rename everything to .luau extension

This commit is contained in:
2024-07-17 17:19:19 -04:00
parent 5eda5f0ce7
commit a014ca97c2
57 changed files with 17 additions and 17 deletions

View File

@@ -0,0 +1,73 @@
--!optimize 2
--!native
--!strict
local ShowEditorEntities = true
local Storage = game:GetService("ReplicatedStorage")
local _PlayerAdded = require(script:WaitForChild("PlayerAdded"))
local Lighting_Stuff = require(script:WaitForChild("Lighting"))
local Load = script:WaitForChild("Load")
local TagsModule = require(Load:WaitForChild("Tags"))
local HideEditorEntities = require(Load:WaitForChild("EditorEntities"))
local Workspace_Stuff = require(Load:WaitForChild("Workspace"))
local StarterPlayer_Stuff = require(Load:WaitForChild("StarterPlayer"))
local Elevators = script:WaitForChild("Elevators")
local Maps = script:WaitForChild("Map")
local Interactions = Maps:WaitForChild("Interactions")
local LightSwitches = require(Interactions:WaitForChild("LightSwitches"))
local Otis1960_Module = require(Elevators:WaitForChild("Otis1960"))
local Enums = require(Storage:WaitForChild("Enums"))
local TagsConstructor = TagsModule.constructor()
print("[DEBUG] Tags=", TagsConstructor.__export)
HideEditorEntities.indexAll(ShowEditorEntities)
TagsConstructor:Nuke()
StarterPlayer_Stuff()
Lighting_Stuff()
Workspace_Stuff()
--Map
local Interactables = TagsConstructor:__Interactables()
print("[DEBUG] Interactables=", Interactables)
--Interactables
local LightSwitchesConstructor = LightSwitches.constructor(Interactables.LightSwitches)
LightSwitchesConstructor:Init()
--Start the elevators
local Buttons = TagsConstructor:__ElevatorButtons()
print("[DEBUG] Buttons=", Buttons)
local Lanterns = TagsConstructor:__ElevatorLanterns()
print("[DEBUG] Lanterns=", Lanterns)
local LandingDoors = TagsConstructor:__ElevatorDoors()
print("[DEBUG] Elevator Landing Doors=", LandingDoors)
local Otis1960Lanterns= Lanterns[Enums.Elevator.Otis1960]
local Otis1960Buttons = Buttons[Enums.Elevator.Otis1960]
local Otis1960LandingDoors = LandingDoors[Enums.Elevator.Otis1960]
local Otis1960 = Otis1960_Module.constructor(TagsConstructor, Otis1960Buttons, Otis1960Lanterns, Otis1960LandingDoors)
task.wait(5)
Otis1960:RequestLevel(3)
Otis1960_Module.Events.Parked.Event:Connect(function()
print("Cab parked")
task.wait(3)
Otis1960:RequestLevel(1)
end)
Otis1960_Module.Events.CabProgression.Event:Connect(function(previousFloor: number?, nextFloor: number)
--print("previousFloor=",previousFloor, "nextFloor=",nextFloor)
end)
Otis1960_Module.Events.CabTraveling.Event:Connect(function(Elevator_Position: Vector3, CurrentFloor: number)
print("CurrentFloor=",CurrentFloor)
end)