterial = table.find(EnumMaterialsNames, LightProperties.ActivatedMaterial)
|
||||
local DeactivatedMaterial = table.find(EnumMaterialsNames, LightProperties.DeactivatedMaterial)
|
||||
|
||||
|
||||
if not ActivatedMaterial then
|
||||
ActivatedMaterial = 1
|
||||
warn()
|
||||
@@ -162,4 +161,4 @@ function Lights:Init()
|
||||
end
|
||||
end
|
||||
|
||||
return Lights
|
||||
return Lights
|
||||
|
||||
@@ -32,7 +32,7 @@ type Impl_Static_Props = {
|
||||
|
||||
type Constructor_Fun = () -> ClassConstructor
|
||||
type Constructor_Return_Props = {
|
||||
__export: ExportedTags
|
||||
__dump: ExportedTags
|
||||
}
|
||||
|
||||
export type Lantern = {
|
||||
@@ -58,7 +58,7 @@ export type Lanterns = {
|
||||
|
||||
export type LanternsTree = {
|
||||
[Enums.ElevatorValues]: Lanterns
|
||||
}
|
||||
}
|
||||
|
||||
export type LightSwitchProperties = {
|
||||
Switch: Instance?,
|
||||
@@ -91,7 +91,7 @@ export type LightSwitchTree = {
|
||||
}
|
||||
|
||||
export type InteractablesTree = {
|
||||
LightSwitches: LightSwitchTree
|
||||
LightSwitches: LightSwitchTree
|
||||
}
|
||||
|
||||
export type ButtonDictionary = {
|
||||
@@ -112,7 +112,7 @@ export type RelayDictionary = {
|
||||
}
|
||||
|
||||
export type ButtonsTree = {
|
||||
[Enums.ElevatorValues]: {
|
||||
[Enums.ElevatorValues]: {
|
||||
Car: ButtonDictionary,
|
||||
Landing: ButtonDictionary,
|
||||
Special: ButtonDictionary,
|
||||
@@ -171,7 +171,7 @@ Tags.Decoders = {
|
||||
function Tags.constructor()
|
||||
local Exports: ExportedTags = {}
|
||||
local AllTags = CS:GetAllTags()
|
||||
|
||||
|
||||
for n: number = 1, #AllTags do
|
||||
local TagName = AllTags[n]
|
||||
local Tagged = CS:GetTagged(TagName)
|
||||
@@ -179,16 +179,16 @@ function Tags.constructor()
|
||||
end
|
||||
|
||||
return setmetatable({
|
||||
__export = Exports
|
||||
__dump = Exports
|
||||
}, Tags)
|
||||
end
|
||||
|
||||
function Tags:Request(Name)
|
||||
return self.__export[Name] or error(`Error requesting tag name, tag name "{Name}" does not exist.`, 2)
|
||||
return self.__dump[Name] or error(`Error requesting tag name, tag name "{Name}" does not exist.`, 2)
|
||||
end
|
||||
|
||||
function Tags:Nuke()
|
||||
for i: string, v: TagProduct in self.__export do
|
||||
for i: string, v: TagProduct in self.__dump do
|
||||
if type(v) == "table" then
|
||||
for n: number = 1, #v do
|
||||
CS:RemoveTag(v[n], i)
|
||||
@@ -208,7 +208,7 @@ function Tags:__ElevatorLanterns()
|
||||
for _, EnumValue in Enums.Elevator do
|
||||
Lanterns[EnumValue :: Enums.ElevatorValues] = {}
|
||||
|
||||
for TagName: string, Inst: TagProduct in self.__export do
|
||||
for TagName: string, Inst: TagProduct in self.__dump do
|
||||
local Split = TagName:split('_')
|
||||
local LanternModel = Split[1]
|
||||
local IndicatorType = Split[2]
|
||||
@@ -216,7 +216,7 @@ function Tags:__ElevatorLanterns()
|
||||
|
||||
if LanternModel == (EnumValue :: string) and IndicatorType == "DirectionIndicator" then
|
||||
local Floor = tonumber(FloorHint)
|
||||
|
||||
|
||||
if Floor then
|
||||
if not Lanterns[EnumValue :: Enums.ElevatorValues][Floor] then
|
||||
local Light = ((Inst :: BasePart).Parent :: Instance):FindFirstChild("Light") :: BasePart?
|
||||
@@ -266,7 +266,7 @@ function Tags:__ElevatorButtons()
|
||||
for _, EnumValue in Enums.Elevator do
|
||||
Buttons[EnumValue :: Enums.ElevatorValues] = {}
|
||||
|
||||
for TagName: string, Inst: TagProduct in self.__export do
|
||||
for TagName: string, Inst: TagProduct in self.__dump do
|
||||
local Split = TagName:split('_')
|
||||
local ModelHint = Split[1]
|
||||
local ButtonHint = Split[2]
|
||||
@@ -291,7 +291,7 @@ function Tags:__ElevatorDoors()
|
||||
for _, EnumValue in Enums.Elevator do
|
||||
Doors[EnumValue :: Enums.ElevatorValues] = {}
|
||||
|
||||
for TagName: string, Inst: TagProduct in self.__export do
|
||||
for TagName: string, Inst: TagProduct in self.__dump do
|
||||
local Split = TagName:split('_')
|
||||
local ModelHint = Split[1]
|
||||
local FloorHint = Split[2]
|
||||
@@ -306,7 +306,7 @@ function Tags:__ElevatorDoors()
|
||||
|
||||
if FloorNumber then
|
||||
local DoorNumberPlacement = tonumber(DoorNumber)
|
||||
|
||||
|
||||
if DoorNumberPlacement then
|
||||
if not Doors[ModelHint][FloorNumber] then
|
||||
Doors[ModelHint][FloorNumber] = {}
|
||||
@@ -314,7 +314,7 @@ function Tags:__ElevatorDoors()
|
||||
if typeof(Inst) ~= "Instance" then
|
||||
Inst = Inst[1]
|
||||
warn(`[{ModelHint}] Door {Inst} was not a single instance, duplicate doors detected Tag={TagName}`)
|
||||
end
|
||||
end
|
||||
table.insert(Doors[ModelHint][FloorNumber], DoorNumberPlacement, Inst :: Instance)
|
||||
else
|
||||
|
||||
@@ -338,7 +338,7 @@ function Tags:__Interactables()
|
||||
LightSwitches = {}
|
||||
}
|
||||
|
||||
for TagName: string, Inst: TagProduct in self.__export do
|
||||
for TagName: string, Inst: TagProduct in self.__dump do
|
||||
local Split = TagName:split('_')
|
||||
local InteractHint = Split[1]
|
||||
local InteractType = Split[2]
|
||||
@@ -377,7 +377,7 @@ function Tags:__Interactables()
|
||||
ptr.Lights = {}
|
||||
table.insert(ptr.Lights :: {Instance}, Inst)
|
||||
end
|
||||
|
||||
|
||||
elseif InteractType == Enums.InteractType.LightSource then
|
||||
ptr.LightSources = (type(Inst) == "table" and Inst or {Inst :: Instance}) :: {Instance}
|
||||
end
|
||||
@@ -387,4 +387,4 @@ function Tags:__Interactables()
|
||||
return Interactables
|
||||
end
|
||||
|
||||
return Tags
|
||||
return Tags
|
||||
@@ -1,5 +1,4 @@
|
||||
local MainDir = script.Parent.Parent
|
||||
local EnumsDir = MainDir:WaitForChild("Enums")
|
||||
local EnumsDir = script.Parent:WaitForChild("Enums")
|
||||
|
||||
local StorageService = game:GetService("ReplicatedStorage")
|
||||
|
||||
|
||||
@@ -6,29 +6,33 @@ local ShowEditorEntities = true
|
||||
|
||||
local Storage = game:GetService("ReplicatedStorage")
|
||||
|
||||
local _PlayerAdded = require(script:WaitForChild("PlayerAdded"))
|
||||
local Lighting_Stuff = require(script:WaitForChild("Lighting"))
|
||||
--Prerequisite loading, do not put more code above this
|
||||
local _PlayerAdded = require(script:WaitForChild("PlayerAdded"))
|
||||
--
|
||||
|
||||
local Load = script:WaitForChild("Load")
|
||||
local MapDir = script:WaitForChild("Map")
|
||||
local Lighting_Stuff = require(MapDir:WaitForChild("Lighting"))
|
||||
|
||||
local Load = MapDir:WaitForChild("Load")
|
||||
local TagsModule = require(Load:WaitForChild("Tags"))
|
||||
local HideEditorEntities = require(Load:WaitForChild("EditorEntities"))
|
||||
local Workspace_Stuff = require(Load:WaitForChild("Workspace"))
|
||||
local StarterPlayer_Stuff = require(Load:WaitForChild("StarterPlayer"))
|
||||
|
||||
local Elevators = script:WaitForChild("Elevators")
|
||||
local Elevator = Elevators:WaitForChild("Elevator")
|
||||
local Maps = script:WaitForChild("Map")
|
||||
local Elevators = script:WaitForChild("Elevators")
|
||||
local MapElevators = Elevators:WaitForChild("Map")
|
||||
local Map = script:WaitForChild("Map")
|
||||
|
||||
local Interactions = Maps:WaitForChild("Interactions")
|
||||
local Interactions = Map:WaitForChild("Interactions")
|
||||
local LightSwitches = require(Interactions:WaitForChild("LightSwitches"))
|
||||
|
||||
--local Otis1960 = require(Elevators:WaitForChild("Elevator"):WaitForChild("Otis1960"))
|
||||
local Haughton = require(Elevator:WaitForChild("Haughton"))
|
||||
--local Otis1960 = require(Elevators:WaitForChild("Elevator"):WaitForChild("Otis1960"))
|
||||
local Haughton = require(MapElevators:WaitForChild("Haughton"))
|
||||
|
||||
local Enums = require(Storage:WaitForChild("Enums"))
|
||||
|
||||
local TagsConstructor = TagsModule.constructor()
|
||||
print("[DEBUG] Tags=", TagsConstructor.__export)
|
||||
print("[DEBUG] Tags=", TagsConstructor.__dump)
|
||||
|
||||
HideEditorEntities.indexAll(ShowEditorEntities)
|
||||
TagsConstructor:Nuke()
|
||||
|
||||
Reference in New Issue
Block a user