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https://github.com/unixtensor/Roblox-Elevator-Game.git
synced 2025-12-14 14:51:55 +00:00
pie plate selector and all floor positions specified
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@@ -5,13 +5,13 @@
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local Leveling: {number} = {
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[1] = 13.041,
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[2] = 37.973,
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[3] = 0,
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[4] = 0,
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[5] = 0,
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[6] = 0,
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[7] = 0,
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[8] = 0,
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[9] = 0,
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[3] = 62.978,
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[4] = 87.968,
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[5] = 112.952,
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[6] = 137.988,
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[7] = 163.009,
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[8] = 188.007,
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[9] = 213.058,
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[10] = 239.245
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}
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32
src/server/main/Elevators/Otis1960/PiePlateSelector.lua
Normal file
32
src/server/main/Elevators/Otis1960/PiePlateSelector.lua
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@@ -0,0 +1,32 @@
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local PieplateSelectorModule = {}
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PieplateSelectorModule.__index = PieplateSelectorModule
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local RS: RunService = game:GetService("RunService")
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function PieplateSelectorModule.constructor(PieplateSelector: UnionOperation, PiePlatePlates: UnionOperation, ElevatorBox: UnionOperation)
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return setmetatable({
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PieplateSelector = PieplateSelector,
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PiePlatePlates = PiePlatePlates,
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ElevatorBox = ElevatorBox
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}, PieplateSelectorModule)
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end
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function PieplateSelectorModule:test()
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local Delta = 0
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self.PieplateSelector.CFrame=self.PieplateSelector.CFrame+Vector3.yAxis/20
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local OriginalAngleDelta = self.PiePlatePlates.CFrame
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local OriginalPositionDelta = self.PieplateSelector.CFrame
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self.__SelectorConnection = RS.Heartbeat:Connect(function(_dt)
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Delta+=1
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self.PieplateSelector.CFrame=OriginalPositionDelta+Vector3.new(0, Delta/500, 0)
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self.PiePlatePlates.CFrame=OriginalAngleDelta*CFrame.Angles(-math.rad(Delta*6.8), 0, 0)
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end)
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return self.__SelectorConnection
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end
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return PieplateSelectorModule
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@@ -11,6 +11,7 @@ local TagsModule = require(Storage:WaitForChild("Tags"))
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local Leveling = require(script:WaitForChild("Leveling"))
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local Doors = require(script:WaitForChild("Doors"))
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local PieplateModule = require(script:WaitForChild("PiePlateSelector"))
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local Enums = require(Elevators:WaitForChild("Enums"))
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local ElevatorMover = require(Elevators:WaitForChild("Mover"))
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@@ -97,6 +98,11 @@ local function HookButtons(self: ClassConstructor, ButtonsConstructor: ButtonTag
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self:GoToLevel(DecodedFloor)
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end
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end)
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if DecodedFloor == 10 then
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task.wait(5)
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self:GoToLevel(DecodedFloor)
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end
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elseif ButtonNameType == Enums.ButtonTree.Special then
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elseif ButtonNameType == Enums.ButtonTree.Landing then
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@@ -127,6 +133,7 @@ function Otis1960.constructor(Tags)
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self.ProximityButtons = Tags.ProximityElevatorButton :: {Instance}
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self.Ropes = Tags["1960_ElevatorPulleyRope"] :: {Instance}
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self.PiePlateSelector = Tags.Otis1960_PiePlateSelector :: UnionOperation
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self.PiePlatePlates = Tags.Otis1960_PiePlatePlates :: UnionOperation
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self.BoxAttachment,
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self.BoxAlignPosition,
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@@ -134,6 +141,7 @@ function Otis1960.constructor(Tags)
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self.ElevatorDoors = Doors.constructor(self.ElevatorBox_1960, self.ElevatorDoor1, self.ElevatorDoor2, self.ElevatorDoorSensor)
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self.TractionRopes = TractionRopes.constructor(self.Ropes, self.ElevatorBox_1960, Leveling)
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self.PiePlate = PieplateModule.constructor(self.PiePlateSelector, self.PiePlatePlates, self.ElevatorBox_1960)
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--Buttons
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local ButtonsConstructor = ButtonTags.constructor(Tags, Enums.Elevator.Otis1960)
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@@ -150,6 +158,7 @@ end
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function Otis1960:__MoveFloors(Level)
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local ElevatorBoxCurrentPos = self.ElevatorBox_1960.Position
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self.TractionRopes:Moving(Level, 26)
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self.PiePlate:test()
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self.BoxAlignPosition.Position = Vector3.new(ElevatorBoxCurrentPos.X, Level, ElevatorBoxCurrentPos.Z)
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end
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@@ -47,7 +47,7 @@ function TractionRopes:Moving(Level, Offset)
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if self.__RopeConnection then
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self.__RopeConnection:Disconnect()
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end
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self.__RopeConnection = RS.Heartbeat:Connect(function(_dt)
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self.__RopeConnection = RS.Heartbeat:Connect(function(_dt) --Not safe for parallel
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local Elevator = self.ElevatorBox
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local ElevatorPosition = Elevator.Position
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local l = self.BiggestRopeLength-ElevatorPosition.Y+Offset
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