mirror of
https://github.com/unixtensor/Roblox-Elevator-Game.git
synced 2025-12-14 06:41:55 +00:00
Camera zoom keybind and starting camera bobbing animations
This commit is contained in:
@@ -1,6 +1,6 @@
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local Character = script.Parent
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local Shadows = require(script:WaitForChild("Shadows"))
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local Shadows = require(script:WaitForChild("Shadows"))
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local HumanoidModule = require(script:WaitForChild("Humanoid"))
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local Humanoid = Character:WaitForChild("Humanoid")
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3
src/client/Player/Camera/Bobbing.lua
Normal file
3
src/client/Player/Camera/Bobbing.lua
Normal file
@@ -0,0 +1,3 @@
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return function(dt)
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end
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@@ -1,13 +1,26 @@
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local Camera = {
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FOV = {
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Default = 70,
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Zoomed = 50
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}
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}
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local Camera = {}
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Camera.__index = Camera
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function Camera.constructor(Player: Player)
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Camera.FOV = {
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Default = 70,
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Zoomed = 40,
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}
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Camera.FOV.Speed = {
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In = 0.3,
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Out = 0.4
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}
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local Storage = game:GetService("ReplicatedStorage")
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local RS = game:GetService("RunService")
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local Tween = require(Storage:WaitForChild("Tween"))
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-- local Bobbing = require(script:WaitForChild("Bobbing"))
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local ZoomTween = Tween.constructor()
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function Camera.constructor(CurrentCamera: Camera, Player: Player)
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return setmetatable({
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Camera = CurrentCamera,
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Player = Player
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}, Camera)
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end
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@@ -16,4 +29,28 @@ function Camera:LockFirstPerson()
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self.Player.CameraMode = Enum.CameraMode.LockFirstPerson
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end
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function Camera:EnableBobbing()
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self.CameraFrames = RS.RenderStepped:Connect(function(dt)
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end)
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end
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function Camera:DisableBobbing()
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if self.CameraFrames then
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self.CameraFrames:Disconnect()
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end
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end
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function Camera:ZoomIn()
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ZoomTween:Start(self.Camera, {
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FieldOfView = Camera.FOV.Zoomed
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}, TweenInfo.new(Camera.FOV.Speed.In, Enum.EasingStyle.Quad))
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end
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function Camera:ZoomOut()
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ZoomTween:Start(self.Camera, {
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FieldOfView = Camera.FOV.Default
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}, TweenInfo.new(Camera.FOV.Speed.Out, Enum.EasingStyle.Quad))
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end
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return Camera
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@@ -4,12 +4,36 @@ local CameraSettings = require(script:WaitForChild("Camera"))
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local Crosshair = require(script:WaitForChild("Crosshair"))
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local Players = game:GetService("Players")
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local Player = Players.LocalPlayer
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local Storage = game:GetService("ReplicatedStorage")
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local Camera = CameraSettings.constructor(Player)
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local ClientStorage = Storage:WaitForChild("Client")
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local KeyBindsModule = require(ClientStorage:WaitForChild("KeyBinds"))
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local Player = Players.LocalPlayer
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local CurrentCamera
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repeat
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task.wait()
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CurrentCamera = workspace.CurrentCamera
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until CurrentCamera
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local Camera = CameraSettings.constructor(CurrentCamera, Player)
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local CrosshairObject = Crosshair.constructor(Player)
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--Keybinds
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local function CameraBinds()
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local CameraBindMap = KeyBindsModule.constructor()
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CameraBindMap:AddInputBegan(Enum.KeyCode.C, function()
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Camera:ZoomIn()
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end)
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CameraBindMap:AddInputEnded(Enum.KeyCode.C, function()
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Camera:ZoomOut()
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end)
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end
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CoreGuis:off()
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Mouse:DisablePointer()
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Camera:LockFirstPerson()
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CrosshairObject:Spawn()
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CrosshairObject:Spawn()
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CameraBinds()
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@@ -1,7 +1,5 @@
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local Binds = {}
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local BindsMap = {}
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Binds.__index = Binds
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BindsMap.__index = BindsMap
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local BindLink = {}
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BindLink.__index = BindLink
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local UIS = game:GetService("UserInputService")
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@@ -10,57 +8,64 @@ export type KeyBindMap = {
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[Enum.KeyCode]: () -> ()
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}
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}
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function Binds.constructor() --Allow multiple bindings of the same keys, no overwrites
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local RegisteredKeys: KeyBindMap = {
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Began = {},
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Ended = {}
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}
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return setmetatable({
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RegisteredKeys = RegisteredKeys
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}, BindsMap)
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end
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export type InputBegan = RBXScriptConnection
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export type InputEnded = RBXScriptConnection
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type CallbackFunction = () -> ()
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function Binds:Add(Key: Enum.KeyCode, Callback: CallbackFunction)
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local k = self.RegisteredKeys[Key]
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if k then
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warn(`Key "{Key.Name}" is already binded on this KeyBind map`)
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function BindLink.constructor() --Allow multiple bindings of the same keys, no overwrites
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type BindConstructor = {
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BindMap: KeyBindMap,
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InputBegan: InputBegan,
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InputEnded: InputEnded
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}
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local self: BindConstructor = {}
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self.BindMap = {
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Began = {},
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Ended = {}
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}
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--Return these for convenience
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self.InputBegan = UIS.InputBegan:Connect(function(input, gameProcessedEvent)
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if not gameProcessedEvent then
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local switch = self.BindMap.Began[input.KeyCode]
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if switch then
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switch()
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else
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--switch.default()
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end
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end
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end)
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self.InputEnded = UIS.InputEnded:Connect(function(input, gameProcessedEvent)
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if not gameProcessedEvent then
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local switch = self.BindMap.Ended[input.KeyCode]
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if switch then
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switch()
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else
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--switch.default()
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end
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end
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end)
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return setmetatable(self, BindLink)
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end
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function BindLink:AddInputBegan(Key: Enum.KeyCode, Callback: CallbackFunction)
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if self.BindMap.Began[Key] then
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warn(`Key >began< "{Key.Name}" is already binded on this KeyBind map`, debug.traceback())
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end
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self.RegisteredKeys[Key] = Callback
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self.BindMap.Began[Key] = Callback
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end
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function BindsMap.NewBindState(RegisteredKeys: KeyBindMap)
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local InputBegan = UIS.InputBegan:Connect(function(input, gameProcessedEvent)
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if not gameProcessedEvent then
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local switch = RegisteredKeys.Began[input.KeyCode]
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if switch then
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switch()
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else
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--switch.default()
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end
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end
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end)
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local InputEnded = UIS.InputEnded:Connect(function(input, gameProcessedEvent)
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if not gameProcessedEvent then
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local switch = RegisteredKeys.Ended[input.KeyCode]
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if switch then
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switch()
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else
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--switch.default()
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end
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end
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end)
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return setmetatable({
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--Return these for convenience
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InputBegan = InputBegan,
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InputEnded = InputEnded
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}, BindsMap)
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function BindLink:AddInputEnded(Key: Enum.KeyCode, Callback: CallbackFunction)
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if self.BindMap.Ended[Key] then
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warn(`Key >ended< "{Key.Name}" is already binded on this KeyBind map`, debug.traceback())
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end
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self.BindMap.Ended[Key] = Callback
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end
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function BindLink:KeyHold(Key: Enum.KeyCode): boolean
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return UIS:IsKeyDown(Key)
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end
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return Binds
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return BindLink
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@@ -5,11 +5,7 @@ local TS = game:GetService("TweenService")
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type TweenAnimation = {[string]: any}
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function Tween.constructor(
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TweenSettings: TweenInfo,
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Object: Instance | nil,
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PreProperties: TweenAnimation | nil
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)
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function Tween.constructor(TweenSettings: TweenInfo | nil, Object: Instance | nil, PreProperties: TweenAnimation | nil)
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return setmetatable({
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TweenInfo = TweenSettings,
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Instance = Object,
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@@ -17,30 +13,30 @@ function Tween.constructor(
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}, Tween)
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end
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function Tween:Start(
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PostInstance: Instance | nil,
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PostProperties: TweenAnimation | nil,
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PostTweenSettings: TweenInfo | nil
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): Tween
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function Tween:Start(PostInstance: Instance | nil, PostProperties: TweenAnimation | nil, PostTweenSettings: TweenInfo | nil): Tween
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local Props = self.PreProperties
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local Object = self.Instance
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local TweenSettings = self.TweenInfo
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if PostProperties and self.PreProperties then
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for tween_prop, tween_value in PostProperties do
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Props[tween_prop] = tween_value
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if PostProperties then
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if self.PreProperties then
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for tween_prop, tween_value in PostProperties do
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Props[tween_prop] = tween_value
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end
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print("Tween library: Combining PostProperties and PreProperties together", debug.traceback())
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else
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Props = PostProperties
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end
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print("Tween library: Combining PostProperties and PreProperties")
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end
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if PostInstance then
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if Object then
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print("Tween library: Overwriting an already defined animating object old=", Object, "new=", PostInstance)
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print("Tween library: Overwriting an already defined animating object old=", Object, "new=", PostInstance, debug.traceback())
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end
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Object = PostInstance
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end
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if PostTweenSettings then
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if TweenSettings then
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print("Tween library: Overwriting already defined Tween settings")
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print("Tween library: Overwriting already defined Tween settings", debug.traceback())
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end
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TweenSettings = PostTweenSettings
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end
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Reference in New Issue
Block a user