Maxmin and IsEven, work on getting doors functional again

This commit is contained in:
2024-04-28 02:21:34 -04:00
parent d77778ed7d
commit ff8f3e4915
4 changed files with 19 additions and 12 deletions

View File

@@ -89,7 +89,7 @@ function Character.constructor(CharacterModel)
self.Spine:Move(CameraPosition, IsFirstPerson)
else
--reset
print("TODO reached -", script.Name..".lua")
warn("TODO reached -", script.Name..".lua")
end
else
Messenger:Kick(`"{Messenger.Name}", {Messenger.UserId} r="{self.Spine.Remote.Name}", 1="{tostring(CameraPosition)}", 2="{tostring(IsFirstPerson)}"`)