mirror of
https://github.com/unixtensor/Roblox-Elevator-Game.git
synced 2025-12-14 06:41:55 +00:00
388 lines
16 KiB
Lua
388 lines
16 KiB
Lua
--!optimize 2
|
|
--!native
|
|
--!strict
|
|
|
|
local Elevators = script.Parent
|
|
local MainDir = Elevators.Parent
|
|
local LoadDir = MainDir:WaitForChild("Load")
|
|
|
|
local RunService = game:GetService("RunService")
|
|
local StorageService = game:GetService("ReplicatedStorage")
|
|
|
|
local Enums = require(StorageService:WaitForChild("Enums"))
|
|
local Out = require(StorageService:WaitForChild("Output"))
|
|
local Algebra = require(StorageService:WaitForChild("Algebra"))
|
|
local ElevatorTypes = require(MainDir:WaitForChild("Types"):WaitForChild("Elevator"))
|
|
local Tags = require(LoadDir:WaitForChild("Tags"))
|
|
local RelayAlgorithm = require(script:WaitForChild("RelayAlgorithm"))
|
|
|
|
type Tags = Tags.ExportedTags
|
|
type TagsConstructor = Tags.TagsConstructor
|
|
|
|
type ClassConstructor = typeof(setmetatable({} :: Constructor_Return_Props, {} :: Impl_Constructor))
|
|
type Impl_Constructor = {
|
|
__index: Impl_Constructor,
|
|
constructor: Constructor_Fun,
|
|
--Class functions
|
|
GetLevel: (self: ClassConstructor, Level: number) -> Vector3?,
|
|
RequestLevelAsync: (self: ClassConstructor, RequestedLevel: number, Direction: Enums.ElevatorCallDirectionValues) -> boolean,
|
|
StartTraveling: (self: ClassConstructor) -> (),
|
|
__TravelToFloorAsync: (self: ClassConstructor, LevelInt: number, VEC3_Y_WRAP: Vector3) -> (),
|
|
}
|
|
|
|
type FloorLevelingPositions = {number}
|
|
type Constructor_Fun = (ElevatorBoxModel: BasePart, ElevatorConfigurationTable: ElevatorTypes.ElevatorConfigurationTable, FloorLevelingPositions: FloorLevelingPositions) -> ClassConstructor
|
|
|
|
type Constructor_Return_Props = {
|
|
RelayAlgorithm: RelayAlgorithm.RelayAlgorithmConstructor,
|
|
FloorLevelingPositions: FloorLevelingPositions,
|
|
eprint: <T...>(T...) -> (),
|
|
ewarn: <T...>(T...) -> (),
|
|
eprintStudio: <T...>(T...) -> (),
|
|
ewarnStudio: <T...>(T...) -> (),
|
|
|
|
Elevator: {
|
|
TravelingDirection: Enums.ElevatorCallDirectionValues,
|
|
BoxModel: UnionOperation,
|
|
AlignPosition: AlignPosition,
|
|
Configuration: ElevatorTypes.ElevatorConfigurationTable
|
|
},
|
|
Attributes: {
|
|
PreviousFloor: IntValue,
|
|
CurrentFloor: IntValue,
|
|
NextFloor: IntValue,
|
|
Goal: IntValue,
|
|
TravelingUpwards: BoolValue,
|
|
Stopped: BoolValue
|
|
},
|
|
Events: {
|
|
Progression: RBXScriptSignal<number, number, number>,
|
|
Traveling: RBXScriptSignal<number, Vector3>,
|
|
Parked: RBXScriptSignal,
|
|
Leveling: RBXScriptSignal,
|
|
Leveling3Phase: RBXScriptSignal,
|
|
__eventInstances__: {
|
|
Progression: BindableEvent,
|
|
Traveling: BindableEvent,
|
|
Parked: BindableEvent,
|
|
Leveling: BindableEvent,
|
|
Leveling3Phase: BindableEvent,
|
|
}
|
|
},
|
|
__functionEvents: {
|
|
StartTraveling: BindableEvent
|
|
},
|
|
__Connections: {
|
|
Moving: RBXScriptConnection?,
|
|
}
|
|
}
|
|
|
|
local Elevator = {} :: Impl_Constructor
|
|
Elevator.__index = Elevator
|
|
|
|
local function ElevatorGoingUpDirection(CurrentFloor: number, RequestedFloor: number): boolean
|
|
-- -(CurrentFloor-RequestedFloor)>0
|
|
-- -CurrentFloor+RequestedFloor>0
|
|
return CurrentFloor<RequestedFloor
|
|
end
|
|
|
|
local function Mover(ElevatorBoxModel: BasePart, Responsiveness: number, MaxVelocity: number): (Attachment, AlignPosition, AlignOrientation)
|
|
local BoxAttachment = Instance.new("Attachment")
|
|
BoxAttachment.Parent = ElevatorBoxModel
|
|
|
|
local BoxAlignPosition = Instance.new("AlignPosition")
|
|
BoxAlignPosition.Mode = Enum.PositionAlignmentMode.OneAttachment
|
|
BoxAlignPosition.Attachment0 = BoxAttachment
|
|
BoxAlignPosition.MaxForce = 1e6
|
|
BoxAlignPosition.Position = ElevatorBoxModel.Position
|
|
-- BoxAlignPosition.RigidityEnabled = true
|
|
-- Lines below are disabled with RigidityEnabled true
|
|
BoxAlignPosition.Responsiveness = Responsiveness
|
|
BoxAlignPosition.MaxVelocity = MaxVelocity
|
|
--
|
|
BoxAlignPosition.Parent = ElevatorBoxModel
|
|
|
|
local BoxAlignOrientation = Instance.new("AlignOrientation")
|
|
BoxAlignOrientation.Mode = Enum.OrientationAlignmentMode.OneAttachment
|
|
BoxAlignOrientation.Attachment0 = BoxAttachment
|
|
BoxAlignOrientation.RigidityEnabled = true
|
|
BoxAlignOrientation.CFrame = ElevatorBoxModel.CFrame
|
|
BoxAlignOrientation.Parent = ElevatorBoxModel
|
|
|
|
return BoxAttachment, BoxAlignPosition, BoxAlignOrientation
|
|
end
|
|
|
|
function Elevator.constructor(ElevatorBoxModel, ElevatorConfigurationTable, FloorLevelingPositions)
|
|
assert(#FloorLevelingPositions>1, `"{ElevatorConfigurationTable.Name}" requires more floors to operate. Floors={FloorLevelingPositions}, #Floors={#FloorLevelingPositions}.`)
|
|
|
|
local function eprint<T...>(...: T...)
|
|
print(`[{ElevatorConfigurationTable.Name}]:`, ...)
|
|
end
|
|
local function ewarn<T...>(...: T...)
|
|
warn(`[{ElevatorConfigurationTable.Name}]:`, ...)
|
|
warn(debug.traceback())
|
|
end
|
|
local function eprintStudio<T...>(...: T...)
|
|
Out.printStudio(`[{ElevatorConfigurationTable.Name}]:`, ...)
|
|
end
|
|
local function ewarnStudio<T...>(...: T...)
|
|
Out.warnStudio(`[{ElevatorConfigurationTable.Name}]:`, ...)
|
|
end
|
|
|
|
local _BoxAttachment,
|
|
BoxAlignPosition,
|
|
_BoxAlignOrientation = Mover(ElevatorBoxModel, ElevatorConfigurationTable.Responsiveness, ElevatorConfigurationTable.MaxVelocity)
|
|
|
|
local RelayAlgorithmConstructor = RelayAlgorithm.constructor(BoxAlignPosition)
|
|
|
|
local CabProgression = Instance.new("BindableEvent") :: BindableEvent
|
|
local CabTraveling = Instance.new("BindableEvent") :: BindableEvent
|
|
local Parked = Instance.new("BindableEvent") :: BindableEvent
|
|
local Leveling = Instance.new("BindableEvent") :: BindableEvent
|
|
local Leveling3Phase = Instance.new("BindableEvent") :: BindableEvent
|
|
local Attributes = {
|
|
PreviousFloor = Instance.new("IntValue") :: IntValue,
|
|
CurrentFloor = Instance.new("IntValue") :: IntValue,
|
|
NextFloor = Instance.new("IntValue") :: IntValue,
|
|
Goal = Instance.new("IntValue") :: IntValue,
|
|
TravelingUpwards = Instance.new("BoolValue") :: BoolValue,
|
|
Stopped = Instance.new("BoolValue") :: BoolValue
|
|
}
|
|
Attributes.CurrentFloor.Value = 1
|
|
Attributes.PreviousFloor.Value = Attributes.CurrentFloor.Value
|
|
Attributes.NextFloor.Value = Attributes.CurrentFloor.Value+1
|
|
Attributes.TravelingUpwards.Value = true
|
|
Attributes.Goal.Value = 1
|
|
|
|
local ElevatorClass = setmetatable({
|
|
RelayAlgorithm = RelayAlgorithmConstructor,
|
|
FloorLevelingPositions = FloorLevelingPositions,
|
|
eprint = eprint,
|
|
ewarn = ewarn,
|
|
eprintStudio = eprintStudio,
|
|
ewarnStudio = ewarnStudio,
|
|
|
|
Elevator = {
|
|
TravelingDirection = Enums.ElevatorCallDirection.Up,
|
|
BoxModel = ElevatorBoxModel,
|
|
AlignPosition = BoxAlignPosition,
|
|
Configuration = ElevatorConfigurationTable,
|
|
},
|
|
Events = {
|
|
Progression = CabProgression.Event,
|
|
Traveling = CabTraveling.Event,
|
|
Parked = Parked.Event,
|
|
Leveling = Leveling.Event,
|
|
Leveling3Phase = Leveling3Phase.Event,
|
|
__eventInstances__ = {
|
|
Progression = CabProgression,
|
|
Traveling = CabTraveling,
|
|
Parked = Parked,
|
|
Leveling = Leveling,
|
|
Leveling3Phase = Leveling3Phase,
|
|
}
|
|
},
|
|
Attributes = Attributes,
|
|
__functionEvents = {
|
|
StartTraveling = Instance.new("BindableEvent") :: BindableEvent
|
|
},
|
|
__Connections = {}
|
|
}, Elevator)
|
|
|
|
RelayAlgorithmConstructor.Events.Sorted:Connect(function(AddedFloorDirection: Enums.ElevatorCallDirectionValues, FloorDirectionQueue: RelayAlgorithm.FloorDirectionQueue)
|
|
if AddedFloorDirection == (ElevatorClass.Attributes.TravelingUpwards.Value and Enums.ElevatorCallDirection.Up or Enums.ElevatorCallDirection.Down) then
|
|
local NextFloorAsTraveling = FloorDirectionQueue[1]
|
|
if NextFloorAsTraveling then
|
|
local Level = FloorLevelingPositions[NextFloorAsTraveling]
|
|
ElevatorClass:__TravelToFloorAsync(Level, Vector3.new(0, Level, 0))
|
|
end
|
|
ElevatorClass.eprintStudio(`Floors sorted in proceeding direction. direction={AddedFloorDirection}, FloorDirectionQueue={FloorDirectionQueue}`)
|
|
end
|
|
end)
|
|
|
|
print(`🛗 [{ElevatorConfigurationTable.Name}]: Initialized and ready`)
|
|
return ElevatorClass
|
|
end
|
|
|
|
local function ProceedToNextLevel(self: ClassConstructor, Level_Int: number): Vector3?
|
|
local VEC3_Y_WRAP = self:GetLevel(Level_Int)
|
|
if VEC3_Y_WRAP then
|
|
self:__TravelToFloorAsync(Level_Int, VEC3_Y_WRAP)
|
|
self.eprintStudio(`Traveling to Level={Level_Int} VEC3_Y_WRAP={VEC3_Y_WRAP}`)
|
|
else
|
|
self.ewarn(`Failed to get the requested level's Y position. VEC3_Y_WRAP={VEC3_Y_WRAP} Level={Level_Int}`)
|
|
end
|
|
return VEC3_Y_WRAP
|
|
end
|
|
|
|
local function GoingUpDirectionToDirectionEnum(CurrentFloor: number, RequestedFloor: number): Enums.ElevatorCallDirectionValues
|
|
return ElevatorGoingUpDirection(CurrentFloor, RequestedFloor) and Enums.ElevatorCallDirection.Up or Enums.ElevatorCallDirection.Down
|
|
end
|
|
|
|
local function CheckFloorQueue(self: ClassConstructor)
|
|
local DirectionToDirectionQueue = self.Attributes.TravelingUpwards.Value and self.RelayAlgorithm.FloorQueue.Up or self.RelayAlgorithm.FloorQueue.Down
|
|
local DirectionToOppositeDirectionQueue = self.Attributes.TravelingUpwards.Value and self.RelayAlgorithm.FloorQueue.Down or self.RelayAlgorithm.FloorQueue.Up
|
|
|
|
if DirectionToDirectionQueue[1] ~= self.Attributes.CurrentFloor.Value then
|
|
self.ewarn("The floor queue first index did not match the elevator's current floor, CurrentFloor=", self.Attributes.CurrentFloor.Value, "FloorQueue[1]=", DirectionToDirectionQueue[1])
|
|
end
|
|
|
|
table.remove(DirectionToDirectionQueue, 1)
|
|
local IdenticalOpposite = table.find(DirectionToOppositeDirectionQueue, self.Attributes.CurrentFloor.Value)
|
|
if IdenticalOpposite then
|
|
table.remove(DirectionToOppositeDirectionQueue, IdenticalOpposite)
|
|
self.eprintStudio(`Removed the current floor from the opposite direction, ElevatorTravelingUpwards={self.Attributes.TravelingUpwards.Value} CurrentFloor={self.Attributes.CurrentFloor.Value}`)
|
|
end
|
|
|
|
self.eprintStudio("Checking more floors in direction queue. DirectionToDirectionQueue=", DirectionToDirectionQueue)
|
|
|
|
local NextFloorInQueue = DirectionToOppositeDirectionQueue[1]
|
|
if NextFloorInQueue then
|
|
local NewDirection = GoingUpDirectionToDirectionEnum(self.Attributes.CurrentFloor.Value, NextFloorInQueue)
|
|
self.RelayAlgorithm:Sort(NewDirection :: Enums.ElevatorCallDirectionValues)
|
|
|
|
local ProceedingToTheNextLevel = ProceedToNextLevel(self, NextFloorInQueue)
|
|
if not ProceedingToTheNextLevel then
|
|
self.RelayAlgorithm:Sort(Enums.ElevatorCallDirection.Down)
|
|
ProceedToNextLevel(self, 1)
|
|
end
|
|
else
|
|
--No more floors in the current direction?
|
|
--Check the opposite
|
|
self.eprintStudio(`No more floors in the direction TravelingUpwards="{self.Attributes.TravelingUpwards.Value}" checking the opposite direction floors`)
|
|
if #DirectionToOppositeDirectionQueue ~= 0 then
|
|
local NextLevelOpposite = DirectionToOppositeDirectionQueue[1]
|
|
if NextLevelOpposite then
|
|
local NewDirection = GoingUpDirectionToDirectionEnum(self.Attributes.CurrentFloor.Value, NextLevelOpposite)
|
|
self.RelayAlgorithm:Sort(NewDirection :: Enums.ElevatorCallDirectionValues)
|
|
self.eprint("Floors found in the opposite direction. Direction=", Enums.ElevatorCallDirection.Down, "NextLevel=", NextLevelOpposite)
|
|
ProceedToNextLevel(self, NextLevelOpposite)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local function FloorsClamp(self: ClassConstructor, n: number): number
|
|
return Algebra.minmax(1, n, #self.FloorLevelingPositions)
|
|
end
|
|
|
|
local function CabTraveling(self: ClassConstructor, deltaTime: number, LEVEL_VEC3_Y_WRAP: Vector3)
|
|
local ElevatorPosition = self.Elevator.BoxModel.Position
|
|
local AtFloorY = self.FloorLevelingPositions[FloorsClamp(self, self.Attributes.TravelingUpwards.Value and self.Attributes.CurrentFloor.Value+1 or self.Attributes.CurrentFloor.Value-1)]
|
|
|
|
if self.Attributes.TravelingUpwards.Value then
|
|
--Detecting between the floors
|
|
if ElevatorPosition.Y>=AtFloorY-self.Elevator.Configuration.FloorLevelingDistance then
|
|
self.Attributes.PreviousFloor.Value = self.Attributes.CurrentFloor.Value
|
|
self.Attributes.CurrentFloor.Value+=1
|
|
self.Attributes.NextFloor.Value = FloorsClamp(self, self.Attributes.CurrentFloor.Value+1)
|
|
|
|
self.Events.__eventInstances__.Progression:Fire(self.Attributes.PreviousFloor.Value, self.Attributes.CurrentFloor.Value, self.Attributes.NextFloor.Value)
|
|
end
|
|
|
|
--Elevator is riding upwards towards the destination
|
|
if ElevatorPosition.Y>=LEVEL_VEC3_Y_WRAP.Y-self.Elevator.Configuration.FloorLevelingDistance then
|
|
self.Events.__eventInstances__.Leveling:Fire()
|
|
self.Elevator.AlignPosition.MaxVelocity = self.Elevator.Configuration.LevelingVelocity
|
|
|
|
if ElevatorPosition.Y>=LEVEL_VEC3_Y_WRAP.Y-self.Elevator.Configuration.FloorLeveling3PhaseDistance then
|
|
self.Events.__eventInstances__.Leveling3Phase:Fire()
|
|
self.Elevator.AlignPosition.MaxVelocity = self.Elevator.Configuration.Phase3LevelingVelocity
|
|
|
|
if ElevatorPosition.Y>=LEVEL_VEC3_Y_WRAP.Y-self.Elevator.Configuration.ParkedDistance then
|
|
self.Events.__eventInstances__.Parked:Fire()
|
|
CheckFloorQueue(self);
|
|
(self.__Connections.Moving :: RBXScriptConnection):Disconnect()
|
|
end
|
|
end
|
|
end
|
|
else
|
|
if ElevatorPosition.Y<=AtFloorY+self.Elevator.Configuration.FloorLevelingDistance then
|
|
self.Attributes.PreviousFloor.Value = self.Attributes.CurrentFloor.Value
|
|
self.Attributes.CurrentFloor.Value-=1
|
|
self.Attributes.NextFloor.Value = FloorsClamp(self, self.Attributes.CurrentFloor.Value-1)
|
|
|
|
self.Events.__eventInstances__.Progression:Fire(self.Attributes.PreviousFloor.Value, self.Attributes.CurrentFloor.Value, self.Attributes.NextFloor.Value)
|
|
end
|
|
|
|
--Elevator is riding upwards towards the destination
|
|
if ElevatorPosition.Y<=LEVEL_VEC3_Y_WRAP.Y+self.Elevator.Configuration.FloorLevelingDistance then
|
|
self.Events.__eventInstances__.Leveling:Fire()
|
|
self.Elevator.AlignPosition.MaxVelocity = self.Elevator.Configuration.LevelingVelocity
|
|
|
|
if ElevatorPosition.Y<=LEVEL_VEC3_Y_WRAP.Y+self.Elevator.Configuration.FloorLeveling3PhaseDistance then
|
|
self.Events.__eventInstances__.Leveling3Phase:Fire()
|
|
self.Elevator.AlignPosition.MaxVelocity = self.Elevator.Configuration.Phase3LevelingVelocity
|
|
|
|
if ElevatorPosition.Y<=LEVEL_VEC3_Y_WRAP.Y+self.Elevator.Configuration.ParkedDistance then
|
|
self.Events.__eventInstances__.Parked:Fire()
|
|
CheckFloorQueue(self);
|
|
(self.__Connections.Moving :: RBXScriptConnection):Disconnect()
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
self.Events.__eventInstances__.Traveling:Fire(deltaTime, ElevatorPosition)
|
|
end
|
|
|
|
function Elevator:GetLevel(Level_Int)
|
|
local Level = self.FloorLevelingPositions[Level_Int]
|
|
if Level then
|
|
--local VEC3_Y_WRAP_LOSSY = Vector3.yAxis*Level
|
|
return Vector3.new(0, Level, 0)
|
|
end
|
|
return nil
|
|
end
|
|
|
|
function Elevator:__TravelToFloorAsync(Level_Int, LEVEL_VEC3_Y_WRAP)
|
|
if self.Elevator.Configuration.Functions.ManualTravelStart then
|
|
self.__functionEvents.StartTraveling.Event:Wait()
|
|
end
|
|
if self.__Connections.Moving and self.__Connections.Moving.Connected then
|
|
self.__Connections.Moving:Disconnect()
|
|
end
|
|
|
|
assert(not self.Elevator.BoxModel.Anchored, "The elevator cannot move! Its box model is Anchored.")
|
|
|
|
local ElevatorTravelingUpwards = ElevatorGoingUpDirection(self.Attributes.CurrentFloor.Value, Level_Int)
|
|
self.Attributes.Goal.Value = Level_Int
|
|
self.Attributes.TravelingUpwards.Value = ElevatorTravelingUpwards
|
|
|
|
self.__Connections.Moving = RunService.Heartbeat:Connect(function(deltaTime: number)
|
|
CabTraveling(self, deltaTime, LEVEL_VEC3_Y_WRAP)
|
|
end)
|
|
--Set the elevator's AlignPosition to the floor Y vector
|
|
self.Elevator.AlignPosition.Position = Vector3.new(self.Elevator.AlignPosition.Position.X, LEVEL_VEC3_Y_WRAP.Y, self.Elevator.AlignPosition.Position.Z)
|
|
--Set the elevator's max velocity to its fastest speed when moving starts
|
|
self.Elevator.AlignPosition.MaxVelocity = self.Elevator.Configuration.MaxVelocity
|
|
end
|
|
|
|
function Elevator:RequestLevelAsync(RequestedLevel, Direction)
|
|
local Level = self:GetLevel(RequestedLevel)
|
|
|
|
if Level then
|
|
if (RequestedLevel == 1 and Direction == Enums.ElevatorCallDirection.Down) or (RequestedLevel == #self.FloorLevelingPositions and Direction == Enums.ElevatorCallDirection.Up) then
|
|
self.ewarn(`Impossible direction requested, Direction={Direction}, RequestedLevel={Level}`)
|
|
return false
|
|
else
|
|
local DirectionQueue = Direction == Enums.ElevatorCallDirection.Up and self.RelayAlgorithm.FloorQueue.Up or self.RelayAlgorithm.FloorQueue.Down
|
|
-- local OppositeQueue = Direction == Enums.ElevatorCallDirection.Up and self.RelayAlgorithm.FloorQueue.Down or self.RelayAlgorithm.FloorQueue.Up
|
|
|
|
self.RelayAlgorithm:AddFloor(Direction :: Enums.ElevatorCallDirectionValues, RequestedLevel)
|
|
if #DirectionQueue == 1 then
|
|
self:__TravelToFloorAsync(RequestedLevel, Level)
|
|
end
|
|
end
|
|
return true
|
|
end
|
|
self.ewarn(`Requested floor: "{RequestedLevel}" does not exist for this elevator`)
|
|
return false
|
|
end
|
|
|
|
function Elevator:StartTraveling()
|
|
self.__functionEvents.StartTraveling:Fire()
|
|
end
|
|
|
|
return Elevator
|