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https://github.com/unixtensor/Roblox-Elevator-Game.git
synced 2025-12-16 10:41:54 +00:00
Actor support
This commit is contained in:
@@ -2,17 +2,31 @@ local Floors = {}
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Floors.__index = Floors
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local Storage = game:GetService("ReplicatedStorage")
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local CS = game:GetService("CollectionService")
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local Tags = require(Storage:WaitForChild("Tags"))
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function Floors.constructor(NumberOfFloors: number)
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return setmetatable({NumberOfFloors = NumberOfFloors}, Floors)
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function Floors.constructor(NumberOfFloors: number, Year: string)
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local Floors = {}
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for i: number = 1, NumberOfFloors do
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local FloorTag_1 = CS:GetTagged(`ElevatorDoor_{Year}_Floor{tostring(i)}_1`)
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local FloorTag_2 = CS:GetTagged(`ElevatorDoor_{Year}_Floor{tostring(i)}_2`)
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if FloorTag_1 then
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table.insert(Floors, FloorTag_1)
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end
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if FloorTag_2 then
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table.insert(Floors, FloorTag_2)
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end
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end
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return setmetatable({
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NumberOfFloors = NumberOfFloors,
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Floors = Floors
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}, Floors)
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end
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--NumberOfFloors syntax: ElevatorDoor_(year)_Floor(floors amount)_1/2
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function Floors:GetFloors(Year: string)
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for i: number = 1, self.NumberOfFloors do
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end
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function Floors:GetFloor(Floor: number): Instance?
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end
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return Floors
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@@ -18,10 +18,11 @@ local Tags = require(Storage:WaitForChild("Tags"))
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local Floor10_Door1 = Tags.ElevatorDoor_1960_Floor10_1
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local Floor10_Door2 = Tags.ElevatorDoor_1960_Floor10_2
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type DoorSensors = {
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[string]: Instance
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}
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function Doors.constructor(ElevatorBox: BasePart, ElevatorDoor1: BasePart, ElevatorDoor2: BasePart, ElevatorDoorSensor: Folder)
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type DoorSensors = {
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[string]: BasePart
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}
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local DoorTween1 = Tween.constructor(nil, ElevatorDoor1)
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local DoorTween2 = Tween.constructor(nil, ElevatorDoor2)
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local DoorSensor: DoorSensors = {
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@@ -29,7 +30,7 @@ function Doors.constructor(ElevatorBox: BasePart, ElevatorDoor1: BasePart, Eleva
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End = ElevatorDoorSensor:WaitForChild("End")
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}
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local DoorClosingClick = Instance.new("Sound")
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local DoorClosingClick = Instance.new("Sound") :: Sound
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DoorClosingClick.SoundId = "rbxassetid://16357740945"
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DoorClosingClick.Volume = .1
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DoorClosingClick.Parent = ElevatorDoor2
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@@ -66,10 +67,10 @@ local function DoorsAnimationFloor(floor: number, opening: boolean?, activated_v
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activated_via_censor and Enum.EasingStyle.Linear or Doors.ElevatorDoorStyle,
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Enum.EasingDirection.InOut
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), Floor10_Door2)
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local Door1Tween_Floor: Tween = Floor10_Door1:Start(nil, {
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local Door1Tween_Floor: Tween = DoorTween1:Start(nil, {
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Position = opening and init_closed_door1 or init_opened_door1
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})
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local Door2Tween_Floor: Tween = Floor10_Door2:Start(nil, {
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local Door2Tween_Floor: Tween = DoorTween2:Start(nil, {
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Position = opening and init_closed_door1 or init_opened_door1
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})
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@@ -79,8 +80,8 @@ end
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local function DoorsAnimation(self, opening: boolean?, activated_via_censor: boolean?)
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self.ElevatorBox.Anchored = true
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local ElevatorDoor1_P = self.ElevatorDoor1.Position
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local ElevatorDoor2_P = self.ElevatorDoor2.Position
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local ElevatorDoor1_P: Vector3 = self.ElevatorDoor1.Position
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local ElevatorDoor2_P: Vector3 = self.ElevatorDoor2.Position
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local TweenTime = activated_via_censor and sensor_opening_speed or opening and opening_speed or Doors.ElevatorDoorTime
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@@ -115,7 +116,7 @@ local function DoorsAnimation(self, opening: boolean?, activated_via_censor: boo
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--Door clicking noise
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task.delay(Doors.ElevatorDoorTime-.90, function()
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--is the door close enough to closing?
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if init_closed_door2.X-self.ElevatorDoor2.Position.X>5 then
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if (init_closed_door2 :: Vector3).X-self.ElevatorDoor2.Position.X>5 then
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self.DoorClosingClick:Play()
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end
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end)
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@@ -140,12 +141,15 @@ for n: number = 1, #workspace_items do
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end
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end
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function Doors:DetectSensorHit(DoorTween1, DoorTween2): RBXScriptSignal?
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local Step = nil
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type this = any --yeah,
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type PossibleStepConnection = any
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function Doors:DetectSensorHit(DoorTween1, DoorTween2): RBXScriptSignal
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local Step: PossibleStepConnection = nil
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if Doors.Sensors and Doors.Closed then
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raycastParams.FilterDescendantsInstances = {self.ElevatorBox, table.unpack(RayIgnoring)}
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Step = RS.Stepped:Connect(function(_delta, _dt)
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Step = (RS :: RunService).Stepped:Connect(function(_delta, _dt)
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local DoorSensor = workspace:Raycast(self.DoorSensor.Start.Position, self.DoorSensor.End.Position, raycastParams)
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if DoorSensor and DoorSensor.Instance and DoorSensor.Instance:IsA("BasePart") then
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@@ -153,7 +157,7 @@ function Doors:DetectSensorHit(DoorTween1, DoorTween2): RBXScriptSignal?
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DoorTween1:Pause()
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DoorTween2:Pause()
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task.wait(1) --elevators irl have this delay
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DoorsAnimation(self, true, true)
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DoorsAnimation((self :: this), true, true)
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-- DoorTween1:Destroy()
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-- DoorTween2:Destroy()
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end
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@@ -1,23 +1,23 @@
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local Elevator = script.Parent
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local Elevators = Elevator.Parent
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local Elevators = (Elevator :: Instance).Parent
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local RS = game:GetService("ReplicatedStorage")
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local Tags = require(RS:WaitForChild("Tags"))
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local Leveling = require(Elevators:WaitForChild("Leveling"))
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local Doors = require(Elevator:WaitForChild("Doors"))
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local ElevatorMover = require(Elevators:WaitForChild("Mover"))
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local ElevatorBox_1960 = Tags.ElevatorMover_1960
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local ElevatorBox = Tags.ElevatorMover_1960 :: BasePart
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local ElevatorDoor1 = Tags.ElevatorDoor_1960_1 :: BasePart
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local ElevatorDoor2 = Tags.ElevatorDoor_1960_2 :: BasePart
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local ElevatorDoorSensor = Tags.ElevatorDoor_Sensor_1960 :: Folder
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local ElevatorBox_1960: BasePart = Tags.ElevatorMover_1960
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local ElevatorBoxStartPos = ElevatorBox_1960.Position
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local ElevatorMover = require(Elevators:WaitForChild("Mover"))
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local _BoxAttachment, BoxAlignPosition, _BoxAlignOrientation = ElevatorMover(ElevatorBox_1960, ElevatorBoxStartPos)
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local ElevatorBox: BasePart = Tags.ElevatorMover_1960
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local ElevatorDoor1: BasePart = Tags.ElevatorDoor_1960_1
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local ElevatorDoor2: BasePart = Tags.ElevatorDoor_1960_2
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local ElevatorDoorSensor: Folder = Tags.ElevatorDoor_Sensor_1960
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local ElevatorDoors = Doors.constructor(ElevatorBox, ElevatorDoor1, ElevatorDoor2, ElevatorDoorSensor)
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local function MoveFloors(level: number)
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@@ -33,6 +33,8 @@ local function GoTo_Level(requested_level: number)
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end
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end
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print("[DEBUG]: Tags:",Tags)
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-- while true do
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-- task.wait(2)
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-- ElevatorDoors:Opening(true)
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@@ -1,3 +1,3 @@
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return function()
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workspace.Gravity = 150
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workspace.Gravity = 50
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end
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