mirror of
https://github.com/unixtensor/Roblox-Elevator-Game.git
synced 2025-12-14 06:41:55 +00:00
198 lines
5.3 KiB
Lua
198 lines
5.3 KiB
Lua
--!optimize 2
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--!native
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--!strict
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local Elevators = script.Parent
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local RS: ReplicatedStorage = game:GetService("ReplicatedStorage")
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local TagsModule = require(RS:WaitForChild("Tags"))
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local Enums = require(Elevators:WaitForChild("Enums"))
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type Tags = TagsModule.ExportedTags
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type HumanoidRootPart = BasePart
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type PromptCallback = (Player: Player) -> ()
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type GetButtons = {[string]: Instance}
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type ClassConstructor = typeof(setmetatable({} :: Constructor_Return_Props, {} :: Impl_Constructor))
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type Impl_Constructor = {
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__index: Impl_Constructor,
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constructor: Constructor_Fun,
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--Class functions
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DecodeCarTag: (self: ClassConstructor, FloorTag: string) -> number?,
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Get: (self: ClassConstructor) -> GetButtons,
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CreatePromptButtons: (self: ClassConstructor) -> ButtonsTree,
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HookPromptButtonsGroup: (self: ClassConstructor, Prompt: ProximityPrompt, Inst: BasePart, PromptCallback: PromptCallback) -> ()
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} & Impl_Static_Props
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type Impl_Static_Props = {
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ButtonEnum: any
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}
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type Constructor_Fun = (Tags: Tags, Model: string) -> ClassConstructor
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type Constructor_Return_Props = {
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Tags: Tags,
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Model: string,
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Buttons: ButtonsTree
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}
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export type ButtonsTree = {
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Landing: ButtonProperties,
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Car: ButtonProperties,
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Special: ButtonProperties,
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Relays: ButtonProperties
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}
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export type ButtonProperties = {
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Inst: Instance?,
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Prompt: ProximityPrompt?,
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Attachment: Attachment?
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}
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export type ButtonsConstructor = ClassConstructor
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local ButtonsModule = {} :: Impl_Constructor
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ButtonsModule.__index = ButtonsModule
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function ButtonsModule.constructor(Tags, Model)
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return setmetatable({
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Tags = Tags,
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Model = Model,
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Buttons = {
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Landing = {},
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Car = {},
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Special = {},
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Relays = {}
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}
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}, ButtonsModule)
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end
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--Button parsing
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function ButtonsModule:DecodeCarTag(FloorTag)
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local Match = FloorTag:match('%d+$')
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return Match and tonumber(Match)
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end
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function ButtonsModule:Get()
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local Buttons: GetButtons = {}
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for TagName: string, Inst: Instance | {Instance} in self.Tags do
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local Split = TagName:split('_')
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if Split[1] == self.Model and (Split[2] == "ElevatorButton" or Split[2] == "RelayButton") then
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if typeof(Inst) == "Instance" then
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Buttons[TagName] = Inst
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else
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end
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end
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end
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return Buttons
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end
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--[[
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CarButton = Model_ElevatorButton_1
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LandingButton = Model_ElevatorButton_Floor_1_Up
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SpecialButton = Model_ElevatorButton_Open
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RelayButton = Model_RelayButton_F1
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]]
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function ButtonsModule:CreatePromptButtons()
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local ModelButtons = self:Get()
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for TagName: string, Inst: Instance in ModelButtons do
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local Attachment = Instance.new("Attachment") :: Attachment
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Attachment.Parent = Inst
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local Prompt = Instance.new("ProximityPrompt") :: ProximityPrompt
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Prompt.MaxActivationDistance = 3
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Prompt.HoldDuration = .30
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Prompt.Parent = Attachment
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local Split = TagName:split('_')
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local ButtonType = if tonumber(Split[3]) then
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Enums.Button.Car
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elseif Split[3] == "Floor" and Split[4]:match('%d') then
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Enums.Button.Landing
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elseif Split[2] == "ElevatorButton" then
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Enums.Button.Special
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elseif Split[2] == "RelayButton" then
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Enums.Button.Relay
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else
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nil
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if ButtonType == Enums.Button.Car then
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--ElevatorButton_1
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Prompt.ActionText = tostring(Split[3])
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Prompt.ObjectText = "Floor"
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self.Buttons.Car[`{Split[2]}_{Split[3]}`] = {
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Inst = Inst,
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Prompt = Prompt,
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Attachment = Attachment
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}
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elseif ButtonType == Enums.Button.Landing then
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--ElevatorButton_Floor_1_Up
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Prompt.ActionText = tostring(Split[5])
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Prompt.ObjectText = `Floor {tostring(Split[4])}`
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self.Buttons.Landing[`{Split[2]}_{Split[3]}_{Split[4]}_{Split[5]}`] = {
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Inst = Inst,
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Prompt = Prompt,
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Attachment = Attachment
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}
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elseif ButtonType == Enums.Button.Special then
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--ElevatorButton_Open
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Prompt.ActionText = tostring(Split[3])
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Prompt.ObjectText = "Floor"
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self.Buttons.Special[`{Split[2]}_{Split[3]}`] = {
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Inst = Inst,
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Prompt = Prompt,
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Attachment = Attachment
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}
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elseif ButtonType == Enums.Button.Relay then
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--RelayButton_F1
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if self.Model == Enums.Elevator.Otis1960 then --This is bad...
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Attachment.Position-=Vector3.new(.1,.3,0)
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end
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Prompt.MaxActivationDistance = 4
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Prompt.Exclusivity = Enum.ProximityPromptExclusivity.OneGlobally --why does this not work...
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Prompt.ActionText = `Relay {tostring(Split[3])}`
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Prompt.ObjectText = "Activate"
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self.Buttons.Relays[`{Split[2]}_{Split[3]}`] = {
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Inst = Inst,
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Prompt = Prompt,
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Attachment = Attachment
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}
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else
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Attachment:Destroy()
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Prompt:Destroy()
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warn(`{self.Model}: Door tag was present but couldnt specify its type for use "{TagName}"`)
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end
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print(`[{tostring(ButtonType)}] {self.Model}: created a ProximityPrompt @ "{Inst:GetFullName()}"`)
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end
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return self.Buttons
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end
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function ButtonsModule:HookPromptButtonsGroup(Prompt, Inst, PromptCallback)
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Prompt.Triggered:Connect(function(Player)
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local PlayerCharacter = Player.Character
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local Root = PlayerCharacter and PlayerCharacter:FindFirstChild("HumanoidRootPart") :: HumanoidRootPart?
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if Root then
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if (Root.Position-Inst.Position).Magnitude<=Prompt.MaxActivationDistance+1 then
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PromptCallback(Player)
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else
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warn(`{Player.Name}, {Player.UserId} activated a prompt without being in range of MaxActivationDistance.`)
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end
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end
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end)
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end
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return ButtonsModule |