mirror of
https://github.com/unixtensor/Roblox-Elevator-Game.git
synced 2025-12-14 14:51:55 +00:00
crouching and move Humanoid.lua from server to client
This commit is contained in:
31
src/client/Character/Client/Crouch.lua
Normal file
31
src/client/Character/Client/Crouch.lua
Normal file
@@ -0,0 +1,31 @@
|
|||||||
|
local CrouchModule = {
|
||||||
|
StandHeight = 2.1,
|
||||||
|
CrouchHeight = .6
|
||||||
|
}
|
||||||
|
CrouchModule.__index = CrouchModule
|
||||||
|
|
||||||
|
local Tween = require(game:GetService("ReplicatedStorage"):WaitForChild("Tween"))
|
||||||
|
|
||||||
|
function CrouchModule.constructor(Humanoid: Humanoid)
|
||||||
|
return setmetatable({
|
||||||
|
Humanoid = Humanoid
|
||||||
|
}, CrouchModule)
|
||||||
|
end
|
||||||
|
|
||||||
|
local CrouchTween = Tween.constructor()
|
||||||
|
|
||||||
|
function CrouchModule:Crouch(StandingWalkSpeed: number)
|
||||||
|
CrouchTween:Start(self.Humanoid, {
|
||||||
|
HipHeight = CrouchModule.CrouchHeight,
|
||||||
|
WalkSpeed = StandingWalkSpeed-6
|
||||||
|
}, TweenInfo.new(.4))
|
||||||
|
end
|
||||||
|
|
||||||
|
function CrouchModule:Stand(CrouchingWalkSpeed: number)
|
||||||
|
CrouchTween:Start(self.Humanoid, {
|
||||||
|
HipHeight = CrouchModule.StandHeight,
|
||||||
|
WalkSpeed = CrouchingWalkSpeed+6
|
||||||
|
}, TweenInfo.new(.2))
|
||||||
|
end
|
||||||
|
|
||||||
|
return CrouchModule
|
||||||
@@ -1,5 +1,11 @@
|
|||||||
|
local Storage = game:GetService("ReplicatedStorage")
|
||||||
|
local ClientStorage = Storage:WaitForChild("Client")
|
||||||
|
|
||||||
local HumanoidRPSettings = require(script:WaitForChild("HumanoidRootPart"))
|
local HumanoidRPSettings = require(script:WaitForChild("HumanoidRootPart"))
|
||||||
local CameraModule = require(script:WaitForChild("Camera"))
|
local CameraModule = require(script:WaitForChild("Camera"))
|
||||||
|
local CrouchModule = require(script:WaitForChild("Crouch"))
|
||||||
|
local BindModule = require(ClientStorage:WaitForChild("KeyBinds"))
|
||||||
|
local HumanoidModule = require(script:WaitForChild("Humanoid"))
|
||||||
|
|
||||||
local Character = script.Parent
|
local Character = script.Parent
|
||||||
local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart")
|
local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart")
|
||||||
@@ -8,6 +14,22 @@ local CurrentCamera = workspace.CurrentCamera
|
|||||||
|
|
||||||
local HRPSettings = HumanoidRPSettings.constructor(HumanoidRootPart)
|
local HRPSettings = HumanoidRPSettings.constructor(HumanoidRootPart)
|
||||||
local CameraConsturctor = CameraModule.constructor(CurrentCamera, HumanoidRootPart, Humanoid)
|
local CameraConsturctor = CameraModule.constructor(CurrentCamera, HumanoidRootPart, Humanoid)
|
||||||
|
local HumanoidSettings = HumanoidModule.constructor(Humanoid)
|
||||||
|
|
||||||
|
local function CrouchFeature()
|
||||||
|
local CrouchConstructor = CrouchModule.constructor(Humanoid)
|
||||||
|
local CourchBindMap = BindModule.constructor()
|
||||||
|
|
||||||
|
CourchBindMap:AddInputBegan({Enum.KeyCode.RightControl, Enum.KeyCode.LeftControl}, function()
|
||||||
|
CrouchConstructor:Crouch(10)
|
||||||
|
end)
|
||||||
|
CourchBindMap:AddInputEnded({Enum.KeyCode.RightControl, Enum.KeyCode.LeftControl}, function()
|
||||||
|
CrouchConstructor:Stand(5)
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
HumanoidSettings:SetWalkSpeed(10)
|
||||||
HRPSettings:DisableRobloxSounds()
|
HRPSettings:DisableRobloxSounds()
|
||||||
CameraConsturctor:EnableBobbing()
|
CameraConsturctor:EnableBobbing()
|
||||||
|
|
||||||
|
CrouchFeature()
|
||||||
@@ -1,15 +1,10 @@
|
|||||||
local Character = script.Parent
|
local Character = script.Parent
|
||||||
|
|
||||||
local Shadows = require(script:WaitForChild("Shadows"))
|
local Shadows = require(script:WaitForChild("Shadows"))
|
||||||
local HumanoidModule = require(script:WaitForChild("Humanoid"))
|
|
||||||
|
|
||||||
local Humanoid = Character:WaitForChild("Humanoid")
|
|
||||||
|
|
||||||
local CharacterShadows = Shadows.constructor(Character)
|
local CharacterShadows = Shadows.constructor(Character)
|
||||||
local HumanoidSettings = HumanoidModule.constructor(Humanoid)
|
|
||||||
|
|
||||||
CharacterShadows:off() --I plan to have 2 player support and characters block a ton of light
|
CharacterShadows:off() --I plan to have 2 player support and characters block a ton of light
|
||||||
HumanoidSettings:SetWalkSpeed(10)
|
|
||||||
|
|
||||||
Character.DescendantAdded:Connect(function(Instance)
|
Character.DescendantAdded:Connect(function(Instance)
|
||||||
task.wait() --Wait for the instance to properly replicate?
|
task.wait() --Wait for the instance to properly replicate?
|
||||||
|
|||||||
Reference in New Issue
Block a user