TagService -> Tags and more refactoring, close to working again

This commit is contained in:
2024-04-15 22:51:43 -04:00
parent 0fa054f97d
commit 9a011c689c
9 changed files with 322 additions and 330 deletions

View File

@@ -1,64 +0,0 @@
--!optimize 2
--!native
--!strict
type Error = never
type ClassConstructor = typeof(setmetatable({} :: Constructor_Return_Props, {} :: Impl_Constructor))
type Impl_Constructor = {
__index: Impl_Constructor,
constructor: Constructor_Fun,
--Class functions
Nuke: (self: ClassConstructor) -> (),
Request: (self: ClassConstructor, Name: string) -> TagProduct | Error
}
type Constructor_Fun = () -> ClassConstructor
type Constructor_Return_Props = {
__export: ExportedTags
}
export type TagProduct = Instance | {Instance}
export type ExportedTags = {[string]: TagProduct}
export type TagsConstructor = ClassConstructor
local Tags = {} :: Impl_Constructor
Tags.__index = Tags
local CS: CollectionService = game:GetService("CollectionService")
function Tags.constructor()
local Exports: ExportedTags = {}
local AllTags = CS:GetAllTags()
for n: number = 1, #AllTags do
local TagName = AllTags[n]
local Tagged = CS:GetTagged(TagName)
Exports[TagName] = #Tagged>1 and Tagged or Tagged[1]
end
return setmetatable({
__export = Exports
}, Tags)
end
function Tags:Request(Name)
return self.__export[Name] or error(`Error requesting tag name, tag name "{Name}" does not exist.`, 2)
end
function Tags:Nuke()
local Exports = self.__export
for i: string, v: TagProduct in Exports do
if type(v) == "table" then
for n: number = 1, #v do
CS:RemoveTag(v[n], i)
end
else
CS:RemoveTag(v, i)
end
end
warn(" nuked all in-game tags. Left-over tags="..table.concat(CS:GetAllTags(), ", "))
end
return Tags