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https://github.com/unixtensor/Roblox-Elevator-Game.git
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elevator lanterns
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@@ -9,34 +9,30 @@ type Impl_Constructor = {
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--Class functions
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UpdateCFrame: (self: ClassConstructor) -> (),
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Frame_Pullies: (self: ClassConstructor, Delta: number, ElevatorVelocity_Y: number) -> (),
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Frame_PiePlate: (self: ClassConstructor) -> ()
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Frame_PiePlate: (self: ClassConstructor, Delta: number, ElevatorVelocity_Y: number) -> ()
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}
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type Constructor_Fun = (InstanceTree: InstanceTree) -> ClassConstructor
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type Constructor_Return_Props = {
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MachineRoom: {
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Pulley: UnionOperation,
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Pulley2: UnionOperation,
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Governor: UnionOperation,
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GovernorFlyballs: UnionOperation,
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PieplatePulley: UnionOperation,
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_CFrame: {
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PulleyCFrame: CFrame,
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Pulley2CFrame: CFrame,
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GovernorCFrame: CFrame,
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GovernorFlyballsCFrame: CFrame,
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PieplatePulleyCFrame: CFrame,
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}
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}
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}
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type Constructor_Return_Props = InstanceTree
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export type MachineRoom = {
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Pulley: UnionOperation,
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Pulley2: UnionOperation,
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Governor: UnionOperation,
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GovernorFlyballs: UnionOperation,
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PieplatePulley: UnionOperation,
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GovernorFlyballs: Part,
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PiePlatePulley: UnionOperation,
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PiePlateSelector: UnionOperation,
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PiePlatePlates: UnionOperation,
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_CFrame: {
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PulleyCFrame: CFrame,
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Pulley2CFrame: CFrame,
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GovernorCFrame: CFrame,
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GovernorFlyballsCFrame: CFrame,
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PieplatePulleyCFrame: CFrame,
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PieplateSelectorCFrame: CFrame,
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PiePlatePlatesCFrame: CFrame
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}
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}
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export type InstanceTree = {
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@@ -50,7 +46,7 @@ MovingObjects.__index = MovingObjects
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local Storage: ReplicatedStorage = game:GetService("ReplicatedStorage")
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local Tween = require(Storage:WaitForChild("Tween"))
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local Easing = require(Storage:WaitForChild("AlgebraEasings"))
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local Easing = require(Storage:WaitForChild("Algebra"))
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function MovingObjects.constructor(InstanceTree)
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local self = InstanceTree :: Constructor_Return_Props
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@@ -58,7 +54,11 @@ function MovingObjects.constructor(InstanceTree)
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self.MachineRoom._CFrame.Pulley2CFrame = InstanceTree.MachineRoom.Pulley2.CFrame
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self.MachineRoom._CFrame.GovernorCFrame = InstanceTree.MachineRoom.Governor.CFrame
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self.MachineRoom._CFrame.GovernorFlyballsCFrame = InstanceTree.MachineRoom.GovernorFlyballs.CFrame
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self.MachineRoom._CFrame.PieplatePulleyCFrame = InstanceTree.MachineRoom.PieplatePulley.CFrame
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self.MachineRoom._CFrame.PieplatePulleyCFrame = InstanceTree.MachineRoom.PiePlatePulley.CFrame
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self.MachineRoom._CFrame.PiePlatePlatesCFrame = InstanceTree.MachineRoom.PiePlatePlates.CFrame
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--static
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self.MachineRoom._CFrame.PieplateSelectorCFrame = InstanceTree.MachineRoom.PiePlateSelector.CFrame
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return setmetatable(self, MovingObjects)
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end
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@@ -68,23 +68,31 @@ function MovingObjects:UpdateCFrame()
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self.MachineRoom._CFrame.Pulley2CFrame = self.MachineRoom.Pulley2.CFrame
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self.MachineRoom._CFrame.GovernorCFrame = self.MachineRoom.Governor.CFrame
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self.MachineRoom._CFrame.GovernorFlyballsCFrame = self.MachineRoom.GovernorFlyballs.CFrame
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self.MachineRoom._CFrame.PieplatePulleyCFrame = self.MachineRoom.PieplatePulley.CFrame
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self.MachineRoom._CFrame.PieplatePulleyCFrame = self.MachineRoom.PiePlatePulley.CFrame
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self.MachineRoom._CFrame.PieplateSelectorCFrame = self.MachineRoom.PiePlateSelector.CFrame
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end
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function MovingObjects:Frame_Pullies(Delta, ElevatorVelocity_Y)
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local MR = self.MachineRoom
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local MR_C = MR._CFrame
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local RotAngle = Delta*ElevatorVelocity_Y
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local PullAngle_2 = math.rad(RotAngle/2)
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local PullAngle = math.rad(RotAngle)
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self.MachineRoom.Pulley.CFrame = self.MachineRoom._CFrame.PulleyCFrame *CFrame.Angles(-PullAngle_2, 0, 0)
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self.MachineRoom.Pulley2.CFrame = self.MachineRoom._CFrame.Pulley2CFrame *CFrame.Angles(PullAngle_2, 0, 0)
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self.MachineRoom.Governor.CFrame = self.MachineRoom._CFrame.GovernorCFrame *CFrame.Angles(0, PullAngle_2, 0)
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self.MachineRoom.GovernorFlyballs.CFrame = self.MachineRoom._CFrame.GovernorFlyballsCFrame*CFrame.Angles(PullAngle, 0, 0)
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self.MachineRoom.PieplatePulley.CFrame = self.MachineRoom._CFrame.PieplatePulleyCFrame *CFrame.Angles(PullAngle_2, 0, 0)
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MR.Pulley.CFrame = MR_C.PulleyCFrame *CFrame.Angles(-PullAngle_2, 0, 0)
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MR.Pulley2.CFrame = MR_C.Pulley2CFrame *CFrame.Angles(PullAngle_2, 0, 0)
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MR.Governor.CFrame = MR_C.GovernorCFrame *CFrame.Angles(0, PullAngle_2, 0)
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MR.GovernorFlyballs.CFrame = MR_C.GovernorFlyballsCFrame*CFrame.Angles(PullAngle, 0, 0)
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MR.PiePlatePulley.CFrame = MR_C.PieplatePulleyCFrame *CFrame.Angles(PullAngle_2, 0, 0)
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end
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function MovingObjects:Frame_PiePlate()
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function MovingObjects:Frame_PiePlate(Delta, ElevatorVelocity_Y)
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local MR = self.MachineRoom
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local MR_C = MR._CFrame
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MR.PiePlateSelector.CFrame = MR_C.PieplateSelectorCFrame+Vector3.new(0, Delta/580, 0)
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MR.PiePlatePlates.CFrame = MR_C.PiePlatePlatesCFrame *CFrame.Angles(-math.rad(Delta*5), 0, 0)
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end
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return MovingObjects
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