need a serial loop function for everything and pieplate selector module

This commit is contained in:
2024-03-26 22:01:25 -04:00
parent f0f80407a3
commit 4c3aaac0d1
4 changed files with 99 additions and 29 deletions

View File

@@ -15,6 +15,7 @@ local Doors = require(script:WaitForChild("Doors"))
local Enums = require(Elevators:WaitForChild("Enums"))
local ElevatorMover = require(Elevators:WaitForChild("Mover"))
local ButtonTags = require(Elevators:WaitForChild("Buttons"))
local TractionRopes = require(Elevators:WaitForChild("TractionRopes"))
type Tags = TagsModule.ExportedTags
@@ -28,14 +29,15 @@ type Impl_Constructor = {
} & Impl_Static_Props
type Impl_Static_Props = {
Moving: boolean
Moving: boolean,
Responsiveness: number,
MaxVelocity: number
}
type Constructor_Fun = (Tags: Tags) -> ClassConstructor
type Constructor_Return_Props = {
Tags: Tags,
ElevatorBox_1960: BasePart,
ElevatorBox: BasePart,
ElevatorBox_1960: UnionOperation,
ElevatorDoor1: BasePart,
ElevatorDoor2: BasePart,
ElevatorDoorSensor: Folder,
@@ -44,12 +46,18 @@ type Constructor_Return_Props = {
BoxAlignPosition: AlignPosition,
BoxAlignOrientation: AlignOrientation,
ElevatorDoors: Doors.DoorConstructor,
Ropes: {Instance},
TractionRopes: TractionRopes.TractionRopesConstructor,
PiePlateSelector: UnionOperation,
__RopeConnection: RBXScriptConnection?
}
local Otis1960 = {} :: Impl_Constructor
Otis1960.__index = Otis1960
Otis1960.Moving = false
Otis1960.Responsiveness = 50
Otis1960.MaxVelocity = 10
local function ButtonPress(Button: BasePart, Activated: boolean)
task.spawn(function()
@@ -83,7 +91,7 @@ local function HookButtons(self: ClassConstructor, ButtonsConstructor: ButtonTag
ButtonsConstructor:HookPromptButtonsGroup(ButtonTree.Prompt, ButtonTree.Inst, function(_Player: Player)
if DecodedFloor then
ButtonTree.Prompt.Enabled = false
--ButtonTree.Prompt.Enabled = false
ButtonPress(ButtonTree.Inst, false)
self:GoToLevel(DecodedFloor)
@@ -112,16 +120,21 @@ end
function Otis1960.constructor(Tags)
local self = {} :: Constructor_Return_Props
self.Tags = Tags
self.ElevatorBox_1960 = Tags.ElevatorMover_1960 :: BasePart
self.ElevatorBox = Tags.ElevatorMover_1960 :: BasePart
self.ElevatorDoor1 = Tags.ElevatorDoor_1960_1 :: BasePart
self.ElevatorDoor2 = Tags.ElevatorDoor_1960_2 :: BasePart
self.ElevatorDoorSensor = Tags.ElevatorDoor_Sensor_1960 :: Folder
self.ProximityButtons = Tags.ProximityElevatorButton :: {Instance}
self.ElevatorBox_1960 = Tags.ElevatorMover_1960 :: UnionOperation
self.ElevatorDoor1 = Tags.ElevatorDoor_1960_1 :: BasePart
self.ElevatorDoor2 = Tags.ElevatorDoor_1960_2 :: BasePart
self.ElevatorDoorSensor = Tags.ElevatorDoor_Sensor_1960 :: Folder
self.ProximityButtons = Tags.ProximityElevatorButton :: {Instance}
self.Ropes = Tags["1960_ElevatorPulleyRope"] :: {Instance}
self.PiePlateSelector = Tags.Otis1960_PiePlateSelector :: UnionOperation
self.BoxAttachment, self.BoxAlignPosition, self.BoxAlignOrientation = ElevatorMover(self.ElevatorBox_1960, self.ElevatorBox_1960.Position)
self.ElevatorDoors = Doors.constructor(self.ElevatorBox, self.ElevatorDoor1, self.ElevatorDoor2, self.ElevatorDoorSensor)
self.BoxAttachment,
self.BoxAlignPosition,
self.BoxAlignOrientation = ElevatorMover(self.ElevatorBox_1960, self.ElevatorBox_1960.Position, Otis1960.Responsiveness, Otis1960.MaxVelocity)
self.ElevatorDoors = Doors.constructor(self.ElevatorBox_1960, self.ElevatorDoor1, self.ElevatorDoor2, self.ElevatorDoorSensor)
self.TractionRopes = TractionRopes.constructor(self.Ropes, self.ElevatorBox_1960, Leveling)
--Buttons
local ButtonsConstructor = ButtonTags.constructor(Tags, Enums.Elevator.Otis1960)
local Otis1960_Buttons = ButtonsConstructor:CreatePromptButtons()
@@ -134,20 +147,10 @@ function Otis1960.constructor(Tags)
return ClassConstructor
end
local BiggestRopeLength = Leveling[#Leveling]-2
function Otis1960:__MoveFloors(Level)
local ElevatorBoxCurrentPos = self.ElevatorBox.Position
local RopeConnection = RS.Heartbeat:Connect(function(_dt)
local Ropes = self.Tags["1960_ElevatorPulleyRope"] :: {Instance}
for i: number = 1, #Ropes do
(Ropes[i] :: RopeConstraint).Length = (BiggestRopeLength-self.ElevatorBox.Position.Y)*10
print((Ropes[i] :: RopeConstraint).Length)
end
end)
local ElevatorBoxCurrentPos = self.ElevatorBox_1960.Position
self.TractionRopes:Moving(Level, 26)
self.BoxAlignPosition.Position = Vector3.new(ElevatorBoxCurrentPos.X, Level, ElevatorBoxCurrentPos.Z)
end