From df5a4d92d042d119c0118eaf9c7da9ea464f43ea Mon Sep 17 00:00:00 2001 From: unittensor Date: Tue, 14 May 2024 22:34:04 -0400 Subject: [PATCH] need to work on a solution for proceeding again when the stop button is released --- src/server/main/Elevators/Otis1960/init.lua | 1 + 1 file changed, 1 insertion(+) diff --git a/src/server/main/Elevators/Otis1960/init.lua b/src/server/main/Elevators/Otis1960/init.lua index c27b69d..0a3aa6d 100644 --- a/src/server/main/Elevators/Otis1960/init.lua +++ b/src/server/main/Elevators/Otis1960/init.lua @@ -214,6 +214,7 @@ local function HookButtons(self: ClassConstructor, ButtonNameType: Enums.ButtonT else (ButtonTree.Inst :: BasePart).Position-=Vector3.new(0,0,.05) + self.LanternsConstructor:Reset() self:__GoToFloor(Leveling[Attributes.CurrentFloor.Value], ElevatorGoingUpDirection(Attributes.CurrentFloor.Value, Attributes.GoalFloor.Value)) self.BoxAlignPosition.MaxVelocity = Elevator.MaxVelocity end