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work on rotating objects
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@@ -8,25 +8,26 @@ export type Effects = {
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ColorCorrection: ColorCorrectionEffect
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}
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local Lighting = game:GetService("Lighting")
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local Lighting = game:GetService("Lighting")
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local mat_fullbright = false
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local Lighting_PropsTree: LightingProps = {
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["Ambient"] = Color3.fromRGB(40,40,40),
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["Brightness"] = 1,
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["ColorShift_Bottom"] = Color3.new(0,0,0),
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["ColorShift_Top"] = Color3.new(0,0,0),
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["EnvironmentDiffuseScale"] = 1,
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["Ambient"] = mat_fullbright and Color3.new(1,1,1) or Color3.fromRGB(40,40,40),
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["Brightness"] = 1,
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["ColorShift_Bottom"] = Color3.new(0,0,0),
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["ColorShift_Top"] = Color3.new(0,0,0),
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["EnvironmentDiffuseScale"] = 1,
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["EnvironmentSpecularScale"] = .7,
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["GlobalShadows"] = true,
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["OutdoorAmbient"] = Color3.fromRGB(50,50,50),
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["ShadowSoftness"] = 1,
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["ClockTime"] = 0,
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["GeographicLatitude"] = 0,
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["Name"] = "Lighting",
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["ExposureCompensation"] = 0,
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["FogColor"] = Color3.new(0,0,0),
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["FogEnd"] = 100000,
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["FogStart"] = 100000,
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["GlobalShadows"] = true,
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["OutdoorAmbient"] = Color3.fromRGB(50,50,50),
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["ShadowSoftness"] = 1,
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["ClockTime"] = 0,
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["GeographicLatitude"] = 0,
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["Name"] = "Lighting",
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["ExposureCompensation"] = 0,
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["FogColor"] = Color3.new(0,0,0),
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["FogEnd"] = 10_0000,
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["FogStart"] = 10_0000,
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}
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local function Skybox(): (Sky, Atmosphere)
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