fix lighting objects using the incorrect function and sound objects now hide

This commit is contained in:
2024-04-06 15:14:25 -04:00
parent 6578f129b3
commit 05e3b9406f

View File

@@ -24,14 +24,14 @@ local function HidePart(Part: BasePart, enabled: boolean)
end
local function HideIndicatorPart(Part: BasePart, enabled: boolean)
--local billboard_light_indicator = Part:FindFirstChildOfClass("BillboardGui")
--if billboard_light_indicator then
-- if enabled then
-- billboard_light_indicator:Destroy()
-- end
--else
-- warn("Indicator source had no image indicator", Part:GetFullName())
--end
local billboard_light_indicator = Part:FindFirstChildOfClass("BillboardGui")
if billboard_light_indicator then
if enabled then
billboard_light_indicator:Destroy()
end
else
warn("Indicator source had no image indicator", Part:GetFullName())
end
HidePart(Part, enabled)
end
@@ -57,7 +57,7 @@ local function HideLadderContact(Part: BasePart, enabled: boolean)
end
local EditorEntities = {
["LightSource"] = HideIndicatorPart,
["LightSource"] = HidePart,
["SoundSource"] = HideIndicatorPart,
["PulleyRopeContact"] = HidePart,
["BarrierCollision"] = HideBarrierCollision,