fix lighting objects using the incorrect function and sound objects now hide

This commit is contained in:
2024-04-06 15:14:25 -04:00
parent 6578f129b3
commit 05e3b9406f

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@@ -24,14 +24,14 @@ local function HidePart(Part: BasePart, enabled: boolean)
end end
local function HideIndicatorPart(Part: BasePart, enabled: boolean) local function HideIndicatorPart(Part: BasePart, enabled: boolean)
--local billboard_light_indicator = Part:FindFirstChildOfClass("BillboardGui") local billboard_light_indicator = Part:FindFirstChildOfClass("BillboardGui")
--if billboard_light_indicator then if billboard_light_indicator then
-- if enabled then if enabled then
-- billboard_light_indicator:Destroy() billboard_light_indicator:Destroy()
-- end end
--else else
-- warn("Indicator source had no image indicator", Part:GetFullName()) warn("Indicator source had no image indicator", Part:GetFullName())
--end end
HidePart(Part, enabled) HidePart(Part, enabled)
end end
@@ -57,7 +57,7 @@ local function HideLadderContact(Part: BasePart, enabled: boolean)
end end
local EditorEntities = { local EditorEntities = {
["LightSource"] = HideIndicatorPart, ["LightSource"] = HidePart,
["SoundSource"] = HideIndicatorPart, ["SoundSource"] = HideIndicatorPart,
["PulleyRopeContact"] = HidePart, ["PulleyRopeContact"] = HidePart,
["BarrierCollision"] = HideBarrierCollision, ["BarrierCollision"] = HideBarrierCollision,