Files
Roblox-Elevator-Game/src/server/main/Elevators/Otis1960/init.lua

166 lines
5.5 KiB
Lua

--!optimize 2
--!native
--!strict
local Elevators = script.Parent
local Storage: ReplicatedStorage = game:GetService("ReplicatedStorage")
local RS: RunService = game:GetService("RunService")
local TagsModule = require(Storage:WaitForChild("Tags"))
local Leveling = require(script:WaitForChild("Leveling"))
local Doors = require(script:WaitForChild("Doors"))
local Enums = require(Elevators:WaitForChild("Enums"))
local ElevatorMover = require(Elevators:WaitForChild("Mover"))
local ButtonTags = require(Elevators:WaitForChild("Buttons"))
local TractionRopes = require(Elevators:WaitForChild("TractionRopes"))
type Tags = TagsModule.ExportedTags
type ClassConstructor = typeof(setmetatable({} :: Constructor_Return_Props, {} :: Impl_Constructor))
type Impl_Constructor = {
__index: Impl_Constructor,
constructor: Constructor_Fun,
--Class functions
__MoveFloors: (self: ClassConstructor, Level: number) -> (),
GoToLevel: (self: ClassConstructor, RequestedLevel: number) -> ()
} & Impl_Static_Props
type Impl_Static_Props = {
Moving: boolean,
Responsiveness: number,
MaxVelocity: number
}
type Constructor_Fun = (Tags: Tags) -> ClassConstructor
type Constructor_Return_Props = {
Tags: Tags,
ElevatorBox_1960: UnionOperation,
ElevatorDoor1: BasePart,
ElevatorDoor2: BasePart,
ElevatorDoorSensor: Folder,
ProximityButtons: {Instance},
BoxAttachment: Attachment,
BoxAlignPosition: AlignPosition,
BoxAlignOrientation: AlignOrientation,
ElevatorDoors: Doors.DoorConstructor,
Ropes: {Instance},
TractionRopes: TractionRopes.TractionRopesConstructor,
PiePlateSelector: UnionOperation,
__RopeConnection: RBXScriptConnection?
}
local Otis1960 = {} :: Impl_Constructor
Otis1960.__index = Otis1960
Otis1960.Moving = false
Otis1960.Responsiveness = 50
Otis1960.MaxVelocity = 10
local function ButtonPress(Button: BasePart, Activated: boolean)
task.spawn(function()
local Glass = Button:FindFirstChild("Glass") :: BasePart
if Glass then
Glass.Position+=Glass.CFrame.LookVector/50
if not Activated then
Glass.Material = Enum.Material.Neon
Glass.Color = Color3.fromRGB(180,0,0)
Glass.Transparency = 0
end
end
Button.Position+=Glass.CFrame.LookVector/50
task.wait(.30)
if Glass then
Glass.Position-=Glass.CFrame.LookVector/50
end
Button.Position-=Glass.CFrame.LookVector/50
end)
end
local function HookButtons(self: ClassConstructor, ButtonsConstructor: ButtonTags.ButtonsConstructor, ButtonType: Enums.EnumValue)
for ButtonNameType, ButtonList in ButtonsConstructor.Buttons do
for ButtonName, ButtonTree in ButtonList do
if ButtonTree.Prompt then
if ButtonTree.Inst then
if ButtonNameType == Enums.ButtonTree.Car then
local DecodedFloor = ButtonsConstructor:DecodeCarTag(ButtonName)
ButtonsConstructor:HookPromptButtonsGroup(ButtonTree.Prompt, ButtonTree.Inst, function(_Player: Player)
if DecodedFloor then
--ButtonTree.Prompt.Enabled = false
ButtonPress(ButtonTree.Inst, false)
self:GoToLevel(DecodedFloor)
end
end)
elseif ButtonNameType == Enums.ButtonTree.Special then
elseif ButtonNameType == Enums.ButtonTree.Landing then
ButtonsConstructor:HookPromptButtonsGroup(ButtonTree.Prompt, ButtonTree.Inst, function(_Player: Player)
ButtonTree.Prompt.Enabled = false
ButtonPress(ButtonTree.Inst, false)
end)
end
else
warn(`{ButtonTree} is missing the field "Inst"`)
end
else
warn(`{ButtonTree} is missing the field "Prompt"`)
end
end
end
end
function Otis1960.constructor(Tags)
local self = {} :: Constructor_Return_Props
self.Tags = Tags
self.ElevatorBox_1960 = Tags.ElevatorMover_1960 :: UnionOperation
self.ElevatorDoor1 = Tags.ElevatorDoor_1960_1 :: BasePart
self.ElevatorDoor2 = Tags.ElevatorDoor_1960_2 :: BasePart
self.ElevatorDoorSensor = Tags.ElevatorDoor_Sensor_1960 :: Folder
self.ProximityButtons = Tags.ProximityElevatorButton :: {Instance}
self.Ropes = Tags["1960_ElevatorPulleyRope"] :: {Instance}
self.PiePlateSelector = Tags.Otis1960_PiePlateSelector :: UnionOperation
self.BoxAttachment,
self.BoxAlignPosition,
self.BoxAlignOrientation = ElevatorMover(self.ElevatorBox_1960, self.ElevatorBox_1960.Position, Otis1960.Responsiveness, Otis1960.MaxVelocity)
self.ElevatorDoors = Doors.constructor(self.ElevatorBox_1960, self.ElevatorDoor1, self.ElevatorDoor2, self.ElevatorDoorSensor)
self.TractionRopes = TractionRopes.constructor(self.Ropes, self.ElevatorBox_1960, Leveling)
--Buttons
local ButtonsConstructor = ButtonTags.constructor(Tags, Enums.Elevator.Otis1960)
local Otis1960_Buttons = ButtonsConstructor:CreatePromptButtons()
local ClassConstructor = setmetatable(self, Otis1960)
HookButtons(ClassConstructor, ButtonsConstructor, Enums.ButtonTree.Car)
print("[DEBUG] Otis1960 Buttons=", Otis1960_Buttons)
print("🔝 Otis1960 initialized and ready")
return ClassConstructor
end
function Otis1960:__MoveFloors(Level)
local ElevatorBoxCurrentPos = self.ElevatorBox_1960.Position
self.TractionRopes:Moving(Level, 26)
self.BoxAlignPosition.Position = Vector3.new(ElevatorBoxCurrentPos.X, Level, ElevatorBoxCurrentPos.Z)
end
function Otis1960:GoToLevel(RequestedLevel)
local level: number = Leveling[RequestedLevel]
if level and level ~= 0 then
self:__MoveFloors(level)
else
warn(`[{Enums.Elevator.Otis1960}]: landing out of range! requested landing: {tostring(RequestedLevel)}`)
end
end
return Otis1960