need a serial loop function for everything and pieplate selector module

This commit is contained in:
2024-03-26 22:01:25 -04:00
parent f0f80407a3
commit 4c3aaac0d1
4 changed files with 99 additions and 29 deletions

File diff suppressed because one or more lines are too long

View File

@@ -2,7 +2,7 @@
--!native
--!strict
return function(ElevatorBox: BasePart, StartPosition: Vector3): (Attachment, AlignPosition, AlignOrientation)
return function(ElevatorBox: BasePart, StartPosition: Vector3, Responsiveness: number, MaxVelocity: number): (Attachment, AlignPosition, AlignOrientation)
local BoxAttachment = Instance.new("Attachment")
BoxAttachment.Parent = ElevatorBox
@@ -13,10 +13,11 @@ return function(ElevatorBox: BasePart, StartPosition: Vector3): (Attachment, Ali
BoxAlignPosition.Position = StartPosition
-- BoxAlignPosition.RigidityEnabled = true
-- Lines below are disabled with RigidityEnabled true
BoxAlignPosition.Responsiveness = 5
BoxAlignPosition.MaxVelocity = 10
BoxAlignPosition.Responsiveness = Responsiveness
BoxAlignPosition.MaxVelocity = MaxVelocity
--
BoxAlignPosition.Parent = ElevatorBox
local BoxAlignOrientation = Instance.new("AlignOrientation")
BoxAlignOrientation.Mode = Enum.OrientationAlignmentMode.OneAttachment
BoxAlignOrientation.Attachment0 = BoxAttachment

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@@ -15,6 +15,7 @@ local Doors = require(script:WaitForChild("Doors"))
local Enums = require(Elevators:WaitForChild("Enums"))
local ElevatorMover = require(Elevators:WaitForChild("Mover"))
local ButtonTags = require(Elevators:WaitForChild("Buttons"))
local TractionRopes = require(Elevators:WaitForChild("TractionRopes"))
type Tags = TagsModule.ExportedTags
@@ -28,14 +29,15 @@ type Impl_Constructor = {
} & Impl_Static_Props
type Impl_Static_Props = {
Moving: boolean
Moving: boolean,
Responsiveness: number,
MaxVelocity: number
}
type Constructor_Fun = (Tags: Tags) -> ClassConstructor
type Constructor_Return_Props = {
Tags: Tags,
ElevatorBox_1960: BasePart,
ElevatorBox: BasePart,
ElevatorBox_1960: UnionOperation,
ElevatorDoor1: BasePart,
ElevatorDoor2: BasePart,
ElevatorDoorSensor: Folder,
@@ -44,12 +46,18 @@ type Constructor_Return_Props = {
BoxAlignPosition: AlignPosition,
BoxAlignOrientation: AlignOrientation,
ElevatorDoors: Doors.DoorConstructor,
Ropes: {Instance},
TractionRopes: TractionRopes.TractionRopesConstructor,
PiePlateSelector: UnionOperation,
__RopeConnection: RBXScriptConnection?
}
local Otis1960 = {} :: Impl_Constructor
Otis1960.__index = Otis1960
Otis1960.Moving = false
Otis1960.Responsiveness = 50
Otis1960.MaxVelocity = 10
local function ButtonPress(Button: BasePart, Activated: boolean)
task.spawn(function()
@@ -83,7 +91,7 @@ local function HookButtons(self: ClassConstructor, ButtonsConstructor: ButtonTag
ButtonsConstructor:HookPromptButtonsGroup(ButtonTree.Prompt, ButtonTree.Inst, function(_Player: Player)
if DecodedFloor then
ButtonTree.Prompt.Enabled = false
--ButtonTree.Prompt.Enabled = false
ButtonPress(ButtonTree.Inst, false)
self:GoToLevel(DecodedFloor)
@@ -112,15 +120,20 @@ end
function Otis1960.constructor(Tags)
local self = {} :: Constructor_Return_Props
self.Tags = Tags
self.ElevatorBox_1960 = Tags.ElevatorMover_1960 :: BasePart
self.ElevatorBox = Tags.ElevatorMover_1960 :: BasePart
self.ElevatorDoor1 = Tags.ElevatorDoor_1960_1 :: BasePart
self.ElevatorDoor2 = Tags.ElevatorDoor_1960_2 :: BasePart
self.ElevatorDoorSensor = Tags.ElevatorDoor_Sensor_1960 :: Folder
self.ProximityButtons = Tags.ProximityElevatorButton :: {Instance}
self.ElevatorBox_1960 = Tags.ElevatorMover_1960 :: UnionOperation
self.ElevatorDoor1 = Tags.ElevatorDoor_1960_1 :: BasePart
self.ElevatorDoor2 = Tags.ElevatorDoor_1960_2 :: BasePart
self.ElevatorDoorSensor = Tags.ElevatorDoor_Sensor_1960 :: Folder
self.ProximityButtons = Tags.ProximityElevatorButton :: {Instance}
self.Ropes = Tags["1960_ElevatorPulleyRope"] :: {Instance}
self.PiePlateSelector = Tags.Otis1960_PiePlateSelector :: UnionOperation
self.BoxAttachment, self.BoxAlignPosition, self.BoxAlignOrientation = ElevatorMover(self.ElevatorBox_1960, self.ElevatorBox_1960.Position)
self.ElevatorDoors = Doors.constructor(self.ElevatorBox, self.ElevatorDoor1, self.ElevatorDoor2, self.ElevatorDoorSensor)
self.BoxAttachment,
self.BoxAlignPosition,
self.BoxAlignOrientation = ElevatorMover(self.ElevatorBox_1960, self.ElevatorBox_1960.Position, Otis1960.Responsiveness, Otis1960.MaxVelocity)
self.ElevatorDoors = Doors.constructor(self.ElevatorBox_1960, self.ElevatorDoor1, self.ElevatorDoor2, self.ElevatorDoorSensor)
self.TractionRopes = TractionRopes.constructor(self.Ropes, self.ElevatorBox_1960, Leveling)
--Buttons
local ButtonsConstructor = ButtonTags.constructor(Tags, Enums.Elevator.Otis1960)
@@ -134,19 +147,9 @@ function Otis1960.constructor(Tags)
return ClassConstructor
end
local BiggestRopeLength = Leveling[#Leveling]-2
function Otis1960:__MoveFloors(Level)
local ElevatorBoxCurrentPos = self.ElevatorBox.Position
local RopeConnection = RS.Heartbeat:Connect(function(_dt)
local Ropes = self.Tags["1960_ElevatorPulleyRope"] :: {Instance}
for i: number = 1, #Ropes do
(Ropes[i] :: RopeConstraint).Length = (BiggestRopeLength-self.ElevatorBox.Position.Y)*10
print((Ropes[i] :: RopeConstraint).Length)
end
end)
local ElevatorBoxCurrentPos = self.ElevatorBox_1960.Position
self.TractionRopes:Moving(Level, 26)
self.BoxAlignPosition.Position = Vector3.new(ElevatorBoxCurrentPos.X, Level, ElevatorBoxCurrentPos.Z)
end

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@@ -0,0 +1,66 @@
--!optimize 2
--!native
--!strict
type RopeTags = {Instance}
type Leveling = {number}
type ClassConstructor = typeof(setmetatable({} :: Constructor_Return_Props, {} :: Impl_Constructor))
type Impl_Constructor = {
__index: Impl_Constructor,
constructor: Constructor_Fun,
--Class functions
Moving: (self: ClassConstructor, Level: number, Offset: number) -> (),
Stopped: (self: ClassConstructor) -> (),
}
type Constructor_Fun = (RopeTags: RopeTags, ElevatorBox: UnionOperation, Leveling: Leveling) -> ClassConstructor
type Constructor_Return_Props = {
Ropes: RopeTags,
ElevatorBox: UnionOperation,
Leveling: Leveling,
BiggestRopeLength: number,
__RopeConnection: RBXScriptConnection?
}
export type TractionRopesConstructor = ClassConstructor
local TractionRopes = {} :: Impl_Constructor
TractionRopes.__index = TractionRopes
local RS: RunService = game:GetService("RunService")
function TractionRopes.constructor(RopeTags, ElevatorBox, Leveling)
local ArbitraryRopeContact = RopeTags[1].Parent :: BasePart
local HighestLevel = Leveling[#Leveling]
local BiggestRopeLength = HighestLevel-(ArbitraryRopeContact.Position.Y-HighestLevel)
return setmetatable({
Ropes = RopeTags,
ElevatorBox = ElevatorBox,
Leveling = Leveling,
BiggestRopeLength = BiggestRopeLength
}, TractionRopes)
end
function TractionRopes:Moving(Level, Offset)
if self.__RopeConnection then
self.__RopeConnection:Disconnect()
end
self.__RopeConnection = RS.Heartbeat:Connect(function(_dt)
local Elevator = self.ElevatorBox
local ElevatorPosition = Elevator.Position
local l = self.BiggestRopeLength-ElevatorPosition.Y+Offset
for i: number = 1, #self.Ropes do
(self.Ropes[i] :: RopeConstraint).Length = l
end
--print(Level-ElevatorPosition.Y)
end)
end
function TractionRopes:Stopped()
end
return TractionRopes