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https://github.com/unixtensor/Roblox-Elevator-Game.git
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74 lines
2.2 KiB
Lua
74 lines
2.2 KiB
Lua
--!optimize 2
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--!native
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--!strict
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type LightingProps = { [string]: Color3 | number | boolean | string | Enum.Technology }
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export type Effects = {
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ColorCorrection: ColorCorrectionEffect
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}
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local Lighting = game:GetService("Lighting")
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local mat_fullbright = false
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local Lighting_PropsTree: LightingProps = {
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["Ambient"] = mat_fullbright and Color3.new(1,1,1) or Color3.fromRGB(40,40,40),
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["Brightness"] = 1,
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["ColorShift_Bottom"] = Color3.new(0,0,0),
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["ColorShift_Top"] = Color3.new(0,0,0),
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["EnvironmentDiffuseScale"] = 1,
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["EnvironmentSpecularScale"] = .7,
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["GlobalShadows"] = true,
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["OutdoorAmbient"] = Color3.fromRGB(50,50,50),
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["ShadowSoftness"] = 1,
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["ClockTime"] = 0,
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["GeographicLatitude"] = 0,
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["Name"] = "Lighting",
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["ExposureCompensation"] = 0,
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["FogColor"] = Color3.new(0,0,0),
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["FogEnd"] = 10_0000,
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["FogStart"] = 10_0000,
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["Technology"] = Enum.Technology.Future
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}
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local function Skybox(): (Atmosphere, BloomEffect)
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local Atmosphere = Instance.new("Atmosphere") :: Atmosphere
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Atmosphere.Density = .429
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Atmosphere.Offset = 0
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Atmosphere.Color = Color3.new(0,0,0)
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Atmosphere.Decay = Color3.new(0,0,0)
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Atmosphere.Glare = .1
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Atmosphere.Haze = 1.5
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local Bloom = Instance.new("BloomEffect") :: BloomEffect
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Bloom.Intensity = .75
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Bloom.Size = 35
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Bloom.Threshold = 1.5
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return Atmosphere, Bloom
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end
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return function(): Effects
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Lighting:ClearAllChildren()
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--VFX Effects for later
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local ColorCorrection = Instance.new("ColorCorrectionEffect") :: ColorCorrectionEffect
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ColorCorrection.Parent = Lighting
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for Light_Prop, Light_Value in Lighting_PropsTree do
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local changed, err = pcall(function()
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Lighting[Light_Prop] = Light_Value
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end)
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if not changed then
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warn(err)
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end
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end
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local Atmosphere, Bloom = Skybox()
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Atmosphere.Parent = Lighting
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Bloom.Parent = Lighting
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return {
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ColorCorrection = ColorCorrection
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}
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end |