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buttons
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82
src/server/main/Elevators/Buttons.lua
Normal file
82
src/server/main/Elevators/Buttons.lua
Normal file
@@ -0,0 +1,82 @@
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--!optimize 2
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--!native
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--!strict
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type GetButtons = {[string]: Instance}
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type ButtonTypes = {
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Landing: GetButtons,
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Car: GetButtons,
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Special: GetButtons,
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Unknown: GetButtons
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}
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local ButtonTags = {}
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ButtonTags.__index = ButtonTags
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function ButtonTags.constructor(Tags, Model)
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return setmetatable({
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Tags = Tags,
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Model = Model
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}, ButtonTags)
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end
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function ButtonTags:Get()
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local Buttons: GetButtons = {}
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for TagName: string, Inst: Instance in self.Tags do
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local Split = TagName:split('_')
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if Split[1] == self.Model and Split[2] == "ElevatorButton" then
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Buttons[TagName] = Inst
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end
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end
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return Buttons
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end
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function ButtonTags:CreatePromptButtons()
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local ModelButtons = self:Get()
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local Buttons: ButtonTypes = {
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Landing = {},
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Car = {},
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Special = {},
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Unknown = {}
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}
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for TagName: string, Inst: Instance in ModelButtons do
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local Attachment = Instance.new("Attachment") :: Attachment
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Attachment.Parent = Inst
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local Prompt = Instance.new("ProximityPrompt") :: ProximityPrompt
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Prompt.MaxActivationDistance = 3
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Prompt.Parent = Attachment
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local Split = TagName:split('_')
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--CarButton = Model_ElevatorButton_1
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--LandingButton = Model_ElevatorButton_Floor_1_Up
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--SpecialButton = Model_ElevatorButton_Open
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local ButtonType = tonumber(Split[3]) and "CarButton" or (Split[3] == "Floor" and Split[4]:match('%d')) and "LandingButton" or Split[3] and "SpecialButton"
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if ButtonType == "CarButton" then
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--ElevatorButton_1
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Buttons.Car[`{Split[2]}_{Split[3]}`] = Inst
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Prompt.ActionText = tostring(Split[3])
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Prompt.ObjectText = "Floor"
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elseif ButtonType == "LandingButton" then
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--ElevatorButton_Floor_1_Up
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Buttons.Landing[`{Split[2]}_{Split[3]}_{Split[4]}_{Split[5]}`] = Inst
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Prompt.ActionText = tostring(Split[5])
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Prompt.ObjectText = `Floor {tostring(Split[4])}`
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elseif ButtonType == "SpecialButton" then
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--ElevatorButton_Open
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else
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warn(`{self.Model}: Door tag was present but couldnt specify its type for use "{TagName}"`)
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end
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print(`{self.Model}: created a ProximityPrompt @ "{Inst:GetFullName()}"`)
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end
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return Buttons
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end
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return ButtonTags
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@@ -9,7 +9,9 @@ local TagsModule = require(RS:WaitForChild("Tags"))
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local Leveling = require(script:WaitForChild("Leveling"))
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local Doors = require(script:WaitForChild("Doors"))
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local ElevatorMover = require(Elevators:WaitForChild("Mover"))
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local ButtonTags = require(Elevators:WaitForChild("Buttons"))
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type Tags = TagsModule.ExportedTags
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@@ -39,20 +41,6 @@ type Constructor_Return_Props = {
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local Otis1960 = {} :: Impl_Constructor
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Otis1960.__index = Otis1960
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local function PromptButtons(self: Constructor_Return_Props)
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for i: number = 1, #self.ProximityButtons do
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local Button = self.ProximityButtons[i]
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local Attachment = Instance.new("Attachment") :: Attachment
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Attachment.Parent = Button
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local Prompt = Instance.new("ProximityPrompt") :: ProximityPrompt
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Prompt.MaxActivationDistance = 3
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Prompt.Parent = Attachment
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print(`Created a ProximityPrompt @ "{Button:GetFullName()}"`)
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end
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end
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function Otis1960.constructor(Tags)
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local self = {} :: Constructor_Return_Props
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self.ElevatorBox_1960 = Tags.ElevatorMover_1960 :: BasePart
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@@ -65,15 +53,17 @@ function Otis1960.constructor(Tags)
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self.BoxAttachment, self.BoxAlignPosition, self.BoxAlignOrientation = ElevatorMover(self.ElevatorBox_1960, self.ElevatorBox_1960.Position)
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self.ElevatorDoors = Doors.constructor(self.ElevatorBox, self.ElevatorDoor1, self.ElevatorDoor2, self.ElevatorDoorSensor)
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PromptButtons(self)
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print("Otis1960 initialized and ready")
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--Buttons
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local Buttons = ButtonTags.constructor(Tags, "Otis1960")
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local Otis1960_Buttons = Buttons:CreatePromptButtons()
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print("[DEBUG] Otis1960 Buttons=", Otis1960_Buttons)
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print("🔝 Otis1960 initialized and ready")
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return setmetatable(self, Otis1960)
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end
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function Otis1960:MoveFloors(Level)
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local ElevatorBoxCurrentPos = self.ElevatorBox.Position
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--Its gonna use raycasting inside of the shaft to detect when its near and when to stop
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self.BoxAlignPosition.Position = Vector3.new(ElevatorBoxCurrentPos.X, Level, ElevatorBoxCurrentPos.Z)
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end
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