work on rotating objects

This commit is contained in:
2024-03-30 01:03:13 -04:00
parent a5df602554
commit ef8ceb723f
4 changed files with 22 additions and 25 deletions

View File

@@ -8,25 +8,26 @@ export type Effects = {
ColorCorrection: ColorCorrectionEffect
}
local Lighting = game:GetService("Lighting")
local Lighting = game:GetService("Lighting")
local mat_fullbright = false
local Lighting_PropsTree: LightingProps = {
["Ambient"] = Color3.fromRGB(40,40,40),
["Brightness"] = 1,
["ColorShift_Bottom"] = Color3.new(0,0,0),
["ColorShift_Top"] = Color3.new(0,0,0),
["EnvironmentDiffuseScale"] = 1,
["Ambient"] = mat_fullbright and Color3.new(1,1,1) or Color3.fromRGB(40,40,40),
["Brightness"] = 1,
["ColorShift_Bottom"] = Color3.new(0,0,0),
["ColorShift_Top"] = Color3.new(0,0,0),
["EnvironmentDiffuseScale"] = 1,
["EnvironmentSpecularScale"] = .7,
["GlobalShadows"] = true,
["OutdoorAmbient"] = Color3.fromRGB(50,50,50),
["ShadowSoftness"] = 1,
["ClockTime"] = 0,
["GeographicLatitude"] = 0,
["Name"] = "Lighting",
["ExposureCompensation"] = 0,
["FogColor"] = Color3.new(0,0,0),
["FogEnd"] = 100000,
["FogStart"] = 100000,
["GlobalShadows"] = true,
["OutdoorAmbient"] = Color3.fromRGB(50,50,50),
["ShadowSoftness"] = 1,
["ClockTime"] = 0,
["GeographicLatitude"] = 0,
["Name"] = "Lighting",
["ExposureCompensation"] = 0,
["FogColor"] = Color3.new(0,0,0),
["FogEnd"] = 10_0000,
["FogStart"] = 10_0000,
}
local function Skybox(): (Sky, Atmosphere)