Rotation matrix UI and Interactions dir

This commit is contained in:
2024-04-19 00:24:25 -04:00
parent a9391feb87
commit e76e38bf0f
7 changed files with 181 additions and 67 deletions

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@@ -7,16 +7,52 @@
type EaseFunction = (n: number) -> number
type LinearFunction = (a: number, b: number, t: number) -> number
export type RotationMatrix = {
Ixx: number,
Ixy: number,
Iyx: number,
Iyy: number,
Izx: number,
Izy: number
}
export type Scalar = {
Distance: number,
Center: Vector2,
Rotation: number
}
export type Math = {
Linear: LinearFunction,
InOutBack: EaseFunction,
OutBounce: EaseFunction,
InQuad: EaseFunction,
RotationMatrix: (X: number, Y: number, Z: number) -> RotationMatrix,
Scalar: (X1: number, Y1: number, X2: number, Y2: number) -> Scalar
}
local Math = {} :: Math
--Google straight up gives wrong/bad math
function Math.RotationMatrix(X: number, Y: number, Z: number): RotationMatrix
return {
Ixx = math.cos(Z)*math.cos(X)-math.sin(Z)*math.sin(X)*math.sin(Y);
Ixy = math.cos(Z)*math.sin(X)*math.sin(Y)+math.sin(Z)*math.cos(X);
Iyx = -math.cos(Z)*math.sin(X)-math.sin(Z)*math.cos(X)*math.sin(Y);
Iyy = math.cos(Z)*math.cos(X)*math.sin(Y)-math.sin(Z)*math.sin(X);
Izx = -math.sin(Z)*math.cos(Y);
Izy = math.cos(Z)*math.sin(Y)
}
end
function Math.Scalar(X1: number, Y1: number, X2: number, Y2: number): Scalar
return {
Distance = math.sqrt((X1-X2)*(X1-X2)+(Y1-Y2)*(Y1-Y2));
Center = Vector2.new((X1+X2)/2,(Y1+Y2)/2);
Rotation = math.deg(math.atan2(Y1-Y2,X1-X2))
}
end
--My versions
function Math.Linear(a,b,t)
return a-a*t+b*t
end