optimize native scripts

This commit is contained in:
2024-09-06 14:58:12 -04:00
parent f0bf277d13
commit a5afa7792a
61 changed files with 45 additions and 96 deletions

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@@ -1,5 +1,4 @@
--!optimize 2
--!native
--!strict
local Elevators = script.Parent

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@@ -1,5 +1,4 @@
--!optimize 2
--!native
--!strict
local ElevatorDir = script.Parent
@@ -36,8 +35,8 @@ type Impl_Static_Props = {
type Constructor_Fun = (MainDisplay: UnionOperation, LanternsMap: Tags.Lanterns, ElevatorSounds: ElevatorSounds, Colors: ElevatorButtonColors) -> ClassConstructor
type Constructor_Return_Props = {
LanternsMap: Tags.Lanterns,
AudioChimeDirection: Sound,
LanternsMap: Tags.Lanterns,
AudioChimeDirection: Sound,
AudioChimeLanding: Sound,
Colors: ElevatorButtonColors
}
@@ -82,7 +81,7 @@ function Lanterns.constructor(MainDisplay, LanternsMap, ElevatorSounds, Colors)
AudioChimeDirection.Parent = MainDisplay
AudioChimeLanding.Parent = MainDisplay
return setmetatable({
LanternsMap = LanternsMap,
AudioChimeDirection = AudioChimeDirection,
@@ -162,7 +161,7 @@ end
function Lanterns:Toggle(Enabled, Floor)
local FloorLantern = self.LanternsMap[Floor]
if FloorLantern then
if not Enabled then
FloorLantern.Played = false

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@@ -1,5 +1,4 @@
--!optimize 2
--!native
--!strict
local ParentDir = script.Parent

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@@ -1,5 +1,4 @@
--!optimize 2
--!native
--!strict
local ParentDir = script.Parent

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@@ -1,5 +1,4 @@
--!optimize 2
--!native
--!strict
local ParentDir = script.Parent

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@@ -1,5 +1,4 @@
--!optimize 2
--!native
--!strict
local ParentDir = script.Parent

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@@ -1,5 +1,4 @@
--!optimize 2
--!native
--!strict
local ParentDir = script.Parent

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@@ -1,5 +1,4 @@
--!optimize 2
--!native
--!strict
return {

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@@ -1,5 +1,4 @@
--!optimize 2
--!native
--!strict
local ParentDir = script.Parent

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@@ -1,5 +1,4 @@
--!optimize 2
--!native
--!strict
type ClassConstructor = typeof(setmetatable({} :: Constructor_Return_Props, {} :: Impl_Constructor))

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@@ -1,5 +1,4 @@
--!optimize 2
--!native
--!strict
local ButtonPromptsDistance = Vector3.new(-.05,0,0)

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@@ -1,5 +1,4 @@
--!optimize 2
--!native
--!strict
local ParentDir = script.Parent

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@@ -1,5 +1,4 @@
--!optimize 2
--!native
--!strict
return {

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@@ -1,5 +1,4 @@
--!optimize 2
--!native
--!strict
type ClassConstructor = typeof(setmetatable({} :: Constructor_Return_Props, {} :: Impl_Constructor))

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@@ -1,5 +1,4 @@
--!optimize 2
--!native
--!strict
local Elevators = script.Parent
@@ -65,9 +64,9 @@ local function OtimSoundAndRelayConfiguration(RelayAudioActivated: Sound, RelayA
RelayAudioActivated.SoundGroup = SoundEffects.SoundGroup
RelayAudioDeActivated.SoundGroup = SoundEffects.SoundGroup
if RelayProperties.Name == "240 V" or
RelayProperties.Name == "440 V" or
RelayProperties.Name == "UP" or
if RelayProperties.Name == "240 V" or
RelayProperties.Name == "440 V" or
RelayProperties.Name == "UP" or
RelayProperties.Name == "DOWN"
then
--Bigger relays
@@ -120,7 +119,7 @@ function PhysicalRelay.constructor(ElevatorModel, RelayTagList)
--Audio
local RelayAudioActivated = Instance.new("Sound") :: Sound
local RelayAudioDeActivated = Instance.new("Sound") :: Sound
if ElevatorModel == Enums.Elevator.Otis1960 then
if SoundEffects then
OtimSoundAndRelayConfiguration(RelayAudioActivated, RelayAudioDeActivated, SoundEffects, RelayProperties)
@@ -150,8 +149,8 @@ local function OtimRelayAnimation(Relay: Tags.RelayProperties, State: boolean)
CFrame = (
Relay.Unique and CFrame.new((Relay.Inst :: BasePart).Position) or (Relay.Inst :: BasePart).CFrame
)*CFrame.Angles(
math.rad(State and (Relay.Unique and 1.5 or 13) or (Relay.Unique and -15 or -13)),
0,
math.rad(State and (Relay.Unique and 1.5 or 13) or (Relay.Unique and -15 or -13)),
0,
Relay.Unique and math.rad(-90) or 0
)
})

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@@ -1,5 +1,4 @@
--!optimize 2
--!native
--!strict
-- self.ElevatorBox_1960 = TagsConstructor:Request("ElevatorMover_1960") :: UnionOperation

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@@ -1,5 +1,4 @@
--!optimize 2
--!native
--!strict
--Slap this here

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@@ -1,5 +1,4 @@
--!optimize 2
--!native
--!strict
local Elevators = script.Parent
@@ -305,6 +304,7 @@ local Debounce = {
Leveling3Phase = false
}
@native
local function CabTraveling(self: ClassConstructor, deltaTime: number, LEVEL_VEC3_Y_WRAP: Vector3)
local ElevatorPosition = self.Elevator.BoxModel.Position
local AtFloorY = self.FloorLevelingPositions[FloorsClamp(self, self.Attributes.TravelingUpwards.Value and self.Attributes.CurrentFloor.Value+1 or self.Attributes.CurrentFloor.Value-1)]

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@@ -1,5 +1,4 @@
--!optimize 2
--!native
--!strict
local MapDir = script.Parent.Parent

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@@ -1,5 +1,4 @@
--!optimize 2
--!native
--!strict
type LightingProps = { [string]: Color3 | number | boolean | string | Enum.Technology }

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@@ -1,5 +1,4 @@
--!optimize 2
--!native
--!strict
--All debugging objects such as light source indicating objects will be turned invisible

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@@ -1,5 +1,4 @@
--!optimize 2
--!native
--!strict
local StarterPlayer = game:GetService("StarterPlayer")

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@@ -1,5 +1,4 @@
--!optimize 2
--!native
--!strict
local TagsDir = script.Parent

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@@ -1,5 +1,4 @@
--!optimize 2
--!native
--!strict
type rbxassetid = string

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@@ -1,5 +1,4 @@
--!optimize 2
--!native
--!strict
local CS = game:GetService("CollectionService")

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@@ -1,5 +1,4 @@
--!optimize 2
--!native
--!strict
return function()

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@@ -1,5 +1,4 @@
--!optimize 2
--!native
--!strict
type HumanoidRootPart = BasePart
@@ -23,7 +22,7 @@ type Constructor_Fun = (Prompt: ProximityPrompt, Instance: Instance, Enabled: bo
type Constructor_Return_Props = {
Prompt: ProximityPrompt,
Instance: Instance,
__TriggeredCallback: PromptCallback?,
__TriggerEndedCallback: PromptCallback?,
__PromptConnections: {
@@ -116,7 +115,7 @@ end
function Prompts:Enable()
self.Prompt.Enabled = true
if self.__TriggeredCallback and not (self.__PromptConnections.Triggered and self.__PromptConnections.Triggered.Connected) then
self:Triggered(self.__TriggeredCallback)
end

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@@ -1,5 +1,4 @@
--!optimize 2
--!native
--!strict
type EventFunction = (KeyPressed: Enum.KeyCode) -> ()

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@@ -1,5 +1,4 @@
--!optimize 2
--!native
--!strict
type UDP = UnreliableRemoteEvent
@@ -29,7 +28,7 @@ type Impl_Static_Props = {
type Constructor_Return_Props = {
FlashlightPart: Part,
SpotLight: SpotLight,
ToggleSound: Sound
ToggleSound: Sound
}
export type FlashlightConstructor = ClassConstructor

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@@ -1,5 +1,4 @@
--!optimize 2
--!native
--!strict
--This really should be only client

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@@ -1,5 +1,4 @@
--!optimize 2
--!native
--!strict
type Head = BasePart
@@ -29,7 +28,7 @@ type Impl_Static_Props = {
Enabled: boolean,
Multiplier: number
}
type Constructor_Return_Props = {
type Constructor_Return_Props = {
Remote: UDP,
Head: Head,
UpperTorso: UpperTorso,
@@ -63,6 +62,7 @@ function Spine.constructor(CharacterShared, Head, UpperTorso)
return setmetatable(self, Spine)
end
@native
local function SpineMovement(self: ClassConstructor, CameraCFrame: CFrame, IsFirstPerson: boolean): struct_SpineMovement
local HeadCFrame: CFrame = self.Head.CFrame
local TorsoPosition: Vector3 = self.UpperTorso.Position
@@ -78,7 +78,7 @@ local function SpineMovement(self: ClassConstructor, CameraCFrame: CFrame, IsFir
local arc = Spine.Multiplier*math.asin(HeadDelta.Y/HeadDeltaMagnitude)
local Neck = CFrame.Angles(arc, 0, 0)
local Waist = CFrame.Angles(arc, 0, 0)
if not IsFirstPerson then
--Make this less cringe at some point, combine the dot product into the equation
local LookingAtSelf = CameraCFrame.LookVector:Dot(HeadCFrame.LookVector)<0 --Make our head face the camera if we are looking at ourself
@@ -88,13 +88,14 @@ local function SpineMovement(self: ClassConstructor, CameraCFrame: CFrame, IsFir
Neck*=CFrame.Angles(0, HeadCrossDelta, 0)
Waist*=CFrame.Angles(0, LookingAtSelf and TorsoCrossDelta or -TorsoCrossDelta, 0)
end
return {
Neck = Neck,
Waist = Waist
}
end
@native
function Spine:Move(CameraCFrame, IsFirstPerson)
local SpineIK = SpineMovement(self, CameraCFrame, IsFirstPerson)

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@@ -1,5 +1,4 @@
--!optimize 2
--!native
--!strict
local Shadows = require(script:WaitForChild("Shadows"))
@@ -52,7 +51,7 @@ Character.KeyBinds = {
function Character.constructor(CharacterModel)
local Player = Players:GetPlayerFromCharacter(CharacterModel)
local self = {}
self.CharacterShared = Instance.new("Folder")
self.CharacterShared.Name = "shared"

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@@ -1,5 +1,4 @@
--!optimize 2
--!native
--!strict
type Users = {

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@@ -1,5 +1,4 @@
--!optimize 2
--!native
--!strict
type Character = Model
@@ -31,7 +30,7 @@ return Players.PlayerAdded:Connect(function(Player: Player)
break
end
end
LoadCharacter(Player)
else
Player:Kick()

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@@ -1,5 +1,4 @@
--!optimize 2
--!native
--!strict
local ParentDir = script.Parent

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@@ -1,5 +1,4 @@
--!optimize 2
--!native
--!strict
local DoorEnums = {}

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@@ -1,5 +1,4 @@
--!optimize 2
--!native
--!strict
local SoundEnums = {}

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@@ -1,5 +1,4 @@
--!optimize 2
--!native
--!strict
local ShowEditorEntities = true