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@@ -9,7 +9,9 @@ local TagsModule = require(RS:WaitForChild("Tags"))
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local Leveling = require(script:WaitForChild("Leveling"))
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local Doors = require(script:WaitForChild("Doors"))
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local ElevatorMover = require(Elevators:WaitForChild("Mover"))
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local ButtonTags = require(Elevators:WaitForChild("Buttons"))
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type Tags = TagsModule.ExportedTags
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@@ -39,20 +41,6 @@ type Constructor_Return_Props = {
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local Otis1960 = {} :: Impl_Constructor
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Otis1960.__index = Otis1960
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local function PromptButtons(self: Constructor_Return_Props)
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for i: number = 1, #self.ProximityButtons do
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local Button = self.ProximityButtons[i]
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local Attachment = Instance.new("Attachment") :: Attachment
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Attachment.Parent = Button
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local Prompt = Instance.new("ProximityPrompt") :: ProximityPrompt
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Prompt.MaxActivationDistance = 3
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Prompt.Parent = Attachment
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print(`Created a ProximityPrompt @ "{Button:GetFullName()}"`)
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end
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end
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function Otis1960.constructor(Tags)
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local self = {} :: Constructor_Return_Props
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self.ElevatorBox_1960 = Tags.ElevatorMover_1960 :: BasePart
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@@ -65,15 +53,17 @@ function Otis1960.constructor(Tags)
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self.BoxAttachment, self.BoxAlignPosition, self.BoxAlignOrientation = ElevatorMover(self.ElevatorBox_1960, self.ElevatorBox_1960.Position)
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self.ElevatorDoors = Doors.constructor(self.ElevatorBox, self.ElevatorDoor1, self.ElevatorDoor2, self.ElevatorDoorSensor)
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PromptButtons(self)
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print("Otis1960 initialized and ready")
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--Buttons
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local Buttons = ButtonTags.constructor(Tags, "Otis1960")
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local Otis1960_Buttons = Buttons:CreatePromptButtons()
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print("[DEBUG] Otis1960 Buttons=", Otis1960_Buttons)
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print("🔝 Otis1960 initialized and ready")
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return setmetatable(self, Otis1960)
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end
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function Otis1960:MoveFloors(Level)
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local ElevatorBoxCurrentPos = self.ElevatorBox.Position
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--Its gonna use raycasting inside of the shaft to detect when its near and when to stop
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self.BoxAlignPosition.Position = Vector3.new(ElevatorBoxCurrentPos.X, Level, ElevatorBoxCurrentPos.Z)
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end
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