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https://github.com/unixtensor/Roblox-Elevator-Game.git
synced 2025-12-13 22:31:55 +00:00
client doesnt use parallelism anymore
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@@ -22,7 +22,7 @@
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"StarterPlayerScripts": {
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"$className": "StarterPlayerScripts",
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"rapid/client": {
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"$className": "Actor",
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"$className": "Folder",
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"Player": {
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"$path": "src/client"
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}
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File diff suppressed because one or more lines are too long
@@ -114,7 +114,7 @@ function CharacterModule:CharacterKeyBinds()
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end)
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--Flashlight
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ClientBindMap:AddInputBegan(CharacterModule.KeyBinds.Flashlight, function(KeyPressed: Enum.KeyCode)
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ClientBindMap:AddInputBegan(CharacterModule.KeyBinds.Flashlight, function(KeyPressed)
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Actions:ToggleFlashlight(KeyPressed)
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end)
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end
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@@ -122,7 +122,7 @@ end
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function CharacterModule:Crosshair()
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local RootVelocity = ClientStorage:WaitForChild("RootVelocity") :: BindableEvent
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local RootVelocityStep = RS.Heartbeat:ConnectParallel(function(_dt)
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local RootVelocityStep = RS.Heartbeat:Connect(function(_dt)
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RootVelocity:Fire(self.HRPSettings:Velocity())
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end)
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return RootVelocityStep
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@@ -1,13 +0,0 @@
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--!optimize 2
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--!native
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--!strict
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--[[
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Module.Property = MakeProperty.constructor()
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]]
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local function MakeProperty<T>()
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end
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return MakeProperty
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13
src/shared/Property.lua
Normal file
13
src/shared/Property.lua
Normal file
@@ -0,0 +1,13 @@
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--!optimize 2
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--!native
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--!strict
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--[[
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Module.Property = Property.constructor()
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]]
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local function Property<T>()
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end
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return Property
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