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https://github.com/unixtensor/Roblox-Elevator-Game.git
synced 2025-12-15 21:51:55 +00:00
work on rope math
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@@ -4,8 +4,10 @@
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local Elevators = script.Parent
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local RS: ReplicatedStorage = game:GetService("ReplicatedStorage")
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local TagsModule = require(RS:WaitForChild("Tags"))
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local Storage: ReplicatedStorage = game:GetService("ReplicatedStorage")
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local RS: RunService = game:GetService("RunService")
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local TagsModule = require(Storage:WaitForChild("Tags"))
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local Leveling = require(script:WaitForChild("Leveling"))
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local Doors = require(script:WaitForChild("Doors"))
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@@ -21,29 +23,95 @@ type Impl_Constructor = {
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__index: Impl_Constructor,
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constructor: Constructor_Fun,
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--Class functions
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MoveFloors: (self: ClassConstructor, Level: number) -> (),
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GoToLevel: (self: ClassConstructor, RequestedLevel: number) -> ()
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__MoveFloors: (self: ClassConstructor, Level: number) -> (),
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GoToLevel: (self: ClassConstructor, RequestedLevel: number) -> ()
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} & Impl_Static_Props
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type Impl_Static_Props = {
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Moving: boolean
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}
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type Constructor_Fun = (Tags: Tags) -> ClassConstructor
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type Constructor_Return_Props = {
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ElevatorBox_1960: BasePart,
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ElevatorBox: BasePart,
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ElevatorDoor1: BasePart,
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ElevatorDoor2: BasePart,
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ElevatorDoorSensor: Folder,
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ProximityButtons: {Instance},
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BoxAttachment: Attachment,
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BoxAlignPosition: AlignPosition,
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Tags: Tags,
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ElevatorBox_1960: BasePart,
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ElevatorBox: BasePart,
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ElevatorDoor1: BasePart,
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ElevatorDoor2: BasePart,
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ElevatorDoorSensor: Folder,
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ProximityButtons: {Instance},
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BoxAttachment: Attachment,
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BoxAlignPosition: AlignPosition,
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BoxAlignOrientation: AlignOrientation,
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ElevatorDoors: Doors.DoorConstructor,
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ElevatorDoors: Doors.DoorConstructor,
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}
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local Otis1960 = {} :: Impl_Constructor
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Otis1960.__index = Otis1960
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Otis1960.Moving = false
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local function ButtonPress(Button: BasePart, Activated: boolean)
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task.spawn(function()
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local Glass = Button:FindFirstChild("Glass") :: BasePart
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if Glass then
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Glass.Position+=Glass.CFrame.LookVector/50
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if not Activated then
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Glass.Material = Enum.Material.Neon
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Glass.Color = Color3.fromRGB(180,0,0)
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Glass.Transparency = 0
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end
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end
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Button.Position+=Glass.CFrame.LookVector/50
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task.wait(.30)
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if Glass then
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Glass.Position-=Glass.CFrame.LookVector/50
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end
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Button.Position-=Glass.CFrame.LookVector/50
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end)
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end
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local function HookButtons(self: ClassConstructor, ButtonsConstructor: ButtonTags.ButtonsConstructor, ButtonType: Enums.EnumValue)
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for ButtonNameType, ButtonList in ButtonsConstructor.Buttons do
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for ButtonName, ButtonTree in ButtonList do
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if ButtonTree.Prompt then
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if ButtonTree.Inst then
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if ButtonNameType == Enums.ButtonTree.Car then
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local DecodedFloor = ButtonsConstructor:DecodeCarTag(ButtonName)
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ButtonsConstructor:HookPromptButtonsGroup(ButtonTree.Prompt, ButtonTree.Inst, function(_Player: Player)
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if DecodedFloor then
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ButtonTree.Prompt.Enabled = false
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ButtonPress(ButtonTree.Inst, false)
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self:GoToLevel(DecodedFloor)
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end
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end)
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elseif ButtonNameType == Enums.ButtonTree.Special then
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elseif ButtonNameType == Enums.ButtonTree.Landing then
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ButtonsConstructor:HookPromptButtonsGroup(ButtonTree.Prompt, ButtonTree.Inst, function(_Player: Player)
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ButtonTree.Prompt.Enabled = false
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ButtonPress(ButtonTree.Inst, false)
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end)
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end
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else
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warn(`{ButtonTree} is missing the field "Inst"`)
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end
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else
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warn(`{ButtonTree} is missing the field "Prompt"`)
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end
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end
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end
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end
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function Otis1960.constructor(Tags)
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local self = {} :: Constructor_Return_Props
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self.Tags = Tags
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self.ElevatorBox_1960 = Tags.ElevatorMover_1960 :: BasePart
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self.ElevatorBox = Tags.ElevatorMover_1960 :: BasePart
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self.ElevatorDoor1 = Tags.ElevatorDoor_1960_1 :: BasePart
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@@ -55,23 +123,40 @@ function Otis1960.constructor(Tags)
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self.ElevatorDoors = Doors.constructor(self.ElevatorBox, self.ElevatorDoor1, self.ElevatorDoor2, self.ElevatorDoorSensor)
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--Buttons
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local Buttons = ButtonTags.constructor(Tags, Enums.Elevators.Otis1960)
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local Otis1960_Buttons = Buttons:CreatePromptButtons()
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local ButtonsConstructor = ButtonTags.constructor(Tags, Enums.Elevator.Otis1960)
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local Otis1960_Buttons = ButtonsConstructor:CreatePromptButtons()
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local ClassConstructor = setmetatable(self, Otis1960)
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HookButtons(ClassConstructor, ButtonsConstructor, Enums.ButtonTree.Car)
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print("[DEBUG] Otis1960 Buttons=", Otis1960_Buttons)
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print("🔝 Otis1960 initialized and ready")
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return setmetatable(self, Otis1960)
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return ClassConstructor
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end
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function Otis1960:MoveFloors(Level)
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local BiggestRopeLength = Leveling[#Leveling]-2
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function Otis1960:__MoveFloors(Level)
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local ElevatorBoxCurrentPos = self.ElevatorBox.Position
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local RopeConnection = RS.Heartbeat:Connect(function(_dt)
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local Ropes = self.Tags["1960_ElevatorPulleyRope"] :: {Instance}
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for i: number = 1, #Ropes do
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(Ropes[i] :: RopeConstraint).Length = (BiggestRopeLength-self.ElevatorBox.Position.Y)*10
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print((Ropes[i] :: RopeConstraint).Length)
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end
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end)
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self.BoxAlignPosition.Position = Vector3.new(ElevatorBoxCurrentPos.X, Level, ElevatorBoxCurrentPos.Z)
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end
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function Otis1960:GoToLevel(RequestedLevel)
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local level: number = Leveling[RequestedLevel]
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if level then
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self:MoveFloors(level)
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if level and level ~= 0 then
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self:__MoveFloors(level)
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else
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warn(`[{Enums.Elevator.Otis1960}]: landing out of range! requested landing: {tostring(RequestedLevel)}`)
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end
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end
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