mirror of
https://github.com/unixtensor/Roblox-Elevator-Game.git
synced 2025-12-14 06:41:55 +00:00
optimize native scripts
This commit is contained in:
@@ -1,5 +1,4 @@
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--!optimize 2
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--!native
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--!strict
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type UDP = UnreliableRemoteEvent
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@@ -110,7 +109,7 @@ function Actions:DisableCrouch()
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local Easing = TweenInfo.new(Actions.CrouchSpeed, Enum.EasingStyle.Linear)
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local WalkSpeed = self.Humanoid.WalkSpeed
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CrouchTween:Start(self.Humanoid, {
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HipHeight = Actions.StandHeight,
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WalkSpeed = math.max(1, WalkSpeed+Actions.WalkSpeedMultiplier)
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@@ -126,7 +125,7 @@ function Actions:EnableFlashlight(FlashlightKey)
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--Note: if dictionaries are more than 1 value, encode it into JSON
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local c = table.pack(self.CurrentCamera.CFrame:ToEulerAnglesXYZ())
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table.insert(c, c.n)
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self.FlashlightRemote:FireServer(c)
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Delta:time()
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end
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@@ -1,5 +1,4 @@
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--!optimize 2
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--!native
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--!strict
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type AnimationsMap = {
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@@ -74,6 +73,7 @@ function Bobbing.constructor(HumanoidRootPart: HumanoidRootPart, CurrentCamera:
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}, Bobbing)
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end
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@native
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function Animations.Idle(t: tick, dt: deltatime)
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return ANG(
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math.rad(math.cos(t/80)/(Bobbing.AnimationSpeed+50)),
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@@ -82,6 +82,7 @@ function Animations.Idle(t: tick, dt: deltatime)
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)
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end
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@native
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function Animations.Walk(t: tick, dt: deltatime)
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-- return ANG(
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-- math.rad(-10*math.cos(t)/2),
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@@ -95,19 +96,23 @@ function Animations.Walk(t: tick, dt: deltatime)
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)
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end
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@native
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function Animations.Stop()
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return ANG(0,0,0)
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end
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@native
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function Animations.Falling()
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return ANG(0,0,0)
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end
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@native
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local function Camera_YArc(Camera: Camera): EulerValue --stop Euler gimbal lock when you're looking directly up or down
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local EulerY,_,_ = Camera.CFrame.Rotation:ToEulerAnglesYXZ()
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return math.abs(math.deg(EulerY))
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end
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@native
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local function CameraAnimation(self: ClassConstructor, dt: deltatime)
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--crying
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Bobbing.Tick += 1
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@@ -125,6 +130,7 @@ local function CameraAnimation(self: ClassConstructor, dt: deltatime)
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return Animation:Lerp(CurrentAnimation, Bobbing.AnimationAlpha)
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end
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@native
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function Bobbing:Frame(dt)
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local Camera = self.CurrentCamera
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local Humanoid = self.Humanoid
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@@ -1,5 +1,4 @@
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--!optimize 2
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--!native
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--!strict
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local Bobbing = require(script:WaitForChild("Bobbing"))
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@@ -1,5 +1,4 @@
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--!optimize 2
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--!native
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--!strict
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type WalkSpeed = number?
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@@ -1,5 +1,4 @@
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--!optimize 2
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--!native
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--!strict
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type HumanoidRootPart = BasePart
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@@ -1,3 +1,2 @@
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--!optimize 2
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--!native
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--!strict
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@@ -1,5 +1,4 @@
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--!optimize 2
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--!native
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--!strict
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type UDP = UnreliableRemoteEvent
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@@ -1,5 +1,4 @@
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--!optimize 2
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--!native
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--!strict
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local RS = game:GetService("RunService")
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@@ -36,7 +35,7 @@ type Impl_Constructor = {
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} & Impl_Static_Props
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type Impl_Static_Props = {
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KeyBinds: {
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KeyBinds: {
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Crouch: {Enum.KeyCode},
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Walk: {Enum.KeyCode},
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Flashlight: {Enum.KeyCode}
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@@ -76,7 +75,7 @@ CharacterModule.KeyBinds = {
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function CharacterModule.constructor(Character)
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local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart") :: HumanoidRootPart
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local Humanoid = Character:WaitForChild("Humanoid") :: Humanoid
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local self = {} :: Constructor_Return_Props
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self.CharacterShared = Character:WaitForChild("shared") :: Folder
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self.CurrentCamera = workspace.CurrentCamera
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@@ -101,7 +100,7 @@ end
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function CharacterModule:CharacterKeyBinds()
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local ClientBindMap = BindModule.constructor(false)
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local Actions = ActionsModule.constructor(self.CharacterShared, self.HumanoidSettings, self.CurrentCamera, self.ActionsTCP)
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--Crouch
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ClientBindMap:AddInputBegan(CharacterModule.KeyBinds.Crouch, function(_KeyPressed)
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Actions:EnableCrouch()
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@@ -126,7 +125,7 @@ end
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function CharacterModule:Crosshair()
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local RootVelocity = ClientStorage:WaitForChild("RootVelocity") :: BindableEvent
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local RootVelocityStep = RS.Heartbeat:Connect(function(_dt)
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RootVelocity:Fire(self.HRPSettings:Velocity())
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end)
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@@ -1,5 +1,4 @@
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--!optimize 2
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--!native
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--!strict
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type CustomCoreGuiEnums = {Enum.CoreGuiType}
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@@ -1,5 +1,4 @@
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--!optimize 2
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--!native
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--!strict
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local GuiModule = {}
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@@ -1,5 +1,4 @@
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--!optimize 2
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--!native
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--!strict
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local Mouse = {}
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@@ -1,5 +1,4 @@
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--!optimize 2
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--!native
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--!strict
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type rbxassetid = string
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@@ -55,11 +54,11 @@ function CrosshairModule:Change(ID: rbxassetid)
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end
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function CrosshairModule:Jump(RootVelocity: Vector3)
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local X, Y = RootVelocity.X, RootVelocity.Y;
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self.Icon.Position = UDim2.fromScale(
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Y>1 and Algbera.Easing.Linear(.5,.5+(X/1000),.3) or .5,
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math.clamp(.4, .5-(-Y/1000), .6)
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)
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-- local X, Y = RootVelocity.X, RootVelocity.Y;
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-- self.Icon.Position = UDim2.fromScale(
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-- Y>1 and Algbera.Easing.Linear(.5,.5+(X/1000),.3) or .5,
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-- math.clamp(.4, .5-(-Y/1000), .6)
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-- )
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end
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return CrosshairModule
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@@ -1,5 +1,4 @@
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--!optimize 2
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--!native
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--!strict
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local VignetteModule = {
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@@ -1,5 +1,4 @@
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--!optimize 2
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--!native
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--!strict
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type CurrentCamera = Camera
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@@ -1,5 +1,4 @@
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--!optimize 2
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--!native
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--!strict
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--Not a good idea to call modules from other services here
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@@ -1,5 +1,4 @@
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--!optimize 2
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--!native
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--!strict
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local load_elapse_start = os.clock()
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@@ -22,10 +21,10 @@ local function LoadingIntroGUI()
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task.wait()
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until Player
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end
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local PlayerGui = Player:WaitForChild("PlayerGui")
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IntroGui = PlayerGui:WaitForChild("rhpidframework_intro", 10)
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if IntroGui then
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--Let the magic begin
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RunIntroGui(IntroGui, load_elapse_start)
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@@ -1,5 +1,4 @@
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--!optimize 2
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--!native
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--!strict
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local Elevators = script.Parent
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@@ -1,5 +1,4 @@
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--!optimize 2
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--!native
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--!strict
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local ElevatorDir = script.Parent
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@@ -36,8 +35,8 @@ type Impl_Static_Props = {
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type Constructor_Fun = (MainDisplay: UnionOperation, LanternsMap: Tags.Lanterns, ElevatorSounds: ElevatorSounds, Colors: ElevatorButtonColors) -> ClassConstructor
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type Constructor_Return_Props = {
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LanternsMap: Tags.Lanterns,
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AudioChimeDirection: Sound,
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LanternsMap: Tags.Lanterns,
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AudioChimeDirection: Sound,
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AudioChimeLanding: Sound,
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Colors: ElevatorButtonColors
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}
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@@ -82,7 +81,7 @@ function Lanterns.constructor(MainDisplay, LanternsMap, ElevatorSounds, Colors)
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AudioChimeDirection.Parent = MainDisplay
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AudioChimeLanding.Parent = MainDisplay
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return setmetatable({
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LanternsMap = LanternsMap,
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AudioChimeDirection = AudioChimeDirection,
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@@ -162,7 +161,7 @@ end
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function Lanterns:Toggle(Enabled, Floor)
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local FloorLantern = self.LanternsMap[Floor]
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if FloorLantern then
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if not Enabled then
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FloorLantern.Played = false
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@@ -1,5 +1,4 @@
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--!optimize 2
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--!native
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--!strict
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local ParentDir = script.Parent
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@@ -1,5 +1,4 @@
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--!optimize 2
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--!native
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--!strict
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local ParentDir = script.Parent
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@@ -1,5 +1,4 @@
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--!optimize 2
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--!native
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--!strict
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local ParentDir = script.Parent
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@@ -1,5 +1,4 @@
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--!optimize 2
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--!native
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--!strict
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local ParentDir = script.Parent
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@@ -1,5 +1,4 @@
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--!optimize 2
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--!native
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--!strict
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local ParentDir = script.Parent
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@@ -1,5 +1,4 @@
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--!optimize 2
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--!native
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--!strict
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return {
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@@ -1,5 +1,4 @@
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--!optimize 2
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--!native
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--!strict
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local ParentDir = script.Parent
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@@ -1,5 +1,4 @@
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--!optimize 2
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--!native
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--!strict
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type ClassConstructor = typeof(setmetatable({} :: Constructor_Return_Props, {} :: Impl_Constructor))
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@@ -1,5 +1,4 @@
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--!optimize 2
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--!native
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--!strict
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local ButtonPromptsDistance = Vector3.new(-.05,0,0)
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@@ -1,5 +1,4 @@
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--!optimize 2
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--!native
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--!strict
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local ParentDir = script.Parent
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@@ -1,5 +1,4 @@
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--!optimize 2
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--!native
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--!strict
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return {
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@@ -1,5 +1,4 @@
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--!optimize 2
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--!native
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--!strict
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type ClassConstructor = typeof(setmetatable({} :: Constructor_Return_Props, {} :: Impl_Constructor))
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@@ -1,5 +1,4 @@
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--!optimize 2
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--!native
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--!strict
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local Elevators = script.Parent
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@@ -65,9 +64,9 @@ local function OtimSoundAndRelayConfiguration(RelayAudioActivated: Sound, RelayA
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RelayAudioActivated.SoundGroup = SoundEffects.SoundGroup
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RelayAudioDeActivated.SoundGroup = SoundEffects.SoundGroup
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if RelayProperties.Name == "240 V" or
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RelayProperties.Name == "440 V" or
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RelayProperties.Name == "UP" or
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if RelayProperties.Name == "240 V" or
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RelayProperties.Name == "440 V" or
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RelayProperties.Name == "UP" or
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RelayProperties.Name == "DOWN"
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then
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--Bigger relays
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@@ -120,7 +119,7 @@ function PhysicalRelay.constructor(ElevatorModel, RelayTagList)
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--Audio
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local RelayAudioActivated = Instance.new("Sound") :: Sound
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local RelayAudioDeActivated = Instance.new("Sound") :: Sound
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if ElevatorModel == Enums.Elevator.Otis1960 then
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if SoundEffects then
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OtimSoundAndRelayConfiguration(RelayAudioActivated, RelayAudioDeActivated, SoundEffects, RelayProperties)
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@@ -150,8 +149,8 @@ local function OtimRelayAnimation(Relay: Tags.RelayProperties, State: boolean)
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CFrame = (
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Relay.Unique and CFrame.new((Relay.Inst :: BasePart).Position) or (Relay.Inst :: BasePart).CFrame
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)*CFrame.Angles(
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math.rad(State and (Relay.Unique and 1.5 or 13) or (Relay.Unique and -15 or -13)),
|
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0,
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math.rad(State and (Relay.Unique and 1.5 or 13) or (Relay.Unique and -15 or -13)),
|
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0,
|
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Relay.Unique and math.rad(-90) or 0
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||||
)
|
||||
})
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||||
|
||||
@@ -1,5 +1,4 @@
|
||||
--!optimize 2
|
||||
--!native
|
||||
--!strict
|
||||
|
||||
-- self.ElevatorBox_1960 = TagsConstructor:Request("ElevatorMover_1960") :: UnionOperation
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
--!optimize 2
|
||||
--!native
|
||||
--!strict
|
||||
|
||||
--Slap this here
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
--!optimize 2
|
||||
--!native
|
||||
--!strict
|
||||
|
||||
local Elevators = script.Parent
|
||||
@@ -305,6 +304,7 @@ local Debounce = {
|
||||
Leveling3Phase = false
|
||||
}
|
||||
|
||||
@native
|
||||
local function CabTraveling(self: ClassConstructor, deltaTime: number, LEVEL_VEC3_Y_WRAP: Vector3)
|
||||
local ElevatorPosition = self.Elevator.BoxModel.Position
|
||||
local AtFloorY = self.FloorLevelingPositions[FloorsClamp(self, self.Attributes.TravelingUpwards.Value and self.Attributes.CurrentFloor.Value+1 or self.Attributes.CurrentFloor.Value-1)]
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
--!optimize 2
|
||||
--!native
|
||||
--!strict
|
||||
|
||||
local MapDir = script.Parent.Parent
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
--!optimize 2
|
||||
--!native
|
||||
--!strict
|
||||
|
||||
type LightingProps = { [string]: Color3 | number | boolean | string | Enum.Technology }
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
--!optimize 2
|
||||
--!native
|
||||
--!strict
|
||||
|
||||
--All debugging objects such as light source indicating objects will be turned invisible
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
--!optimize 2
|
||||
--!native
|
||||
--!strict
|
||||
|
||||
local StarterPlayer = game:GetService("StarterPlayer")
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
--!optimize 2
|
||||
--!native
|
||||
--!strict
|
||||
|
||||
local TagsDir = script.Parent
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
--!optimize 2
|
||||
--!native
|
||||
--!strict
|
||||
|
||||
type rbxassetid = string
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
--!optimize 2
|
||||
--!native
|
||||
--!strict
|
||||
|
||||
local CS = game:GetService("CollectionService")
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
--!optimize 2
|
||||
--!native
|
||||
--!strict
|
||||
|
||||
return function()
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
--!optimize 2
|
||||
--!native
|
||||
--!strict
|
||||
|
||||
type HumanoidRootPart = BasePart
|
||||
@@ -23,7 +22,7 @@ type Constructor_Fun = (Prompt: ProximityPrompt, Instance: Instance, Enabled: bo
|
||||
type Constructor_Return_Props = {
|
||||
Prompt: ProximityPrompt,
|
||||
Instance: Instance,
|
||||
|
||||
|
||||
__TriggeredCallback: PromptCallback?,
|
||||
__TriggerEndedCallback: PromptCallback?,
|
||||
__PromptConnections: {
|
||||
@@ -116,7 +115,7 @@ end
|
||||
|
||||
function Prompts:Enable()
|
||||
self.Prompt.Enabled = true
|
||||
|
||||
|
||||
if self.__TriggeredCallback and not (self.__PromptConnections.Triggered and self.__PromptConnections.Triggered.Connected) then
|
||||
self:Triggered(self.__TriggeredCallback)
|
||||
end
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
--!optimize 2
|
||||
--!native
|
||||
--!strict
|
||||
|
||||
type EventFunction = (KeyPressed: Enum.KeyCode) -> ()
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
--!optimize 2
|
||||
--!native
|
||||
--!strict
|
||||
|
||||
type UDP = UnreliableRemoteEvent
|
||||
@@ -29,7 +28,7 @@ type Impl_Static_Props = {
|
||||
type Constructor_Return_Props = {
|
||||
FlashlightPart: Part,
|
||||
SpotLight: SpotLight,
|
||||
ToggleSound: Sound
|
||||
ToggleSound: Sound
|
||||
}
|
||||
|
||||
export type FlashlightConstructor = ClassConstructor
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
--!optimize 2
|
||||
--!native
|
||||
--!strict
|
||||
|
||||
--This really should be only client
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
--!optimize 2
|
||||
--!native
|
||||
--!strict
|
||||
|
||||
type Head = BasePart
|
||||
@@ -29,7 +28,7 @@ type Impl_Static_Props = {
|
||||
Enabled: boolean,
|
||||
Multiplier: number
|
||||
}
|
||||
type Constructor_Return_Props = {
|
||||
type Constructor_Return_Props = {
|
||||
Remote: UDP,
|
||||
Head: Head,
|
||||
UpperTorso: UpperTorso,
|
||||
@@ -63,6 +62,7 @@ function Spine.constructor(CharacterShared, Head, UpperTorso)
|
||||
return setmetatable(self, Spine)
|
||||
end
|
||||
|
||||
@native
|
||||
local function SpineMovement(self: ClassConstructor, CameraCFrame: CFrame, IsFirstPerson: boolean): struct_SpineMovement
|
||||
local HeadCFrame: CFrame = self.Head.CFrame
|
||||
local TorsoPosition: Vector3 = self.UpperTorso.Position
|
||||
@@ -78,7 +78,7 @@ local function SpineMovement(self: ClassConstructor, CameraCFrame: CFrame, IsFir
|
||||
local arc = Spine.Multiplier*math.asin(HeadDelta.Y/HeadDeltaMagnitude)
|
||||
local Neck = CFrame.Angles(arc, 0, 0)
|
||||
local Waist = CFrame.Angles(arc, 0, 0)
|
||||
|
||||
|
||||
if not IsFirstPerson then
|
||||
--Make this less cringe at some point, combine the dot product into the equation
|
||||
local LookingAtSelf = CameraCFrame.LookVector:Dot(HeadCFrame.LookVector)<0 --Make our head face the camera if we are looking at ourself
|
||||
@@ -88,13 +88,14 @@ local function SpineMovement(self: ClassConstructor, CameraCFrame: CFrame, IsFir
|
||||
Neck*=CFrame.Angles(0, HeadCrossDelta, 0)
|
||||
Waist*=CFrame.Angles(0, LookingAtSelf and TorsoCrossDelta or -TorsoCrossDelta, 0)
|
||||
end
|
||||
|
||||
|
||||
return {
|
||||
Neck = Neck,
|
||||
Waist = Waist
|
||||
}
|
||||
end
|
||||
|
||||
@native
|
||||
function Spine:Move(CameraCFrame, IsFirstPerson)
|
||||
local SpineIK = SpineMovement(self, CameraCFrame, IsFirstPerson)
|
||||
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
--!optimize 2
|
||||
--!native
|
||||
--!strict
|
||||
|
||||
local Shadows = require(script:WaitForChild("Shadows"))
|
||||
@@ -52,7 +51,7 @@ Character.KeyBinds = {
|
||||
|
||||
function Character.constructor(CharacterModel)
|
||||
local Player = Players:GetPlayerFromCharacter(CharacterModel)
|
||||
|
||||
|
||||
local self = {}
|
||||
self.CharacterShared = Instance.new("Folder")
|
||||
self.CharacterShared.Name = "shared"
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
--!optimize 2
|
||||
--!native
|
||||
--!strict
|
||||
|
||||
type Users = {
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
--!optimize 2
|
||||
--!native
|
||||
--!strict
|
||||
|
||||
type Character = Model
|
||||
@@ -31,7 +30,7 @@ return Players.PlayerAdded:Connect(function(Player: Player)
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
LoadCharacter(Player)
|
||||
else
|
||||
Player:Kick()
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
--!optimize 2
|
||||
--!native
|
||||
--!strict
|
||||
|
||||
local ParentDir = script.Parent
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
--!optimize 2
|
||||
--!native
|
||||
--!strict
|
||||
|
||||
local DoorEnums = {}
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
--!optimize 2
|
||||
--!native
|
||||
--!strict
|
||||
|
||||
local SoundEnums = {}
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
--!optimize 2
|
||||
--!native
|
||||
--!strict
|
||||
|
||||
local ShowEditorEntities = true
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
--!optimize 2
|
||||
--!native
|
||||
--!strict
|
||||
|
||||
local Camera = {}
|
||||
@@ -51,7 +50,7 @@ function Camera:ZoomIn(Vignette: Vignette?, Crosshair: Crosshair?)
|
||||
if Camera.VignetteEnabled then
|
||||
if Vignette then
|
||||
Vignette.Screen.Enabled = true
|
||||
|
||||
|
||||
VignetteTween:Start(Vignette.Icon, {
|
||||
ImageTransparency = 0
|
||||
}, TweenInfo.new(Camera.FOV.Speed.In, Camera.EffectsEase))
|
||||
@@ -79,7 +78,7 @@ function Camera:ZoomOut(Vignette: Vignette?, Crosshair: Crosshair?)
|
||||
if Camera.VignetteEnabled then
|
||||
if Vignette then
|
||||
Vignette.Screen.Enabled = true
|
||||
|
||||
|
||||
VignetteTween:Start(Vignette.Icon, {
|
||||
ImageTransparency = 1
|
||||
}, TweenInfo.new(Camera.FOV.Speed.Out, Camera.EffectsEase))
|
||||
@@ -87,7 +86,7 @@ function Camera:ZoomOut(Vignette: Vignette?, Crosshair: Crosshair?)
|
||||
warn("Camera: no Vignette object was provided for the camera", debug.traceback())
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
if Camera.CrosshairEffect then
|
||||
if Crosshair then
|
||||
VignetteTween:Start(Crosshair.Icon, {
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
--!optimize 2
|
||||
--!native
|
||||
--!strict
|
||||
|
||||
--Couldn't get ContextActionService to work how i wanted
|
||||
@@ -46,7 +45,7 @@ function BindLink.constructor(gameProcessing: boolean) --Allow multiple bindings
|
||||
Began = {},
|
||||
Ended = {}
|
||||
}
|
||||
|
||||
|
||||
--Return these for convenience
|
||||
self.InputBegan = UIS.InputBegan:Connect(function(input, gameProcessedEvent)
|
||||
if gameProcessing and gameProcessedEvent or not gameProcessedEvent then
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
--!optimize 2
|
||||
--!native
|
||||
--!strict
|
||||
|
||||
local Delta = {
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
--!optimize 2
|
||||
--!native
|
||||
--!strict
|
||||
|
||||
local Enums = {}
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
--!optimize 2
|
||||
--!native
|
||||
--!strict
|
||||
|
||||
local RunService = game:GetService("RunService")
|
||||
|
||||
@@ -1,3 +1,2 @@
|
||||
--!optimize 2
|
||||
--!native
|
||||
--!strict
|
||||
@@ -1,5 +1,4 @@
|
||||
--!optimize 2
|
||||
--!native
|
||||
--!strict
|
||||
|
||||
--Weird type hack for allowing more than 1 property to be defined inside a tween
|
||||
|
||||
Reference in New Issue
Block a user