mirror of
https://github.com/unixtensor/Roblox-Elevator-Game.git
synced 2025-12-14 14:51:55 +00:00
Giant refactoring of how the client and server character is handled
This commit is contained in:
@@ -1,113 +0,0 @@
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--!optimize 2
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--!native
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--!strict
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type CharacterSharedFolder = Folder
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type TCP = RemoteEvent
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local Dir = script.Parent
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local Character = Dir.Parent
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local CharacterShared = Dir:WaitForChild("shared")
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local preprocessor = {}
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function preprocessor.CharacterShared(): CharacterSharedFolder
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return CharacterShared
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end
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_G.include = function(this: LuaSourceContainer, FunName: string, ...)
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if this:IsDescendantOf(script) then --getfenv is being removed
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local switch = preprocessor[FunName]
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return type(switch) == "function" and switch(...) or switch
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else
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warn(`Preprocessor append failed "{FunName}"`, debug.traceback())
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return nil
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end
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end
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local Storage: ReplicatedStorage = game:GetService("ReplicatedStorage")
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local RS: RunService = game:GetService("RunService")
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local ClientStorage: Instance = Storage:WaitForChild("Client") :: Folder
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local LoadCompleted: Instance = ClientStorage:WaitForChild("LoadingComplete") :: BindableFunction
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local ActionsTCP: TCP = CharacterShared:WaitForChild("Actions")
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--We need to wait for the game to load before spamming functionality
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repeat
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local GameIsLoaded = (LoadCompleted :: BindableFunction):Invoke()
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task.wait()
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until GameIsLoaded
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local HumanoidRPSettings = require(script:WaitForChild("HumanoidRootPart"))
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local CameraModule = require(script:WaitForChild("Camera"))
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local HumanoidModule = require(script:WaitForChild("Humanoid"))
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local SpineModule = require(script:WaitForChild("SpineKinematics"))
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local ActionsModule = require(script:WaitForChild("Actions"))
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local BindModule = require(ClientStorage:WaitForChild("KeyBinds"))
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local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart")
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local Humanoid = Character:WaitForChild("Humanoid")
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local CurrentCamera = workspace.CurrentCamera
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local HRPSettings = HumanoidRPSettings.constructor(HumanoidRootPart)
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local CameraConsturctor = CameraModule.constructor(CurrentCamera, HumanoidRootPart, Humanoid)
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local HumanoidSettings = HumanoidModule.constructor(Humanoid)
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local SpineMovement = SpineModule.constructor(CurrentCamera)
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local ClientBindMap = BindModule.constructor(false)
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local function ClientCharacterBinds()
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local Actions = ActionsModule.constructor(HumanoidSettings, CurrentCamera, ActionsTCP)
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--Crouch
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ClientBindMap:AddInputBegan({Enum.KeyCode.RightControl, Enum.KeyCode.LeftControl}, function(_KeyPressed)
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Actions:EnableCrouch()
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end)
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ClientBindMap:AddInputEnded({Enum.KeyCode.RightControl, Enum.KeyCode.LeftControl}, function(_KeyPressed)
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Actions:DisableCrouch()
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end)
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--Walk
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ClientBindMap:AddInputBegan({
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Enum.KeyCode.LeftAlt,
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Enum.KeyCode.RightAlt,
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Enum.KeyCode.LeftShift,
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Enum.KeyCode.RightShift
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}, function(_KeyPressed)
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Actions:EnableSneak()
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end)
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ClientBindMap:AddInputEnded({
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Enum.KeyCode.LeftAlt,
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Enum.KeyCode.RightAlt,
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Enum.KeyCode.LeftShift,
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Enum.KeyCode.RightShift
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}, function(_KeyPressed)
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Actions:DisableSneak()
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end)
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--Flashlight
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ClientBindMap:AddInputBegan({Enum.KeyCode.F}, function(KeyPressed: Enum.KeyCode)
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Actions:ToggleFlashlight(KeyPressed)
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end)
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end
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--Needs to be a module maybe
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local function Crosshair3DVelocity_Effect(): RBXScriptConnection
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local RootVelocity = ClientStorage:WaitForChild("RootVelocity") :: BindableEvent
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local RootVelocityStep = RS.Heartbeat:ConnectParallel(function(_dt)
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RootVelocity:Fire(HRPSettings:Velocity())
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end)
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return RootVelocityStep
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end
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HumanoidSettings:SetWalkSpeed()
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HumanoidSettings:SetJumpHeight()
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HRPSettings:DisableRobloxSounds()
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CameraConsturctor:EnableBobbing()
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--SpineMovement:Enable()
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ClientCharacterBinds()
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Crosshair3DVelocity_Effect()
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_G.include = nil
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@@ -3,21 +3,26 @@
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--!strict
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type UDP = UnreliableRemoteEvent
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local Dir = script.Parent
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local Character = Dir.Parent
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local preprocessor = {}
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local FlashlightCooldown = .10
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type CharacterSharedFolder = Folder
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local Players = game:GetService("Players")
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--Create the character shared directory here
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local CharacterShared = Instance.new("Folder")
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CharacterShared.Name = "shared"
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CharacterShared.Parent = Dir
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local Dir = script.Parent
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local Character = Dir.Parent
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local preprocessor = {}
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--Production--
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--if not RS:IsStudio() then
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task.wait()
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Dir.Parent = nil
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--end
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--
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--Create the character shared directory here
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local CharacterShared = Instance.new("Folder")
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CharacterShared.Name = "shared"
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CharacterShared.Parent = Character
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type CharacterSharedFolder = Folder
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function preprocessor.CharacterShared(): Instance
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return CharacterShared :: CharacterSharedFolder
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end
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@@ -58,6 +63,8 @@ Character.DescendantAdded:Connect(function(Instance)
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CharacterShadows:PartToggle(Instance, false)
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end)
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local FlashlightCooldown = .10
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Actions:Add(Enum.KeyCode.F, function(_KeyPressed)
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if not FlashlightDebounce then
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Flashlight:Toggle()
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125
src/client/Player/Character/init.lua
Normal file
125
src/client/Player/Character/init.lua
Normal file
@@ -0,0 +1,125 @@
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--!optimize 2
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--!native
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--!strict
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type CharacterSharedFolder = Folder
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type TCP = RemoteEvent
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local CharacterModule = {}
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CharacterModule.__index = CharacterModule
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local RS = game:GetService("RunService")
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local Storage = game:GetService("ReplicatedStorage")
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local ClientStorage = Storage:WaitForChild("Client") :: Folder
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local preprocessor = {}
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local CharacterShared: Folder
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function preprocessor.CharacterShared(): CharacterSharedFolder
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return CharacterShared
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end
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_G.include = function(this: LuaSourceContainer, FunName: string, ...)
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if this:IsDescendantOf(script) then --getfenv is being removed
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local switch = preprocessor[FunName]
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return type(switch) == "function" and switch(...) or switch
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else
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warn(`Preprocessor append failed "{FunName}"`, debug.traceback())
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return nil
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end
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end
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function CharacterModule.constructor(Character)
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CharacterShared = Character:WaitForChild("shared")
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local HumanoidRPSettings = require(script:WaitForChild("HumanoidRootPart"))
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local CameraModule = require(script:WaitForChild("Camera"))
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local HumanoidModule = require(script:WaitForChild("Humanoid"))
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local SpineModule = require(script:WaitForChild("SpineKinematics"))
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local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart")
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local Humanoid = Character:WaitForChild("Humanoid")
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local self = {}
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self.ActionsTCP = CharacterShared:WaitForChild("Actions")
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self.ActionsModule = require(script:WaitForChild("Actions"))
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self.BindModule = require(ClientStorage:WaitForChild("KeyBinds"))
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self.CurrentCamera = workspace.CurrentCamera
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self.HRPSettings = HumanoidRPSettings.constructor(HumanoidRootPart)
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self.CameraConsturctor = CameraModule.constructor(self.CurrentCamera, HumanoidRootPart, Humanoid)
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self.HumanoidSettings = HumanoidModule.constructor(Humanoid)
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self.SpineMovement = SpineModule.constructor(self.CurrentCamera)
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return setmetatable(self, CharacterModule)
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end
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function CharacterModule:CharacterKeyBinds()
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local ClientBindMap = self.BindModule.constructor(false)
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local Actions = self.ActionsModule.constructor(self.HumanoidSettings, self.CurrentCamera, self.ActionsTCP)
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--Crouch
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ClientBindMap:AddInputBegan({Enum.KeyCode.RightControl, Enum.KeyCode.LeftControl}, function(_KeyPressed)
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Actions:EnableCrouch()
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end)
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ClientBindMap:AddInputEnded({Enum.KeyCode.RightControl, Enum.KeyCode.LeftControl}, function(_KeyPressed)
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Actions:DisableCrouch()
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end)
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--Walk
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ClientBindMap:AddInputBegan({
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Enum.KeyCode.LeftAlt,
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Enum.KeyCode.RightAlt,
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Enum.KeyCode.LeftShift,
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Enum.KeyCode.RightShift
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}, function(_KeyPressed)
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Actions:EnableSneak()
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end)
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ClientBindMap:AddInputEnded({
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Enum.KeyCode.LeftAlt,
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Enum.KeyCode.RightAlt,
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Enum.KeyCode.LeftShift,
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Enum.KeyCode.RightShift
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}, function(_KeyPressed)
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Actions:DisableSneak()
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end)
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--Flashlight
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ClientBindMap:AddInputBegan({Enum.KeyCode.F}, function(KeyPressed: Enum.KeyCode)
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Actions:ToggleFlashlight(KeyPressed)
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end)
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end
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function CharacterModule:Crosshair()
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local RootVelocity = ClientStorage:WaitForChild("RootVelocity") :: BindableEvent
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local RootVelocityStep = RS.Heartbeat:ConnectParallel(function(_dt)
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RootVelocity:Fire(self.HRPSettings:Velocity())
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end)
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return RootVelocityStep
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end
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function CharacterModule:SetWalkSpeed()
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self.HumanoidSettings:SetWalkSpeed()
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end
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function CharacterModule:SetJumpHeight()
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self.HumanoidSettings:SetJumpHeight()
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end
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function CharacterModule:DisableRobloxSounds()
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self.HRPSettings:DisableRobloxSounds()
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end
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function CharacterModule:EnableCameraBobbing()
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self.CameraConsturctor:EnableBobbing()
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end
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function CharacterModule:EnableSpineMovement()
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self.SpineMovement:Enable()
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end
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_G.include = nil
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return CharacterModule
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@@ -2,40 +2,65 @@
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--!native
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--!strict
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type CurrentCamera = Camera
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local Players = game:GetService("Players")
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local Storage = game:GetService("ReplicatedStorage")
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local RS = game:GetService("RunService")
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--Production--
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--if not RS:IsStudio() then
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RS.RenderStepped:Wait()
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script.Parent.Parent = nil
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--end
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--
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local UI = script:WaitForChild("UI")
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local CrosshairSettings = require(UI:WaitForChild("Crosshair"))
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local VignetteSettings = require(UI:WaitForChild("Vignette"))
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local HealthSettings = require(UI:WaitForChild("Health"))
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local CoreGuis = require(script:WaitForChild("CoreGuis"))
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local Mouse = require(script:WaitForChild("Mouse"))
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local Character = require(script:WaitForChild("Character"))
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local Players: Players = game:GetService("Players")
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local Storage: ReplicatedStorage = game:GetService("ReplicatedStorage")
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local ClientStorage = Storage:WaitForChild("Client")
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local LoadCompleted = ClientStorage:WaitForChild("LoadingComplete")
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local KeyBindsModule = require(ClientStorage:WaitForChild("KeyBinds"))
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local CameraSettings = require(ClientStorage:WaitForChild("Camera"))
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local Player = Players.LocalPlayer
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local PlayerGui = Player:WaitForChild("PlayerGui") :: PlayerGui
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local function LoadCharacter(CharacterModel)
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local CharacterConstructor = Character.constructor(CharacterModel)
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CharacterConstructor:DisableRobloxSounds()
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CharacterConstructor:SetWalkSpeed()
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CharacterConstructor:SetJumpHeight()
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CharacterConstructor:Crosshair()
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CharacterConstructor:EnableCameraBobbing()
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CharacterConstructor:CharacterKeyBinds()
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end
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--We need to wait for the game to load before spamming functionality
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repeat
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local GameIsLoaded = (LoadCompleted :: BindableFunction):Invoke()
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local GameIsLoaded = game:IsLoaded()
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task.wait()
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until GameIsLoaded
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local CurrentCamera = nil
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local CurrentCamera: CurrentCamera
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repeat
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task.wait()
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CurrentCamera = workspace.CurrentCamera
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until CurrentCamera
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local ClientStorage = Storage:WaitForChild("Client")
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local KeyBindsModule = require(ClientStorage:WaitForChild("KeyBinds"))
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local CameraSettings = require(ClientStorage:WaitForChild("Camera"))
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local Player = Players.LocalPlayer
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local PlayerGui = Player:WaitForChild("PlayerGui") :: PlayerGui
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local PlayerCharacter = Player.Character or Player.CharacterAdded:Wait()
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local Vignette = VignetteSettings.constructor(PlayerGui)
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local Camera = CameraSettings.constructor(CurrentCamera, Player)
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local Crosshair = CrosshairSettings.constructor(PlayerGui)
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LoadCharacter(PlayerCharacter)
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Player.CharacterAdded:Connect(LoadCharacter)
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--Keybinds
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local function CameraBinds()
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local CameraBindMap = KeyBindsModule.constructor(false)
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@@ -30,6 +30,8 @@ type GuiDependencies = {
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FrameworkText: TextLabel,
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SandboxText: TextLabel,
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DeveloperText: TextLabel,
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Quaternions: ImageLabel,
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TaylorSeries: ImageLabel,
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Xframe: Frame,
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Yframe: Frame,
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Zframe: Frame,
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@@ -41,6 +43,7 @@ type GuiDependencies = {
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local RS = game:GetService("RunService")
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local Storage = game:GetService("ReplicatedStorage")
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local TS = game:GetService("TestService")
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local CoP = game:GetService("ContentProvider")
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local LoadingFun = true
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@@ -55,6 +58,8 @@ local function GuiDependencies(IntroGui: ScreenGui): GuiDependencies
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local SandboxText = Frame:WaitForChild("Sandbox") :: TextLabel
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local DeveloperText = Frame:WaitForChild("Developer") :: TextLabel
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local ShadowGradient = TextShadow:WaitForChild("UIGradient") :: UIGradient
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local Quaternions = Frame:WaitForChild("Quaternions") :: ImageLabel
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local TaylorSeries = Frame:WaitForChild("TaylorSeries") :: ImageLabel
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local Xframe = Frame:WaitForChild("X") :: Frame
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local Yframe = Frame:WaitForChild("Y") :: Frame
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@@ -73,6 +78,8 @@ local function GuiDependencies(IntroGui: ScreenGui): GuiDependencies
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FrameworkText = FrameworkText,
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SandboxText = SandboxText,
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DeveloperText = DeveloperText,
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Quaternions = Quaternions,
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TaylorSeries = TaylorSeries,
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Xframe = Xframe,
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Yframe = Yframe,
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Zframe = Zframe,
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@@ -82,6 +89,9 @@ local function GuiDependencies(IntroGui: ScreenGui): GuiDependencies
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}
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end
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local Size = 300
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local WorldSize = 3
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local function GUI_LoadFinish(Stepped: Stepped, Gui: GuiDependencies) --We can now access the framework
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--Image if we had HTML and CSS...
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local Tween = require(Storage:WaitForChild("Tween"))
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@@ -89,12 +99,28 @@ local function GUI_LoadFinish(Stepped: Stepped, Gui: GuiDependencies) --We can n
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local FrameTween_Constructor = Tween.constructor(TweenInfo.new(1, Enum.EasingStyle.Linear), Gui.Frame, {
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BackgroundTransparency = 1
|
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})
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local DeveloperTween_Constructor = Tween.constructor(TweenInfo.new(1, Enum.EasingStyle.Linear), Gui.DeveloperText, {
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Tween.constructor(TweenInfo.new(1, Enum.EasingStyle.Linear), Gui.DeveloperText, {
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TextTransparency = 1
|
||||
})
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}):Start()
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||||
Tween.constructor(TweenInfo.new(1, Enum.EasingStyle.Linear), Gui.TaylorSeries, {
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ImageTransparency = 1
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}):Start()
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Tween.constructor(TweenInfo.new(1, Enum.EasingStyle.Linear), Gui.Quaternions, {
|
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ImageTransparency = 1
|
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}):Start()
|
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|
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Tween.constructor(TweenInfo.new(.5, Enum.EasingStyle.Linear), Gui.Xframe_text, {
|
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TextTransparency = 1
|
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}):Start()
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Tween.constructor(TweenInfo.new(.5, Enum.EasingStyle.Linear), Gui.Yframe_text, {
|
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TextTransparency = 1
|
||||
}):Start()
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||||
Tween.constructor(TweenInfo.new(.5, Enum.EasingStyle.Linear), Gui.Zframe_text, {
|
||||
TextTransparency = 1
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}):Start()
|
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|
||||
local FrameTween = FrameTween_Constructor:Start()
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DeveloperTween_Constructor:Start()
|
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|
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--Text deleting effect
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task.spawn(function()
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@@ -108,9 +134,16 @@ local function GUI_LoadFinish(Stepped: Stepped, Gui: GuiDependencies) --We can n
|
||||
end
|
||||
end)
|
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|
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task.spawn(function()
|
||||
while task.wait() do
|
||||
Size = math.max(0, Size-5)
|
||||
end
|
||||
end)
|
||||
|
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FrameTween.Completed:Wait()
|
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Stepped:Disconnect()
|
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Gui.IntroGui:Destroy() --We dont need the intro gui anymore
|
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script.Parent:Destroy()
|
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end
|
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|
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local function RotationMatrix(X: number, Y: number, Z: number): RotationMatrix
|
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@@ -132,61 +165,63 @@ local function Scalar(X1: number, Y1: number, X2: number, Y2: number): Scalar
|
||||
}
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||||
end
|
||||
|
||||
local Size = 300
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local WorldSize = 3
|
||||
local function UI_3D_Rotation(Gui: GuiDependencies, Delta: number)
|
||||
local ScreenD = workspace.CurrentCamera.ViewportSize
|
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local CenterX = ScreenD.X/2
|
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local CenterY = ScreenD.Y/1.4
|
||||
local mX = Delta/1.5
|
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local mY = Delta/1.5
|
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local mZ = -7.65
|
||||
|
||||
local RMatrix = RotationMatrix(mX,mY,mZ)
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||||
local X = {Size*RMatrix.Ixx, Size*RMatrix.Ixy}
|
||||
local Y = {Size*RMatrix.Iyx, Size*RMatrix.Iyy}
|
||||
local Z = {Size*RMatrix.Izx, Size*RMatrix.Izy}
|
||||
|
||||
local AXIS_R_3DScalar_X = Scalar(CenterX+X[1],CenterY+X[2],CenterX,CenterY)
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||||
local AXIS_R_3DScalar_Y = Scalar(CenterX+Y[1],CenterY+Y[2],CenterX,CenterY)
|
||||
local AXIS_R_3DScalar_Z = Scalar(CenterX+Z[1],CenterY+Z[2],CenterX,CenterY)
|
||||
|
||||
Gui.Xframe.Position = UDim2.fromOffset(AXIS_R_3DScalar_X.Center.X, AXIS_R_3DScalar_X.Center.Y)
|
||||
Gui.Yframe.Position = UDim2.fromOffset(AXIS_R_3DScalar_Y.Center.X, AXIS_R_3DScalar_Y.Center.Y)
|
||||
Gui.Zframe.Position = UDim2.fromOffset(AXIS_R_3DScalar_Z.Center.X, AXIS_R_3DScalar_Z.Center.Y)
|
||||
|
||||
Gui.Xframe_text.Position = UDim2.fromOffset(AXIS_R_3DScalar_X.Center.X, AXIS_R_3DScalar_X.Center.Y)
|
||||
Gui.Yframe_text.Position = UDim2.fromOffset(AXIS_R_3DScalar_Y.Center.X, AXIS_R_3DScalar_Y.Center.Y)
|
||||
Gui.Zframe_text.Position = UDim2.fromOffset(AXIS_R_3DScalar_Z.Center.X, AXIS_R_3DScalar_Z.Center.Y)
|
||||
|
||||
Gui.Xframe.Size = UDim2.fromOffset(AXIS_R_3DScalar_X.Distance, WorldSize)
|
||||
Gui.Yframe.Size = UDim2.fromOffset(AXIS_R_3DScalar_Y.Distance, WorldSize)
|
||||
Gui.Zframe.Size = UDim2.fromOffset(AXIS_R_3DScalar_Z.Distance, WorldSize)
|
||||
|
||||
Gui.Xframe.Rotation = AXIS_R_3DScalar_X.Rotation
|
||||
Gui.Yframe.Rotation = AXIS_R_3DScalar_Y.Rotation
|
||||
Gui.Zframe.Rotation = AXIS_R_3DScalar_Z.Rotation
|
||||
|
||||
Gui.Xframe_text.Rotation = Gui.Xframe.Rotation
|
||||
Gui.Yframe_text.Rotation = Gui.Yframe.Rotation
|
||||
Gui.Zframe_text.Rotation = Gui.Zframe.Rotation
|
||||
end
|
||||
|
||||
return function(IntroGui: ScreenGui, load_elapse_start: number)
|
||||
local Gui = GuiDependencies(IntroGui)
|
||||
|
||||
local Stepped = RS.Stepped:Connect(function(Delta: number, dt: number)
|
||||
local ScreenD = workspace.CurrentCamera.ViewportSize
|
||||
local CenterX = ScreenD.X/2
|
||||
local CenterY = ScreenD.Y/1.4
|
||||
|
||||
local mX = Delta/1.5
|
||||
local mY = Delta/1.5
|
||||
local mZ = -7.65
|
||||
|
||||
local RMatrix = RotationMatrix(mX,mY,mZ)
|
||||
local X = {Size*RMatrix.Ixx, Size*RMatrix.Ixy}
|
||||
local Y = {Size*RMatrix.Iyx, Size*RMatrix.Iyy}
|
||||
local Z = {Size*RMatrix.Izx, Size*RMatrix.Izy}
|
||||
|
||||
local AXIS_R_3DScalar_X = Scalar(CenterX+X[1],CenterY+X[2],CenterX,CenterY)
|
||||
local AXIS_R_3DScalar_Y = Scalar(CenterX+Y[1],CenterY+Y[2],CenterX,CenterY)
|
||||
local AXIS_R_3DScalar_Z = Scalar(CenterX+Z[1],CenterY+Z[2],CenterX,CenterY)
|
||||
|
||||
Gui.Xframe.Size = UDim2.fromOffset(AXIS_R_3DScalar_X.Distance, WorldSize)
|
||||
Gui.Xframe.Position = UDim2.fromOffset(AXIS_R_3DScalar_X.Center.X, AXIS_R_3DScalar_X.Center.Y)
|
||||
Gui.Xframe.Rotation = AXIS_R_3DScalar_X.Rotation
|
||||
|
||||
Gui.Xframe_text.Position = UDim2.fromOffset(AXIS_R_3DScalar_X.Center.X, AXIS_R_3DScalar_X.Center.Y)
|
||||
Gui.Xframe_text.Rotation = Gui.Xframe.Rotation
|
||||
|
||||
Gui.Yframe.Size = UDim2.fromOffset(AXIS_R_3DScalar_Y.Distance, WorldSize)
|
||||
Gui.Yframe.Position = UDim2.fromOffset(AXIS_R_3DScalar_Y.Center.X, AXIS_R_3DScalar_Y.Center.Y)
|
||||
Gui.Yframe.Rotation = AXIS_R_3DScalar_Y.Rotation
|
||||
|
||||
Gui.Yframe_text.Position = UDim2.fromOffset(AXIS_R_3DScalar_Y.Center.X, AXIS_R_3DScalar_Y.Center.Y)
|
||||
Gui.Yframe_text.Rotation = Gui.Yframe.Rotation
|
||||
|
||||
Gui.Zframe.Size = UDim2.fromOffset(AXIS_R_3DScalar_Z.Distance, WorldSize)
|
||||
Gui.Zframe.Position = UDim2.fromOffset(AXIS_R_3DScalar_Z.Center.X, AXIS_R_3DScalar_Z.Center.Y)
|
||||
Gui.Zframe.Rotation = AXIS_R_3DScalar_Z.Rotation
|
||||
|
||||
Gui.Zframe_text.Position = UDim2.fromOffset(AXIS_R_3DScalar_Z.Center.X, AXIS_R_3DScalar_Z.Center.Y)
|
||||
Gui.Zframe_text.Rotation = Gui.Zframe.Rotation
|
||||
local Stepped = RS.Stepped:Connect(function(Delta: number, _dt: number)
|
||||
UI_3D_Rotation(Gui, Delta)
|
||||
end)
|
||||
|
||||
task.spawn(function()
|
||||
CoP:PreloadAsync({Gui.TaylorSeries, Gui.Quaternions}) --Try as early as possible
|
||||
|
||||
if not game:IsLoaded() then
|
||||
game.Loaded:Wait()
|
||||
end
|
||||
|
||||
local load_elapse = os.clock()-load_elapse_start
|
||||
if LoadingFun then
|
||||
task.wait(math.max(0, 3-load_elapse)) --Only if you take longer than or exactly 3 seconds to load
|
||||
task.wait(math.max(0, 4-load_elapse)) --Only if you take longer than or exactly 4 seconds to load
|
||||
end
|
||||
|
||||
TS:Message("Load elapse: "..tostring(load_elapse), game)
|
||||
|
||||
GUI_LoadFinish(Stepped, Gui)
|
||||
|
||||
@@ -6,20 +6,10 @@ local load_elapse_start = os.clock()
|
||||
|
||||
local ReplicatedFirst = game:GetService("ReplicatedFirst")
|
||||
local Players = game:GetService("Players")
|
||||
local Storage = game:GetService("ReplicatedStorage")
|
||||
|
||||
local DisabledInStudio = false
|
||||
local DisabledInStudio = game:GetService("RunService"):IsStudio()
|
||||
local IntroGui = nil
|
||||
|
||||
local function LoadedBind()
|
||||
local Bind_Completed = Instance.new("BindableFunction")
|
||||
Bind_Completed.Name = "LoadingComplete"
|
||||
Bind_Completed.Parent = Storage:WaitForChild("Client")
|
||||
Bind_Completed.OnInvoke = function()
|
||||
return game:IsLoaded()
|
||||
end
|
||||
end
|
||||
|
||||
local function LoadingIntroGUI()
|
||||
ReplicatedFirst:RemoveDefaultLoadingScreen()
|
||||
|
||||
@@ -46,6 +36,6 @@ end
|
||||
|
||||
if not DisabledInStudio then
|
||||
LoadingIntroGUI()
|
||||
end
|
||||
|
||||
LoadedBind()
|
||||
else
|
||||
script:Destroy()
|
||||
end
|
||||
@@ -61,9 +61,9 @@ export type LanternsTree = {
|
||||
}
|
||||
|
||||
export type LightSwitchProperties = {
|
||||
Switch: BasePart?,
|
||||
Lights: {BasePart}?,
|
||||
LightSources: {PointLight | SpotLight}?,
|
||||
Switch: Instance?,
|
||||
Lights: {Instance}?,
|
||||
LightSources: {Instance}?,
|
||||
Prompt: ProximityPrompt?,
|
||||
ClickSound: Sound?,
|
||||
ColorActivated: Color3?,
|
||||
@@ -288,10 +288,10 @@ function Tags:__Interactables()
|
||||
ptr.Lights = Inst
|
||||
else
|
||||
ptr.Lights = {}
|
||||
table.insert(ptr.Lights :: {BasePart}, Inst :: BasePart)
|
||||
table.insert(ptr.Lights :: {Instance}, Inst)
|
||||
end
|
||||
elseif InteractType == Enums.InteractType.LightSource then
|
||||
ptr.LightSources = {}
|
||||
ptr.LightSources = (type(Inst) == "table" and Inst or {Inst :: Instance}) :: {Instance}
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user