Rotation matrix UI and Interactions dir

This commit is contained in:
2024-04-19 00:24:25 -04:00
parent a9391feb87
commit e76e38bf0f
7 changed files with 181 additions and 67 deletions

View File

@@ -4,7 +4,39 @@
--Not a good idea to call modules from other services here
--Who said UI on here cant look like a web design lole,
type RotationMatrix = {
Ixx: number,
Ixy: number,
Iyx: number,
Iyy: number,
Izx: number,
Izy: number
}
type Scalar = {
Distance: number,
Center: Vector2,
Rotation: number
}
type Stepped = RBXScriptConnection
type GuiDependencies = {
IntroGui: ScreenGui,
Frame: Frame,
FrameGradient: UIGradient,
TextShadow: TextLabel,
ShadowGradient: UIGradient,
FrameworkText: TextLabel,
SandboxText: TextLabel,
DeveloperText: TextLabel,
Xframe: Frame,
Yframe: Frame,
Zframe: Frame,
Xframe_text: TextLabel,
Yframe_text: TextLabel,
Zframe_text: TextLabel,
}
local RS = game:GetService("RunService")
local Storage = game:GetService("ReplicatedStorage")
@@ -12,101 +44,138 @@ local TS = game:GetService("TestService")
local LoadingFun = true
local function GuiDependencies(IntroGui: ScreenGui)
local function GuiDependencies(IntroGui: ScreenGui): GuiDependencies
IntroGui.Enabled = true
local Frame = IntroGui:WaitForChild("Frame")
local Viewport = Frame:WaitForChild("ViewportFrame")
local Frame = IntroGui:WaitForChild("Frame") :: Frame
local FrameGradient = Frame:WaitForChild("UIGradient")
local TextShadow = Frame:WaitForChild("TextShadow")
local FrameworkText = Frame:WaitForChild("Framework")
local SandboxText = Frame:WaitForChild("Sandbox")
local DeveloperText = Frame:WaitForChild("Developer")
local ShadowGradient = TextShadow:WaitForChild("UIGradient")
local FrameGradient = Frame:WaitForChild("UIGradient") :: UIGradient
local TextShadow = Frame:WaitForChild("TextShadow") :: TextLabel
local FrameworkText = Frame:WaitForChild("Framework") :: TextLabel
local SandboxText = Frame:WaitForChild("Sandbox") :: TextLabel
local DeveloperText = Frame:WaitForChild("Developer") :: TextLabel
local ShadowGradient = TextShadow:WaitForChild("UIGradient") :: UIGradient
local ViewportCamera = Instance.new("Camera")
ViewportCamera.FieldOfView = 50
ViewportCamera.Parent = Viewport
Viewport.CurrentCamera = ViewportCamera
local Xframe = Frame:WaitForChild("X") :: Frame
local Yframe = Frame:WaitForChild("Y") :: Frame
local Zframe = Frame:WaitForChild("Z") :: Frame
local GL_Cube = Viewport:WaitForChild("GL_Cube")
local Xframe_text = Frame:WaitForChild("X_text") :: TextLabel
local Yframe_text = Frame:WaitForChild("Y_text") :: TextLabel
local Zframe_text = Frame:WaitForChild("Z_text") :: TextLabel
return {
IntroGui = IntroGui,
Frame = Frame,
Viewport = Viewport,
ViewportCamera = ViewportCamera,
GL_Cube = GL_Cube,
FrameGradient = FrameGradient,
TextShadow = TextShadow,
ShadowGradient = ShadowGradient,
FrameworkText = FrameworkText,
SandboxText = SandboxText,
DeveloperText = DeveloperText
DeveloperText = DeveloperText,
Xframe = Xframe,
Yframe = Yframe,
Zframe = Zframe,
Xframe_text = Xframe_text,
Yframe_text = Yframe_text,
Zframe_text = Zframe_text,
}
end
type GUIs = typeof(GuiDependencies)
type Stepped = RBXScriptConnection
local function GUI_LoadFinish(Stepped: Stepped, Gui: GUIs) --We can now access the framework
local function GUI_LoadFinish(Stepped: Stepped, Gui: GuiDependencies) --We can now access the framework
--Image if we had HTML and CSS...
local Tween = require(Storage:WaitForChild("Tween"))
local EaseStyle = Enum.EasingStyle.Linear
local FrameTween_Constructor = Tween.constructor(TweenInfo.new(1, EaseStyle), Gui.Frame, {
local FrameTween_Constructor = Tween.constructor(TweenInfo.new(1, Enum.EasingStyle.Linear), Gui.Frame, {
BackgroundTransparency = 1
})
local DeveloperTween_Constructor = Tween.constructor(TweenInfo.new(1, EaseStyle), Gui.DeveloperText, {
local DeveloperTween_Constructor = Tween.constructor(TweenInfo.new(1, Enum.EasingStyle.Linear), Gui.DeveloperText, {
TextTransparency = 1
})
local ViewportFrame_Constructor = Tween.constructor(TweenInfo.new(3, EaseStyle), Gui.Viewport, {
Position = UDim2.fromScale(0.5, 2) --Guaranteed off screen
})
FrameTween_Constructor:Start()
local FrameTween = FrameTween_Constructor:Start()
DeveloperTween_Constructor:Start()
local ViewportTween = ViewportFrame_Constructor:Start() --The longest tween
--Text deleting effect
task.spawn(function()
local sandbox_text_len = #Gui.SandboxText.Text
for i = sandbox_text_len, 1, -1 do --"A sandbox experience" has the longest text
local rhpid_text_len = #Gui.FrameworkText.Text
Gui.SandboxText.Text = Gui.SandboxText.Text:sub(1,i-1)
if rhpid_text_len ~= 0 then
Gui.FrameworkText.Text = Gui.FrameworkText.Text:sub(1,i-1)
for n: number = #Gui.SandboxText.Text, 1, -1 do --"A sandbox experience" has the longest text
Gui.SandboxText.Text = Gui.SandboxText.Text:sub(1,n-1)
if #Gui.FrameworkText.Text ~= 0 then
Gui.FrameworkText.Text = Gui.FrameworkText.Text:sub(1,n-1)
Gui.TextShadow.Text = Gui.FrameworkText.Text --heh hack
end
task.wait(.05)
end
end)
ViewportTween.Completed:Wait()
FrameTween.Completed:Wait()
Stepped:Disconnect()
Gui.IntroGui:Destroy() --We dont need the intro gui anymore
end
type GL_Cube = Instance
type GL_Side = Instance
local function RotationMatrix(X: number, Y: number, Z: number): RotationMatrix
return {
Ixx = math.cos(Z)*math.cos(X)-math.sin(Z)*math.sin(X)*math.sin(Y);
Ixy = math.cos(Z)*math.sin(X)*math.sin(Y)+math.sin(Z)*math.cos(X);
Iyx = -math.cos(Z)*math.sin(X)-math.sin(Z)*math.cos(X)*math.sin(Y);
Iyy = math.cos(Z)*math.cos(X)*math.sin(Y)-math.sin(Z)*math.sin(X);
Izx = -math.sin(Z)*math.cos(Y);
Izy = math.cos(Z)*math.sin(Y)
}
end
local function Scalar(X1: number, Y1: number, X2: number, Y2: number): Scalar
return {
Distance = math.sqrt((X1-X2)*(X1-X2)+(Y1-Y2)*(Y1-Y2));
Center = Vector2.new((X1+X2)/2,(Y1+Y2)/2);
Rotation = math.deg(math.atan2(Y1-Y2,X1-X2))
}
end
local Size = 300
local WorldSize = 3
return function(IntroGui: ScreenGui, load_elapse_start: number)
local Gui = GuiDependencies(IntroGui)
Gui.ViewportCamera.CFrame = CFrame.lookAt(Gui.GL_Cube.Position-Vector3.new(3,-2.5,5), Gui.GL_Cube.Position)
local Stepped = RS.Stepped:Connect(function(Delta: number, dt: number)
local ScreenD = workspace.CurrentCamera.ViewportSize
local CenterX = ScreenD.X/2
local CenterY = ScreenD.Y/1.4
local Cube_CF = Gui.GL_Cube.CFrame
local Stepped = RS.Stepped:Connect(function(delta, dt)
--Magic number heaven
local d2 = delta*10
Gui.FrameGradient.Rotation=d2
Gui.ShadowGradient.Rotation=d2*4
local mX = Delta/1.5
local mY = Delta/1.5
local mZ = -7.65
local RMatrix = RotationMatrix(mX,mY,mZ)
local X = {Size*RMatrix.Ixx, Size*RMatrix.Ixy}
local Y = {Size*RMatrix.Iyx, Size*RMatrix.Iyy}
local Z = {Size*RMatrix.Izx, Size*RMatrix.Izy}
local AXIS_R_3DScalar_X = Scalar(CenterX+X[1],CenterY+X[2],CenterX,CenterY)
local AXIS_R_3DScalar_Y = Scalar(CenterX+Y[1],CenterY+Y[2],CenterX,CenterY)
local AXIS_R_3DScalar_Z = Scalar(CenterX+Z[1],CenterY+Z[2],CenterX,CenterY)
Gui.GL_Cube.CFrame = Cube_CF*CFrame.Angles(math.rad(100*math.cos(delta/8)), 0, delta/2)
Gui.Xframe.Size = UDim2.fromOffset(AXIS_R_3DScalar_X.Distance, WorldSize)
Gui.Xframe.Position = UDim2.fromOffset(AXIS_R_3DScalar_X.Center.X, AXIS_R_3DScalar_X.Center.Y)
Gui.Xframe.Rotation = AXIS_R_3DScalar_X.Rotation
Gui.Xframe_text.Position = UDim2.fromOffset(AXIS_R_3DScalar_X.Center.X, AXIS_R_3DScalar_X.Center.Y)
Gui.Xframe_text.Rotation = Gui.Xframe.Rotation
Gui.Yframe.Size = UDim2.fromOffset(AXIS_R_3DScalar_Y.Distance, WorldSize)
Gui.Yframe.Position = UDim2.fromOffset(AXIS_R_3DScalar_Y.Center.X, AXIS_R_3DScalar_Y.Center.Y)
Gui.Yframe.Rotation = AXIS_R_3DScalar_Y.Rotation
Gui.Yframe_text.Position = UDim2.fromOffset(AXIS_R_3DScalar_Y.Center.X, AXIS_R_3DScalar_Y.Center.Y)
Gui.Yframe_text.Rotation = Gui.Yframe.Rotation
Gui.Zframe.Size = UDim2.fromOffset(AXIS_R_3DScalar_Z.Distance, WorldSize)
Gui.Zframe.Position = UDim2.fromOffset(AXIS_R_3DScalar_Z.Center.X, AXIS_R_3DScalar_Z.Center.Y)
Gui.Zframe.Rotation = AXIS_R_3DScalar_Z.Rotation
Gui.Zframe_text.Position = UDim2.fromOffset(AXIS_R_3DScalar_Z.Center.X, AXIS_R_3DScalar_Z.Center.Y)
Gui.Zframe_text.Rotation = Gui.Zframe.Rotation
end)
task.spawn(function()