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https://github.com/unixtensor/Roblox-Elevator-Game.git
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Actor support
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@@ -3,6 +3,9 @@ local CrosshairModule = {
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}
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CrosshairModule.__index = CrosshairModule
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local Storage = game:GetService("ReplicatedStorage")
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local Easings = require(Storage:WaitForChild("AlgebraEasings"))
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--Use a custom crosshair so we can do effects to it
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type rbxassetid = string
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@@ -17,15 +20,24 @@ function CrosshairModule.constructor(PlayerGui: PlayerGui)
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end
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function CrosshairModule:Enable()
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self.Screen.Enabled = true
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(self.Screen :: ScreenGui).Enabled = true
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end
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function CrosshairModule:Disable()
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self.Screen.Enabled = false
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(self.Screen :: ScreenGui).Enabled = false
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end
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function CrosshairModule:Change(ID: rbxassetid)
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self.Icon.Image = ID or CrosshairModule.Icon
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(self.Icon :: ImageLabel).Image = ID or CrosshairModule.Icon
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end
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function CrosshairModule:Jump(RootVelocity: Vector3)
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local X, Y = RootVelocity.X, RootVelocity.Y;
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(self.Icon :: ImageLabel).Position = UDim2.fromScale(
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Y>1 and Easings.Linear(.5,.5+(X/1000),.3) or .5,
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math.clamp(.4, .5-(-Y/1000), .6)
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)
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end
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return CrosshairModule
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34
src/client/Player/UI/Health.lua
Normal file
34
src/client/Player/UI/Health.lua
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@@ -0,0 +1,34 @@
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local HealthModule = {}
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HealthModule.__index = HealthModule
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function HealthModule.constructor(PlayerGui: PlayerGui)
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local HealthGui = PlayerGui:WaitForChild("Health")
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local Amount = HealthGui:WaitForChild("Amount")
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return setmetatable({
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HealthGui = HealthGui,
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Amount = Amount
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}, HealthGui)
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end
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function HealthModule:Enable()
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HealthModule.Enabled = true
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end
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function HealthModule:Disable()
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HealthModule.Enabled = false
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end
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function HealthModule:DisplayHealth(Amount: number)
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self.Amount.Text = tostring(Amount)
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if Amount <= 40 then
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self.Amount.TextColor3 = Color3.fromRGB(255,238,0)
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elseif Amount <= 20 then
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self.Amount.TextColor3 = Color3.fromRGB(255,0,38)
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else
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self.Amount.TextColor3 = Color3.new(1,1,1)
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end
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end
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return HealthModule
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@@ -1,11 +1,13 @@
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local UI = script:WaitForChild("UI")
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local CrosshairSettings = require(UI:WaitForChild("Crosshair"))
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local VignetteSettings = require(UI:WaitForChild("Vignette"))
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local HealthSettings = require(UI:WaitForChild("Health"))
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local CoreGuis = require(script:WaitForChild("CoreGuis"))
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local Mouse = require(script:WaitForChild("Mouse"))
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local Players = game:GetService("Players")
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local Storage = game:GetService("ReplicatedStorage")
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local RS = game:GetService("RunService") :: RunService
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local ClientStorage = Storage:WaitForChild("Client")
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local LoadCompleted = ClientStorage:WaitForChild("LoadingComplete")
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@@ -33,7 +35,7 @@ local Crosshair = CrosshairSettings.constructor(PlayerGui)
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--Keybinds
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local function CameraBinds()
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local CameraBindMap = KeyBindsModule.constructor()
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local CameraBindMap = KeyBindsModule.constructor(false)
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CameraBindMap:AddInputBegan({Enum.KeyCode.C, Enum.KeyCode.Z}, function()
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Camera:ZoomIn(Vignette, Crosshair)
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@@ -43,9 +45,21 @@ local function CameraBinds()
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end)
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end
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local function Crosshair3DEffect()
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local RootVelocity = Instance.new("BindableEvent") :: BindableEvent
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RootVelocity.Name = "RootVelocity"
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RootVelocity.Parent = ClientStorage
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RootVelocity.Event:Connect(function(RootVelocity: Vector3)
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Crosshair:Jump(RootVelocity)
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end)
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end
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CoreGuis:Off()
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Camera:FirstPerson()
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Mouse:DisablePointer()
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Crosshair:Enable()
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HealthSettings:Enable()
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CameraBinds()
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CameraBinds()
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Crosshair3DEffect()
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