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Spinning objects
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@@ -9,7 +9,7 @@ export type Effects = {
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}
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local Lighting = game:GetService("Lighting")
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local mat_fullbright = false
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local mat_fullbright = game:GetService("RunService"):IsStudio()
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local Lighting_PropsTree: LightingProps = {
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["Ambient"] = mat_fullbright and Color3.new(1,1,1) or Color3.fromRGB(40,40,40),
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