Files
Roblox-Elevator-Game/src/server/main/Elevators/Otis1960/MovingObjects.lua

95 lines
3.7 KiB
Lua

--!optimize 2
--!native
--!strict
type ClassConstructor = typeof(setmetatable({} :: Constructor_Return_Props, {} :: Impl_Constructor))
type Impl_Constructor = {
__index: Impl_Constructor,
constructor: Constructor_Fun,
--Class functions
UpdateCFrame: (self: ClassConstructor) -> (),
Frame_Pullies: (self: ClassConstructor, Delta: number, ElevatorVelocity_Y: number) -> (),
Frame_PiePlate: (self: ClassConstructor, Delta: number, ElevatorVelocity_Y: number) -> ()
}
type Constructor_Fun = (InstanceTree: InstanceTree) -> ClassConstructor
type Constructor_Return_Props = InstanceTree
export type MachineRoom = {
Pulley: UnionOperation,
Pulley2: UnionOperation,
Governor: UnionOperation,
GovernorFlyballs: Part,
PiePlatePulley: UnionOperation,
PiePlateSelector: UnionOperation,
PiePlatePlates: UnionOperation,
_CFrame: {
PulleyCFrame: CFrame,
Pulley2CFrame: CFrame,
GovernorCFrame: CFrame,
GovernorFlyballsCFrame: CFrame,
PieplatePulleyCFrame: CFrame,
PieplateSelectorCFrame: CFrame,
PiePlatePlatesCFrame: CFrame
}
}
export type InstanceTree = {
MachineRoom: MachineRoom
}
export type MovingObjectsConstructor = ClassConstructor
local MovingObjects = {} :: Impl_Constructor
MovingObjects.__index = MovingObjects
function MovingObjects.constructor(InstanceTree)
local self = InstanceTree :: Constructor_Return_Props
self.MachineRoom._CFrame.PulleyCFrame = InstanceTree.MachineRoom.Pulley.CFrame
self.MachineRoom._CFrame.Pulley2CFrame = InstanceTree.MachineRoom.Pulley2.CFrame
self.MachineRoom._CFrame.GovernorCFrame = InstanceTree.MachineRoom.Governor.CFrame
self.MachineRoom._CFrame.GovernorFlyballsCFrame = InstanceTree.MachineRoom.GovernorFlyballs.CFrame
self.MachineRoom._CFrame.PieplatePulleyCFrame = InstanceTree.MachineRoom.PiePlatePulley.CFrame
self.MachineRoom._CFrame.PiePlatePlatesCFrame = InstanceTree.MachineRoom.PiePlatePlates.CFrame
--static
self.MachineRoom._CFrame.PieplateSelectorCFrame = InstanceTree.MachineRoom.PiePlateSelector.CFrame
return setmetatable(self, MovingObjects)
end
function MovingObjects:UpdateCFrame()
self.MachineRoom._CFrame.PulleyCFrame = self.MachineRoom.Pulley.CFrame
self.MachineRoom._CFrame.Pulley2CFrame = self.MachineRoom.Pulley2.CFrame
self.MachineRoom._CFrame.GovernorCFrame = self.MachineRoom.Governor.CFrame
self.MachineRoom._CFrame.GovernorFlyballsCFrame = self.MachineRoom.GovernorFlyballs.CFrame
self.MachineRoom._CFrame.PieplatePulleyCFrame = self.MachineRoom.PiePlatePulley.CFrame
self.MachineRoom._CFrame.PieplateSelectorCFrame = self.MachineRoom.PiePlateSelector.CFrame
end
function MovingObjects:Frame_Pullies(Delta, ElevatorVelocity_Y)
local MR = self.MachineRoom
local MR_C = MR._CFrame
local RotAngle = Delta*ElevatorVelocity_Y
local PullAngle_2 = math.rad(RotAngle/2)
local PullAngle = math.rad(RotAngle)
MR.Pulley.CFrame = MR_C.PulleyCFrame *CFrame.Angles(-PullAngle_2, 0, 0)
MR.Pulley2.CFrame = MR_C.Pulley2CFrame *CFrame.Angles(PullAngle_2, 0, 0)
MR.Governor.CFrame = MR_C.GovernorCFrame *CFrame.Angles(0, PullAngle_2, 0)
MR.GovernorFlyballs.CFrame = MR_C.GovernorFlyballsCFrame*CFrame.Angles(PullAngle, 0, 0)
MR.PiePlatePulley.CFrame = MR_C.PieplatePulleyCFrame *CFrame.Angles(PullAngle_2, 0, 0)
end
function MovingObjects:Frame_PiePlate(Delta, ElevatorVelocity_Y)
local MR = self.MachineRoom
local MR_C = MR._CFrame
MR.PiePlateSelector.CFrame = MR_C.PieplateSelectorCFrame+Vector3.new(0, Delta/580, 0)
MR.PiePlatePlates.CFrame = MR_C.PiePlatePlatesCFrame *CFrame.Angles(-math.rad(Delta*5), 0, 0)
end
return MovingObjects